View Full Version : New video of Alan Wake out now!
MikaRMD
06-21-2005, 11:05 AM
similar to last time, we have torrents available at www.alanwake.com and will post mirrors to regular .wmv versions as soon as they are up.
Also, a couple of new screenshots available.
You heard it first here, at www.alanwake.net
MikaRMD
06-21-2005, 11:10 AM
This also marks the beginning of "work season" for us. For the coming months we want to get our focus back on the game development. This means that we are not going to be giving out new information or assets on the game. However, some medias have longer lead times so there may be some stories in the pipeline that you may find interesting. So keep your eyes open in the future, as well.
For now, enjoy the video.
Happy gaming,
Mika
Morry
06-21-2005, 11:51 AM
WOW....
That was very impressive. Lighting in the game world looks to be some of the best in any game thus far. Was that most of the material that was in the E3 demonstration?
SlamDunk
06-21-2005, 01:15 PM
Thank you, thank you... :)
I wish you guys all the best and good luck for the work season. Can't wait to see how the finished AW looks and sounds...
guaps
06-21-2005, 01:22 PM
What kind of system is the video footage running on ? It's impressive already, but I'd like to know if it's running on 100 % xbox 360 power ?
Read some rumors that the footage at ATI at e3 (using the R520), wasn't running smoothly, and as far as I know, only alpha development kits are available for next-gen consoles.
sidetwo
06-21-2005, 01:34 PM
New screens up as well:
http://www.alanwake.net/gallery/browseimages.php?c=7
I'll have a mirror up for the videos and some screencaps later on today.
Yey, grabbing the trailer now. The two new screens look absolutely gorgeous, nice dynamic shadows :O
I'd like to know if it's running on 100 % xbox 360 power?
Not sure about the hardware, but the demonstration was controlled via xb controller.
mrLick
06-21-2005, 01:42 PM
This was very nice! Almost can't wait to get my hands on this baby :p
Wow, that looked awesome. Everything in the video was perfect. But the textures on the walls caught my eye. Like where the camera goes on the street with the church on left and on the right the red house, not very nice textures. But remedy has 2 years so.. Two thumbs up :)
sidetwo
06-21-2005, 01:58 PM
They have 2 years? How'd you get that figure?
JustPressPlay
06-21-2005, 02:27 PM
We have a mirror of the video up here if anyone has yet to see it. Nice footage:
http://www.justpressplay.net/viewdownload.php?id=26\
Please feel free to take a minute and look around or register on our site. It would be appreciated. Though the download is free and requires no registration.
PetriRMD
06-21-2005, 02:27 PM
RE:#11
It's press speculation. we haven't announced anything on the release date yet.
Morry
06-21-2005, 02:32 PM
I would also be interested to hear what the hardware was that produced that video.
Dmarine, it was just a example. I've got a picture that the game comes somewhere between 2006-2008.
More bout the video.. The musical score sounded beautiful. And I noticed that the hoods or robes didn't react to the wind. It would've been cool when the camera fades away and these figures' robes would wave in the wind.
Burning Fish
06-21-2005, 03:04 PM
WOW.... Simply WOW!
The music sound great too, but I didn't expect else since the great soundtrack of Max Payne 2. Gonna watch it again...... and again and again. :D
Lunar Blue
06-21-2005, 03:17 PM
I approve this video :smoke:
zephyrin_xirdal
06-21-2005, 03:26 PM
ADM, I made a bunch of 20 screencaps from the HDTV version. I have no upload-access to the gallery, so what shall I do with those? :hyper:
guaps
06-21-2005, 03:35 PM
Not sure about the hardware, but the demonstration was controlled via xb controller.
Yes, but I think it was on a computer with ATI graphicscard.
It's just that the video is very very impressiv, and if it's not a Xbox 360 running at 100 %, then imagine the possibilities of the next-gen consoles.
sidetwo
06-21-2005, 03:37 PM
ADM, I made a bunch of 20 screencaps from the HDTV version. I have no upload-access to the gallery, so what shall I do with those? :hyper:
Heh thanks Zeph but I've got 36 high-res caps uploading as I speak ;)
MentalSentinel
06-21-2005, 03:44 PM
Amazing!
I haven't got anything to bitch about, it's just perfect!
I love the robed figures part! It looks like this game is gonna be really freaky even without monster closets and totally pitch black environments. :)
zephyrin_xirdal
06-21-2005, 03:47 PM
Heh thanks Zeph but I've got 36 high-res caps uploading as I speak ;)
good :)
Blackgeni
06-21-2005, 03:56 PM
It's very cool, on thing is bugging me that is the draw distance ( I saw popping up alot of trees) but I'm sure that will improve.
sidetwo
06-21-2005, 04:03 PM
A whole heap of hires caps were added here:
http://www.alanwake.net/gallery/browseimages.php?c=8
zephyrin_xirdal
06-21-2005, 04:24 PM
And my usual two cents :rolleyes: with two different caps
http://xirdal.lmu.de/cgi-bin/blosxom.cgi/2005/06/21#video
jared14
06-21-2005, 05:48 PM
I don't think that was run on the actual xbox 360 power. The graphics seemed pretty good, but the textures on walls and even the cars wasn't that great, but hopefully it will look much better when playin the real thing which I'm sure it will.
Meltsi
06-21-2005, 06:53 PM
Wow, cant wait to see this :)
raizok
06-21-2005, 07:48 PM
this trailer is great! hopefully they can minimize pop-ups, and maybe use parralax mapping (adds 3d quality to textures, PDZ is supposedly using this tech).
I loved the look of the lighthouse, and the water. The sun setting is.. AMAZING.
I also noticed that during the avalanche part, the vegetation isn't interacting with the falling rocks, nor do you see dirt kicked up. There are some aliasing issues (metal bars at lighthouse), also the hooded figures don't seem as threatening as I thought. As Hiki said, I would've liked to see the wind whipping their robes around.
The score sounds like a variation of one of Angelo Badalamenti's pieces, which I think is the perfect choice, thematically, for this type of game.
Otherwise, great job Remedy, check the wishlist thread and make sure you use most of those ideas ;)
johnadaniels
06-21-2005, 08:05 PM
Download in progress :p
jared14
06-21-2005, 08:16 PM
Trees from a distance kept popping up alot, and there wasn't much interaction with the avalanche, like raizok mentioned. The water and lighting effects were obvious strengths in the trailer.
Joonas
06-21-2005, 08:55 PM
I've had three, THREE geek orgasms and I haven't even started leeching it yet!
johnadaniels
06-21-2005, 08:57 PM
Thank you Remedy!
While I was watching the totally cool video I remembered watching an horror movie a few months back that was just like this. At the end the people killed the spirit/ghost by getting it into the lighthouse and the light killed it.........Let me call my wife on the intercom system and ask her.....I am in the shop getting ready to play some Max Payne 2 mods I downloaded.
Ok, my wife said the name of the movie was Darkness Falls,,,God my wife has a good memory. I cannot remember my dogs name some times :eek:
here is a link to a review of the movie which I though was very good.
http://www.imdb.com/title/tt0282209/
The movie was about a tooth fairy and if you looked at her when she comes to get the tooth from under your pillow she will not stop until she kills you. The only thing that can save you is light, any kind of light. So the main person always carries a bag of flashlights where ever he goes.
Mini review of Remedy's newest video:
Music and Sounds: Very professional and pulls you into the video :love:
Physics: Looks good
Graphics: The sky was incredible, the best I have ever seen. The part on the porch with the shadows from the setting sun was beautiful. Probably the best part of the video was the church, with the storm coming in, it looked so real. Water looks better than real water:-) Textures looked like another step up from Max Payne 2 and that is saying a whole lot.
Story: I will leave the light on to play this game :rolleyes:
How did you guys come up the street names? Example: Douglas Fir ST is that one of the programmers names?
rickshaw
06-21-2005, 08:58 PM
Oh. My. God. Just wondering if it is going to even run on my X800 :/.
With the current hardware, the physics can't be done. I read somewhere that there could be only 10-30 physics-reacting objects on the screen, not sure about that, though. It needs separate processor designed for physics to allow full-reacting world. Correct me if I'm wrong. :rolleyes:
Looks very promising, if you are right about the 'In stores'-date, the RMD has the time to correct the problems. After two years there will be hardware for amazing graphics (like AW).
My favourite part of the film was the bridge. Amazingly done, look at the reflection in the water! Haven't seen anything like that in games. I hope this won't let us wait itself too long. I love it already :love: ^^
sidetwo
06-21-2005, 09:05 PM
One thing I noticed was how much of a difference of character Alan Wake is to Max Payne.
Notice Alan kind of cower into the corner of the gate in fear (looked abit like he was giving up as well) when the light came down and he realised he couldn't stop them from coming?
Max would probably still be standing ready to fight them all, but then he's a trained cop and Alan is just a writer.
Something to think about :)
OldYeller
06-21-2005, 09:11 PM
Wicked cool video. Awe-inspiring, even.
How did you guys come up the street names? Example: Douglas Fir ST is that one of the programmers names?
Douglas fir is a tree.
http://www.bcadventure.com/adventure/wilderness/forest/douglasf.htm
sidetwo
06-21-2005, 09:26 PM
Agent Cooper: Sheriff, what kind of fantastic trees have you got growing around here? Big.. majestic..
Sheriff Truman: Douglas Fir's
Taken from Twin Peaks ;)
JFRESH69
06-21-2005, 09:27 PM
For me this is love at first site :love: , this game looks amazing I so wish it was a luanch title but none the less im very very excited the only complaint i have is seeing that same truck over and again in diff colors im sure they ll add a lot more vehicles so no worries oh and i wonder if that storm really comes over that fast or if it was just speeded up for the trailer
Meltsi
06-21-2005, 09:56 PM
Damn, i really need to buy this to PS3 when it comes, this computer never ever gonna run this game! :o
Joonas
06-21-2005, 10:13 PM
So neither is gonna PS3. :-p
By the way, could someone please check the time 1:44 of the trailer? Alan seems to mumble something when opening that gate, anyone understand what he's saying?
edifice
06-21-2005, 10:34 PM
Really great video Remedy, nice work. I honestly can't wait to play the game, I'm really excited and looking forward to the game. I had Best keep it under control though, don't want to peak too soon. :P
The enviroments look absolutely spectacular, and you really get a feel for the dynamic environment system. I noticed a distinct lack of NPC characters populating the streets. No doubt they will added at a later date. Still, looks very promising!
Mariamus
06-21-2005, 10:55 PM
OMG! New trailer = MULTIPLE GEEK ORGASM!!! :love: :love: :love: :love: :love: :giggle: :giggle:
Morry
06-22-2005, 12:31 AM
Trees from a distance kept popping up alot, and there wasn't much interaction with the avalanche, like raizok mentioned. The water and lighting effects were obvious strengths in the trailer.
It wasn't that the trees were popping up, it was the shadows. Obviously, you can't render every single shadow from where the character is in the game world.
johnadaniels
06-22-2005, 12:52 AM
The movie I was telling you about in my previous post was named:
DarkFalls
the town in Alan Wake is named:
BrightFalls
:rolleyes:
Psyco
06-22-2005, 01:10 AM
Darkness Falls. Was supposed to be better than "The Ring" but it isn't. Actors are terrible, plot is retarded and it doesn't have anything to do with Alan Wake. No correlation at all. No. I wish there was something other than a pickup truck in the video. Would be nice to see some other vehicles. I know there will "probably"
be more vehicles later but still. I live in a small town in Washington around Vancouver or Woodland. I know what cars are here. Anyway, sorry for being a Psyco.
johnadaniels
06-22-2005, 02:08 AM
it doesn't have anything to do with Alan Wake. No correlation at all.
DarkFalls - Takes place in a small town
BrightFalls - Takes place in a small town
DarkFalls - Close name
BrightFalls - Close name
DarkFalls - The main person is haunted by a spirit that afraid of light
BrightFalls - Alan Wake is haunted by a hooded people/spirits that afraid of light
DarkFalls - Has light house
BrightFalls - Has light house
The movie is kinda of like AlanWake game, and was way more scary that the ring :p
raizok
06-22-2005, 02:39 AM
hah, good eye John. But it blends in other "influences" as well, such as Twin Peak. Hmm.. well, I guess Remedy ripped off a little too much there :)
I thought the opening scene in Darkness Falls was great (bathroom), the rest of the movie stunk though.
What I'm wondering is... will Remedy incorporate ragdoll physics into the clothing in the game?
Anyone who's played Vampire: Bloodlines or the Punisher game knows what I mean. Flowing trenchcoats and clothing in general... man it really would save animators a good deal of time!
Uisor
06-22-2005, 03:19 AM
The game and trailer looks nice, but what disappointed me were the characters, not the models, but overall result. First of Alan's Jacket; it's assigned to hip/legs and doesn't seem to have it's own bones and thus it's even worse than the jacket in MP2. It twists and deforms when Alan turns, runs, jumps etc. and also causes clipping. Also the same elbow assigment problem seems to bother Alan too.
Second thing is that the animation looks really unnatural to me, especially the part when he gets out of the car and turns around and the ending where he tries to open the gate.
These "problems" can bee seen clearly in the video when Alan runs from car to the gate
Superhero
06-22-2005, 04:11 AM
neat
Psyco
06-22-2005, 04:44 AM
Well, I can see a lot of work cut out for Remedy. I think I lost my appetite for this game.
*sigh*
By the way, this game is more like the movie "Dead Man"
I have already explained this in another post which is in the topic I started.
*sigh*
Looks like I'll be playing Gears of War, Perfect Dark Zero, Saints Row, Avalon, Condemned, Killing Day, Mario, Prey, Call of Duty 2, Dark Sector, Dead Rising, Dirty Harry, The Elder Scrolls IV: Oblivion, Ghost Recon 3, Gun, King Kong, Ninety-Nine Nights, Ninja Gaiden 2, The Outfit , Quake IV, ShadowClan, Unreal Tournament 2007, and Halo 3
Blackgeni
06-22-2005, 05:23 AM
It wasn't that the trees were popping up, it was the shadows. Obviously, you can't render every single shadow from where the character is in the game world.
Welll shadows too but I saw little bushes pop up also.
mixuk
06-22-2005, 07:49 AM
The trailer is a "first look", not final stuff. There's lots of work to do.
Also, the game is a psychological thriller, not horror.
Blackgeni
06-22-2005, 01:34 PM
Yeah and the first look looks amazing :smoke: , things always look better at the end of the project with your works.
Morry
06-22-2005, 01:47 PM
I like it how as soon as the sun went down, the wind just seemed to stop entirely...creepy
johnadaniels
06-22-2005, 05:10 PM
Like mixuk:kdude: said, the game is a long ways off. :love:Remedy:love: is kicking major ass, just a year into developing a new engine they were able to show off an awesome looking video mainly of the new environmental effects. I am sure polishing comes later in game development.
PSYCO, I do not see how Dead Man walking is like AlanWake, but it did get great reviews on Amazon: Dead Man Walking Review (http://www.amazon.com/exec/obidos/tg/detail/-/B00000K0DQ/ref=pd_sxp_f/002-4367366-3008013?v=glance&s=dvd)
raizok, it's funny how going into some with expectations can change the view of a movie or game. My Wife Tonya and I borrowed some DVDs from my sister Terry. We watched all the movies except the Dark Falls because it looked like it would suck. So one night we had nothing better to do so we watched it and maybe that is the reason we liked it because we were expecting nothing.
edifice: honestly can't wait to play the game, I'm really excited and looking forward to the game.
I think you speek for a lot of people :love2: :dancing: :love2:
raizok
06-22-2005, 08:35 PM
PSYCO, I do not see how Dead Man walking is like AlanWake, but it did get great reviews on Amazon: Dead Man Walking Review (http://www.amazon.com/exec/obidos/tg/detail/-/B00000K0DQ/ref=pd_sxp_f/002-4367366-3008013?v=glance&s=dvd)
Actually he means Dead Man, not Dean Man Walking (with Sean Penn). I checked the plot for Dead Man, and it didnt seem anything like Alan Wake. But I havent seen the movie so, I wouldnt know...
raizok, it's funny how going into some with expectations can change the view of a movie or game. My Wife Tonya and I borrowed some DVDs from my sister Terry. We watched all the movies except the Dark Falls because it looked like it would suck. So one night we had nothing better to do so we watched it and maybe that is the reason we liked it because we were expecting nothing.
I know what you mean. I didn't like the rest of the movie though, but the opening scene with the bathroom actually creeped me out. I hope Remedy will have something similar in Alan Wake. The whole light vs. evil gimmick is a good one that hasnt been explored in games that well. Pitch Black is a good example of making tense moments using light as a plot device.
samivRMD
06-22-2005, 11:21 PM
Everyone, thanks for all the great comments so far.
I believe it is safe to say that all the games Remedy has done have had the tendency to actually improve their visuals during the development, and not downgrade. Eg, we ship screenshots and videos of what we actually have up and running right now on current hardware - not concept renders or animations of what we think the game might look like later on.
We're quite aware that some of the things shown in the videos were rough, but hey, the game isn't done yet... :)
SamiV.
johnadaniels
06-23-2005, 03:05 AM
we actually have up and running right now on current hardware - not concept renders or animations of what we think the game might look like later on. :hug2:
samivRMD, I have a great amount of respect for you and Remedy :dancing:
Sincerely,
John Daniels
Melissa, Texas USA
jared14
06-23-2005, 03:16 AM
:hug2:
samivRMD, I have a great amount of respect for you and Remedy :dancing:
Sincerely,
John Daniels
Melissa, Texas USA
That was very cute of you, really.....Awwwwww. :hyper: :love: :hyper:
raizok
06-23-2005, 05:17 AM
it was kinda weird to tell the truth, lets hope Remedy doesn't disappoint, it COULD happen ;)
Umm I seriously doubt it was x360 graphics. The tech demo was being run with keyboard and xbox 360 controller. What those were giving input to were 2 Apple g5 computers. It wasnt running the r520 video card because its not out yet(still in development) AND they said that it was the latest ATI card on the market. x360 is gonna run it crazy status. Cant wait.
jared14
06-23-2005, 02:24 PM
Umm I seriously doubt it was x360 graphics. The tech demo was being run with keyboard and xbox 360 controller. What those were giving input to were 2 Apple g5 computers. It wasnt running the r520 video card because its not out yet(still in development) AND they said that it was the latest ATI card on the market. x360 is gonna run it crazy status. Cant wait.
That's what we are all hoping. :rolleyes:
satan
06-24-2005, 06:23 AM
Welll shadows too but I saw little bushes pop up also.
Neither was it that the trees or bushes were popping up, nor were their shadows popping up. It was just that either the LOD iteration was set a bit higher and clearly could be seen by the human eye; or they haven't yet modelled the inbetween LODs which I think they sure will a bit later on. :hyper:
:: REALLY-OFF-TOPIC ::
@ SamiV:
How can I decrease the vertical offset of the character collision capsule in MP2? I apologise but it's quite difficult to get a hold of you people these days. I'm a bit desperate to know. :cry:
Blackgeni
06-24-2005, 07:04 AM
Uhm no I really saw small bushes pop-up :) ( around 37 second next to the road). And those other things had to do with LOD settings so they will be better later on.
satan
06-24-2005, 10:16 AM
Well this popping-up is also a part of LOD management only. What I meant in my previous post is that the bushes should have looked better if they had popped up earlier than they did in the video; and that's not even a problem. It would take the developers maybe minutes to change the distance value of popping them up. :D
But I'm a bit worried about the trees which are switching very close to the camera. Logically thinking, this seems to be a problem of the dynamic lighting. When the trees are a bit far away, they look like they are bill-boarded. So the light which is falling on it would look same from all side ie, perfectly as it's lit in the direction the sun is. But when they are switching back to the solid meshes, even the light information suddenly changes to a great extent. Also the more the tree comes forward, the heavier the mesh becomes, and the more shadow it casts. This problem might not have been so much visible if the game had crappy lighting like GTA. :yuck:
But again, the game is in RMD's hand. I believe they'll sort out the perfect solution. :rockon:
soraflair
06-24-2005, 05:40 PM
When he tried to get into the light house that killed it for me it looked very ugly. So I hope you guys fix that and whats with the Guys in the coat kinda reminds me of kingdom hearts yea know the unknowns.
Uisor
06-24-2005, 06:03 PM
Everyone, thanks for all the great comments so far.
I believe it is safe to say that all the games Remedy has done have had the tendency to actually improve their visuals during the development, and not downgrade. Eg, we ship screenshots and videos of what we actually have up and running right now on current hardware - not concept renders or animations of what we think the game might look like later on.
We're quite aware that some of the things shown in the videos were rough, but hey, the game isn't done yet... :)
SamiV.
I counted on that ;)
Father Weebles
06-24-2005, 06:20 PM
Very good video! It's going to be a great game.
My only complaints are the car textures(looks like GTA cars, not good) and the character textures which I didn't find "next-generation".
The reflections on the windows and water were spectacular.
soraflair
06-24-2005, 06:21 PM
Very good video! It's going to be a great game.
My only complaints are the car textures(looks like GTA cars, not good) and the character textures which I didn't find "next-generation".
The reflections on the windows and water were spectacular.
Alan looked very good to me the hooded guys looked very bad though.
Father Weebles
06-24-2005, 06:29 PM
Agreed. The outfits the black dudes were wearing looked jagged. Mabye I haven't seen the game enough to make judgements, but if they're saying this will be a next-gen, I expect parts of their clothing to be moving in the wind.
satan
06-25-2005, 01:09 AM
Agreed. The outfits the black dudes were wearing looked jagged. Mabye I haven't seen the game enough to make judgements, but if they're saying this will be a next-gen, I expect parts of their clothing to be moving in the wind.
Actually what video you have yet seen of other games which has realistic cloth simulations are not real ingame footages. They are merely a prototype.
So you might feel lucky that RMD didn't fake us by showing a fake over-hyped prototype video rather than showing what they really have in their drawers right at this very moment.
And I agree with the GTA-esque car. Something's not synching in there.
The sky is the most realistic ingame sky I had yet seen.
The lighting model is just breath-taking +add+ RMD's world-wide leading artists; resulting in heavenly visuals.
And lastly I don't think I'd have to look back to the gameplayablility. It's RMD alright. :woot:
jared14
06-25-2005, 02:17 AM
For some reason, after I saw the second movie, I felt a little less impressed. Does anyone feel the same way, too?
Jon Doe
06-25-2005, 02:33 AM
Nope,in fact I wasn't expecting what I got.^^I have a deep respect for Remedy,I have since the first Max Payne and this video just makes me admire them even more:hug:
Father Weebles
06-25-2005, 02:48 AM
Actually what video you have yet seen of other games which has realistic cloth simulations are not real ingame footages. They are merely a prototype.
I'm saying is if they can add photorealistic shadows and lighting then why not add some clothing physics. The lighting and shadows seem a little bit advanced compared to the character textures and movements. The game looks great so far. The only game that has better graphics will be Unreal Tournament 2007. That's quite an accomplishment.
soraflair
06-25-2005, 03:40 AM
I'm saying is if they can add photorealistic shadows and lighting then why not add some clothing physics. The lighting and shadows seem a little bit advanced compared to the character textures and movements. The game looks great so far. The only game that has better graphics will be Unreal Tournament 2007. That's quite an accomplishment.
Same.
satan
06-25-2005, 08:08 AM
I'm saying is if they can add photorealistic shadows and lighting then why not add some clothing physics. The lighting and shadows seem a little bit advanced compared to the character textures and movements.
Hehhe ........ yeah me too :cool: . I've already added Vertex-based cloth physics in the wishlist thread about 3 or 4 weeks ago. ;)
raizok
06-25-2005, 08:22 AM
clothing physics would rock. I wonder if Remedy is experiencing any limitations in how they're programming the game. How many of the good ideas have been tossed aside because "we dont have the resources" or "its too difficult" ? I hope clothing physics isn't one of them.
Morry
06-25-2005, 09:04 AM
Didn't you all see how the wind stopped as soon as the sun went down, hence why their clothes weren't blowing around...
Father Weebles
06-25-2005, 03:23 PM
I didn't notice that, but I noticed when Alan Wake got out of the car(and the wind was still blowing) and ran to the bridge his scarf didn't move.
MentalSentinel
06-25-2005, 03:59 PM
I'm saying is if they can add photorealistic shadows and lighting then why not add some clothing physics. The lighting and shadows seem a little bit advanced compared to the character textures and movements. The game looks great so far. The only game that has better graphics will be Unreal Tournament 2007. That's quite an accomplishment.
What exactly looks better about UT2K7? It looks like a piece of unrealistic crap compared to Alan Wake IMO. :chewie:
Blackgeni
06-25-2005, 04:16 PM
Well the whole engine is better but just because it's in a sci-fi doesn't make it unrealistic.. I don't know what your saying there :)
jared14
06-25-2005, 04:16 PM
What exactly looks better about UT2K7? It looks like a piece of unrealistic crap compared to Alan Wake IMO. :chewie:
It agree that it doesn't look realistic, but the graphics look better in a sense, but I'm guessing that is only because they don't have to worry about making the game look like a real life world like Alan Wake.
soraflair
06-25-2005, 04:58 PM
UY2K7 looks amazing though alen wake just looks amazing as well the detale in UT2K7 is amazing thats just because they have all that armor alan wake has that mutch detale It just dos'nt look that amazing because it dosnt have all the crazy parts of UT2K7.
DreamScape
06-25-2005, 07:59 PM
Nice trailer,
The sound effects and music are great.
However, the graphics are going to have to be improved alot if it will be called a next generation game, there are too many jagged edges. I hate jagged edges.
Anybody notice the zipper sound as Alan jumps the gap in the bridge?
Mariamus
06-25-2005, 10:39 PM
Anybody notice the zipper sound as Alan jumps the gap in the bridge?
Well, maybe he was running because he had to pee really bad, and he was just trying to save some time ;)
But judging by the ending... he didn't make it.
Jon Doe
06-25-2005, 10:45 PM
Thats why he fell to the ground and started crying,which is something I couldnt see Max doing.That just raises more questions for me though,can these enemines go over or though obstecales?How fast can they move?Am I wasting my time asking?
Kevin's girl
06-25-2005, 10:47 PM
Is anyone else having problems with viewing the video? Everytime I try to watch the video my display drivers crash. This is the same thing that happened to me when I tried to watch the first video. :(
After it crashed, I updated my drivers, but it still no go. :cry:
raizok
06-25-2005, 11:19 PM
Is anyone else having problems with viewing the video? Everytime I try to watch the video my display drivers crash. This is the same thing that happened to me when I tried to watch the first video. :(
After it crashed, I updated my drivers, but it still no go. :cry:
you were downloading the HD version, my computer crashes all the time with those as well :(
get the low-res (18mb) one.
Kevin's girl
06-25-2005, 11:25 PM
Oh ok. Thanks :)
raizok
06-25-2005, 11:27 PM
Oh ok. Thanks :)
you're welcome. too bad our computers aren't as "manly" as some others are :lol:
satan
06-26-2005, 02:49 AM
Is anyone else having problems with viewing the video? Everytime I try to watch the video my display drivers crash. This is the same thing that happened to me when I tried to watch the first video. :(
After it crashed, I updated my drivers, but it still no go. :cry:
What graphic card do you have?
mikko_
06-26-2005, 10:32 AM
Only Remedy can do so beatiful and great games like Alan Wake will be!
satan
06-26-2005, 11:09 AM
To me UE3 demos or UT2K7 demos looked like a world made of plastic as exactly as we had in the He-man action figures with a bit of improved specular mapping coz He-man figures were made and used to look like a single material throughout.
Speaking of other engines; I dont believe they even exist. All FKN fake prototype shit. :somthin like a tiny ted smily would fit here exactly:
DreamScape
06-26-2005, 11:55 AM
For the video crashing problem try:
Media Player Classic (http://sourceforge.net/project/showfiles.php?group_id=82303&package_id=84358)
Just pick the most recent version (6.4.8.4) and your operating system (ME or XP) you'll find me or xp in the file name.
Joonas
06-26-2005, 01:39 PM
Nice trailer,
The sound effects and music are great.
However, the graphics are going to have to be improved alot if it will be called a next generation game, there are too many jagged edges. I hate jagged edges.
Jagged edges are nothing more development can fix, it's all about you graphics card. First pulling of a game engine such as this one, modelling a HUGE gameplay area and then recording an HDTV size trailer without slowdowns tends to need more than most current computers can handle. They must've had like two 6800s in SLI mode or something. At least. No way recording 1280x720 large video with antialiasing on... :o
jared14
06-26-2005, 01:59 PM
Only Remedy can do so beatiful and great games like Alan Wake will be!
No, actually. I think other game companies do just as well as Remedy in my opinion. Don't be corny about it. :lol:
Morry
06-26-2005, 03:55 PM
No, actually. I think other game companies do just as well as Remedy in my opinion. Don't be corny about it. :lol:
He does have a certain point though. With my many years of gaming experience, Remedy is at the top of the list when it comes to making a real masterpiece of game design.
You can have your iD, Unreal and Source engines to show off all kinds of fancy physics, textures and shader effects, but they are nothing compared to expert art direction.
The next time you are playing a round of Unreal Tournament, are you even going to notice where the sun is in the sky?
What i've have seen in the trailers for Alan Wake persuades me that we are in for a real treat of gaming as an art form. To go beyond that barrier of just being a "game" is something not many games have done. When you look across the landscape in Alan Wake, you will see the sun slowly creep across the sky, shadows rising and falling, heralding the coming of the night. That's when you know you will be in danger.
Joonas
06-26-2005, 07:56 PM
And I held MP2 as a movie...
DreamScape
06-26-2005, 08:13 PM
Joonas:
I think the trailer is from an xbox360 with ATI Radeon X800 not PS3.
The PS3 development kit contains 2 X Geforce 6800 ultra running in SLI.
The Xbox360 development kit contains a Radeon X800 for now, Xenon later in 2005.
If the video was taken from the PS3 development kit running 2 Geforce 6800 Ultra cards, I don't see a reason why antialiasing can't be done at 1280 x 720 resolution, especially that not much was going on in terms of action.
In terms of perfromance Geforce 6800 Ultra SLI should not be very far off from the ATI Xenon card.
Also, still why are there noticeable jagged edges at 1280 x 720 resolution? Have you seen the rocks when the sun sets at the lighthouse? I don't know but the first half of the trailer seemed to look better than the second half.
Having that said, I trust remedy to make a beautiful game in the end.
DreamScape
06-26-2005, 08:34 PM
Satan, I disagree in regards to engine's, the Unreal engine is a work of art. 3D visuals are amazing, AI is great and constantly improving, UT2007 is supposed to have voice commands. You can say all you want about ID's Doom engine or any previous one ;)
As for my favorite it has to be the lithtech engine, graphics and controls are amazing.
Moory:
The next time you are playing a round of Unreal Tournament, are you even going to notice where the sun is in the sky?
I really hope the game is going to be more than just looking at the sun. I would prefer a fun game over an artistic one. This is a real concern of mine, that the game is going to be lost in the concepts of a large open space and realistic environment instead of having an excellent story and gameplay.
Kevin's girl
06-26-2005, 08:47 PM
What graphic card do you have?
You don't wanna know. I'll just say "integrated" and leave it at that. ;)
Joonas
06-26-2005, 11:35 PM
Joonas:
I think the trailer is from an xbox360 with ATI Radeon X800 not PS3.
The PS3 development kit contains 2 X Geforce 6800 ultra running in SLI.
The Xbox360 development kit contains a Radeon X800 for now, Xenon later in 2005.
That was the first time I hear about that. I'm just thinking of PC all the time. Which means I thought of the only possible option to be two 6800 Ultras running in SLI.
If the video was taken from the PS3 development kit running 2 Geforce 6800 Ultra cards, I don't see a reason why antialiasing can't be done at 1280 x 720 resolution, especially that not much was going on in terms of action.
Recording a video with the size of 1280x720, not running the game in that resolution. There's a big difference. What I'm wondering is that how was it possible to record any content showing a non-finished game without stuttering. Even if you have a high-end graphics card and loads of ram and processing power, even the most tiny recording tends to slow down your system to crawling level. And that's when you record 800x600. But running that beautiful game with the assumed 6xxx-series and recording in 1280x720? Now that's an achievement.
Also, still why are there noticeable jagged edges at 1280 x 720 resolution? Have you seen the rocks when the sun sets at the lighthouse? I don't know but the first half of the trailer seemed to look better than the second half.
AA was off for the second section, perhaps? For the first one, there wasn't a lot to do, I think so it's possible that it was kept on. We are talking about an advanced game engine here which should require loads of processing power. I don't see anything weird in it that AA was off when see a vast landscape with numerous effects... and recording that damn big 1280x760 with no stuttering while at it. Very, very incredible.
:hyper:
Uisor
06-27-2005, 02:30 AM
I don't think they recorded with FRAPS :p
Joonas
06-27-2005, 03:56 AM
They've done it before... >_>
satan
06-27-2005, 03:12 PM
Satan, I disagree in regards to engine's, the Unreal engine is a work of art. 3D visuals are amazing, AI is great and constantly improving, UT2007 is supposed to have voice commands. You can say all you want about ID's Doom engine or any previous one ;)
*cough* I was talking about the outcome of the rendering pipeline of all UE3 made stuff. Though it's quite far better than D3; but it still lacks to make people feel the metals are real metals. Now the point is Epic is always busy to make their artwork with 95% of eye-candy metallic bodies. That's why the result still looks plasticky and sometimes toy-like.
But I'll agree that some aspects of the UE3 engine is still ahead of what we saw in the Alan Wake videos. But once again, UE3 engine still has shitty skies and doesn't at all stand a chance before the sky of Alan Wake.
You don't wanna know. I'll just say "integrated" and leave it at that. ;)
Heh ........... no need to worry. Mine is slightly better than yours ...... GE Force MX440 ..... LOL. :lol:
DreamScape
06-27-2005, 07:40 PM
The sun and sky might be nice to look at for a while, but it will get old. How long will you look at the sky while in the game? I really hope there is a good game in addition to that sky, which I have hopes that there will be judging by MP.
As for UE3, it's very early to make that kind of judgement on it. But from the screenshots I have seen it looked capable of more than just shiny metallic surfaces.
"95% of eye-candy metallic bodies" What's wrong with that? :p
I'll just leave it at that, it doesn't feel right discussing UE3 in tha Alan wake forum.
satan
06-28-2005, 05:54 AM
About liking or not liking UE3 or Alan Wake:-
Personal Preference. :D
Morry
06-28-2005, 09:13 AM
The sun and sky might be nice to look at for a while, but it will get old. How long will you look at the sky while in the game?
But I do hope the player will have to look up at the sky. Perhaps it can be used as an indicator of how much time you have left to get to safety.
DreamScape
06-28-2005, 01:19 PM
But I do hope the player will have to look up at the sky. Perhaps it can be used as an indicator of how much time you have left to get to safety.
Good idea, might actually be like that in the game, I read somewhere, that as the game progresses night becomes longer and thus, more action I suppose. It would be nice to have such a gradual warning.
Have to be tuned really well in the game though, to have a good adventure/action ratio for each day/night cycle. If you take a longer time to find something you are supposed to find during the day, will it interfere with the length of the day cycle? if not, will it stop you from killing the monsters at night?
jared14
06-28-2005, 02:46 PM
But I do hope the player will have to look up at the sky. Perhaps it can be used as an indicator of how much time you have left to get to safety.
Even in San Andreas, you could view the sky, and especially since the sun will play a bigger role in Alan Wake, we can be pretty sure that this will be included.
One word "STUNNING"!
One can tell they did those animations exclusive for the video, you can tell It's keyframe animations on Alan moves, I'm sure they'll use 'motion tracker' like they did with MP2 on most of the cut-scenes.
The engine looks sweet, especialy, the lighting!
jared14
07-02-2005, 09:51 PM
I was hoping that the woods would be thicker. By the look of the video, the trees all have a separation. They don't look like something that you could get lost in, maybe I'm wrong. In real life, trees would be right up against each other and you wouldn't be able to see the ground easily by looking from a bird's eye view. I was hoping it would sort of look like this.http://www.uwsp.edu/geo/projects/virtdept/ipvft/lodge.jpghttp://www.geopacifica.org/VEGET/c_pp2_l.jpg
jared14
07-02-2005, 09:54 PM
If it says, "Page not found," click here.http://www.sunlandgolf.com/SLOA/images/Pine%20Forest%20at%20ONP%20(Small).jpg
I was in Germany and saw a magazine called ''PC GAMES(?)'' and I had to take a look at it when I saw Alan Wake on the cover. It was in german so I just cheked the pics and saw some new ones. So someone check em out.
sidetwo
07-07-2005, 05:29 PM
Scan them :)
Yep. Pity that they were pretty small. I recall one of them. It was the same place where Alan ran out of the car i guess but it was taken facing him from front and in the background was the white wooden building lit up orange in the sunset. Hell I then realized that it was the most realistic wooden wall I've never seen in a game.
matze
07-10-2005, 11:47 AM
I'll have a look at it :)
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.