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View Full Version : Modding in Alan Wake


sidetwo
05-19-2005, 05:10 PM
Firstly can we get confirmation that Alan Wake will have mod tools? If so would it be even more indepth then the MP ones or would it be quite basic?

Secondly if Alan Wake does have modding tools, who will be making mods for it?

Have you had any ideas on what type of mod you would like to make? (judging from what you all have seen and the type of things the engine is capable of doing.. ie large open areas).

Uisor
05-19-2005, 05:25 PM
I will, if there will be modding tools. I have a story which was originally made for MP2 mod, but as there were/are other things to do I decided to wait until Im ready for it and then look for good engine to build it.

There are few people who knows the story and more will if/when the modding capabilites of Alan Wake will be revealed.

satan
05-19-2005, 06:03 PM
I'd become a suicide bomber and go visit Remedy's Espoo office if they dont provide modding capabilities for AW. :p

Froz
05-20-2005, 07:41 AM
I will try to mod it as well if we get the tools..

Lunar Blue
05-20-2005, 12:05 PM
Haven't really thought about any but in case there is modding support i'm sure everyone can agree on one thing; there will be a LOT of zombiesplatter mods :)

janys
05-20-2005, 04:14 PM
Haven't really thought about any but in case there is modding support i'm sure everyone can agree on one thing; there will be a LOT of zombiesplatter mods :)


Ahem... really? What makes you think so?

http://thu.leafyisle.net/janys/shot0217.jpg

Joonas
05-20-2005, 04:42 PM
*raises thumbs*

sidetwo
05-20-2005, 04:50 PM
Alan Wake is starting to become the engine I would love to work with on my mod idea. My mod idea definitely needs a next gen engine and the story would fit perfectly with the dynamic lightning ability (and atmosphere tech) that the AW engine offers.

janys
05-20-2005, 05:09 PM
*raises thumbs*

Better hide your thumbs, she has an axe! :D

Sry for OT, I couldn't resist!

Joonas
05-20-2005, 10:13 PM
Though, I am wondering how well it'll manage with total urban areas like in MP. So far we've seen incredible landscapes but only a couple of houses here and there. From outside view.

DEATH eVADER
06-02-2005, 04:31 PM
Firstly can we get confirmation that Alan Wake will have mod tools? If so would it be even more indepth then the MP ones or would it be quite basic?

Secondly if Alan Wake does have modding tools, who will be making mods for it?

Have you had any ideas on what type of mod you would like to make? (judging from what you all have seen and the type of things the engine is capable of doing.. ie large open areas).

I was going to create a stoy similar to that of the original Half-Life using the MP2 tools (with full voice acting and spoken narrative) but I am having difficulty getting into the tools. I could wait till the tools for Alan Wake (if any) come out and see if they are easier, plus alan wake seems to have detailed outdoor environment so could have large environments.

The most likely environment I'm looking for is the Cheyenne mountain range

devsinator
06-02-2005, 04:50 PM
I totally don't get that picture.

Corwin
06-02-2005, 05:54 PM
For me, it will depends on the timing. If AW comes out just when I'm done with MP2, then I'll probably give it a try. If not, I'll have a go on HL2 instead, or at least before. Large outdoors don't really match my mod ideas, but well...

Blackgeni
06-02-2005, 06:15 PM
I have got some enat mod ideas wich I've wanted to try out since my modding career at mp2 but the engine just wasn't suitable.

[HP]
06-03-2005, 12:27 AM
Of course that, a couple of ideas had already crossed my mind of what I'm going to do if the modding tools ever be available for AW.
Unfortunatly, I've been told that RMD needs auth of some companies to do so... we shall see in the future. But rmd already used theyr fans to Mod theyr game, and they know, as well as we do, that a moddable game sells much more!

SamuliRMD
06-03-2005, 07:26 AM
']Unfortunatly, I've been told that RMD needs auth of some companies to do so... we shall see in the future. But rmd already used theyr fans to Mod theyr game, and they know, as well as we do, that a moddable game sells much more!

We would very much like to make the game moddable, but there are some issues that might prevent us from doing so. So no confirmation either way can be made at this point.

[HP]
06-03-2005, 09:52 AM
Yeah... Well, Is it me, or I can tell there's some pessimism on your post!? :(
I realy hope you guys could release this game with modding possibility, good luck!

biXen
06-03-2005, 01:53 PM
Well if the modding requires another tool that's not available except on-demand there's not much to do about that. That would be the same as if we needed source access to Havok to mod it. That would be a problem. Guess they use something for the landscape and things like that.

Froz
06-05-2005, 10:32 AM
We would very much like to make the game moddable, but there are some issues that might prevent us from doing so. So no confirmation either way can be made at this point.

All games can be modded, just depends how open the devs leave the game and if there are any "homebrew" tools included. Database changes are the most common mods that can be done to nearly all games today. I'm pretty sure we could do this as well with Alan Wake but then again why bother, wouldn't be worth it.

SamuliRMD
06-06-2005, 11:13 AM
All games can be modded, just depends how open the devs leave the game and if there are any "homebrew" tools included. Database changes are the most common mods that can be done to nearly all games today. I'm pretty sure we could do this as well with Alan Wake but then again why bother, wouldn't be worth it.

Well, yes, all games can be modded if you dig deep enough. On the other hand if there are no tools or documentation released by the developer (or anyone else), and the data is not easily accessible, I wouldn't call a game moddable... This has nothing to do with how we are doing things on AW, just my personal opinion.

DEATH eVADER
06-07-2005, 07:53 PM
It will be totally fine with me if there are no modding tools to start of with, as long as they do come out in the long run

SamuliRMD
06-08-2005, 01:19 PM
']Yeah... Well, Is it me, or I can tell there's some pessimism on your post!? :(

No. :cool:

satan
06-13-2005, 11:06 AM
I wouldn't at all appreciate if a near-to-the-heart developer like RMD release a game which is not moddable. It indicates that they are well fine without any sort of a modding community and the fans who like to be involved in that community.

IMO it should have been in their document while starting to plan how they'll start making their new game. I wonder how could they didn't think about it. Makes me sadder. :(

SamuliRMD
06-13-2005, 12:50 PM
I wouldn't at all appreciate if a near-to-the-heart developer like RMD release a game which is not moddable. It indicates that they are well fine without any sort of a modding community and the fans who like to be involved in that community.

IMO it should have been in their document while starting to plan how they'll start making their new game. I wonder how could they didn't think about it. Makes me sadder. :(

Keep hope alive.

Morry
06-13-2005, 03:25 PM
IMO it should have been in their document while starting to plan how they'll start making their new game. I wonder how could they didn't think about it. Makes me sadder. :(
As they have said before, if all of the game was produced entirely out of Remedy's offices, then they would be able to provide full modding support. But because some aspects of the engine have been licensed, there are legal complications that prevent them from distributing free tools to the community.

SamuliRMD
06-20-2005, 04:53 AM
As they have said before, if all of the game was produced entirely out of Remedy's offices, then they would be able to provide full modding support. But because some aspects of the engine have been licensed, there are legal complications that prevent them from distributing free tools to the community.

And the reason for licensing some aspects of the engine is naturally the fact that this way the development time will be significantly shorter.

Rico
06-22-2005, 02:31 AM
It would be a real shame if the game wasn't moddable.

By the way, I just registered on these forums. Nice place you've got here ADM ;)

samivRMD
06-22-2005, 11:57 PM
Like Samuli said, what kind of modding capabilities will be available can't be decided until much closer to release. As all Max Payne 1 and Max Payne 2 modders have grown to expect, we have no problems exposing everything that isn't hardcoded to the executable. However, we do have some dependencies to related 3rd party libraries, and publishing their tool code (which we've modified to fit better to our needs) or even distributing their existing artist tools (3dsmax plugins etc) is simply something that we have no control over.

Obviously we will work very hard to be able to distribute everything that modding a game would need, but what exactly we CAN distribute - that's something we simply can't comment on right now.

SamiV.

Rico
06-23-2005, 12:18 AM
Ah I see.

So it's not a question of "if" more of a question of "how much"?

sidetwo
06-23-2005, 05:56 PM
Secondly if Alan Wake does have modding tools, who will be making mods for it?

I have been thinking to myself about what I would do if the tools do get released.

I don't want to build a huge story driven world as chances are I won't have enough time to spend on the mod, this site and real life.

I have always fascinated myself with the creation of "world systems".. that is replicating the real world structure and system in a game. NPC's have their own "schedule" and everyone goes about doing what they want.

So my goal is to build a "world".. I know I won't be able to create a huge detailed area.. but I'll concentrate on one area and pack it with everything.. animals, birds, people, cars etc.. Something you would find in a real life city.

Think of it more as a tech demo or a test then a mod. Chances are the play area will be small but there'll be lots of things to see in that area.

I'll plan it out more as time goes on though :)

Blackgeni
06-23-2005, 05:58 PM
I'm already seeking alot of reference material and I will begin building ( in 3dsmax) alot of props, and characters from this summer on. Hope alanwake will be moddable, or else I will go to unreal3 modding community :).

sidetwo
06-23-2005, 06:00 PM
Yeah my design doc will be fairly open, I'll create my town/city in another engine if it isn't moddable. :)

soraflair
06-24-2005, 05:38 PM
If we can mod it you think we can have a free rom online :D anyway will this game have guns or is it more set in a "reality" state Like he would'nt have access to a gun on the streat. Like in gta

Nuky
08-15-2005, 09:21 AM
I would soooo make a roleplaying game! o.o
Can't live without them.
and as I see it now, this engine is great for this. (If I would understand how to mod it, that is... never moded a game before.)

But what if you don't release the mod tools for free? don't missunderstand me.
What if you 'include the mod tools in the price of the game'? so that if I buy the game I "pay" for the mod tools also? and they're included on the cd? wouldn't that work? :<

Awaken
08-16-2005, 05:47 AM
That is right Nuky. I am willing to pay for tools, like many others, too. Just give us a tools, Remedy.
For me tools for modding games are tools for Machinima. I have a dream (he he , look post with this title) about camera flexibility from Payne and lipsinc capability from Hl2.
3...2...1... wake up, Awaken...

Wemhim
05-04-2006, 01:44 PM
My computer can't even handle MaxEd for MP2. There's your answer.

satan
05-12-2006, 08:02 AM
Keep hope alive.

I am ..... trust me. Just make sure to throw at least a piece of bone toward this mad dog who's ready to impress his master for just a piece of that bone. :hyper:

Viceman
08-23-2006, 08:27 AM
Well, im also very interested of modding game like Alan Wake. I am planning to do little adventure to HL2 after i finish up my Mr.Deatwish parts. But if AW includes some modding tools, im sure i would change the game. Its always good to have knowledge from many games. I didnt do much with max payne, but the tools were ok and quite easy to use.

So here's one fanatic who wants modding tools! For me, especially mapping tools. ;)

Supersojo
09-27-2006, 03:00 PM
I wanna see Alan Wake fly.