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ComBaTs0uL
05-14-2010, 03:07 PM
please please patch an option in the menu for v-sync to be turned on PLEASE, i got the game today and the screen tearing is bad, what is the point of have such amazing graphics to only have it spoiled by the sreen flickering with lines across the screen..PLEASE remedy fix this im sure there will be alot of people who think the same...

nboland
05-14-2010, 03:18 PM
I think they've said before they won't bring out a patch specifically for that. But may look into including it into a future patch with a lot of other fixes. I think i read that somewhere so don't hold me to it! lol

Reckoner
05-14-2010, 03:19 PM
I have literally no screen tearing at all.

What kind of TV are you using?

Raaz
05-14-2010, 03:21 PM
My game looks stunning, no tearing at all. I'm using an Xbox that uses component on a Samsung LED.

Elderath
05-14-2010, 03:22 PM
I have literally no screen tearing at all.

What kind of TV are you using?

Same. Playing in 1080p. Only completed the first 2 episode tho.

ComBaTs0uL
05-14-2010, 03:25 PM
I have literally no screen tearing at all.

What kind of TV are you using?


Samsung 1080p lcd, im sure its not my tv

Erazmus
05-14-2010, 03:34 PM
I did notice some tearing on my ViewSonic 1080p 24" monitor but nothin' that really ruined the game.

Reckoner
05-14-2010, 03:43 PM
Samsung 1080p lcd, im sure its not my tv

Try switching to 720, wont make mountains of difference.

Hope its not this im buying though :@ - http://tinyurl.com/2b8py5s

nboland
05-14-2010, 03:45 PM
I have a 40" Samsung 1080p LCD and I will admit I saw it and it was quite bad at the start of episode 4 but it didn't bother me, if it gets patched fine, but if it doesnt, who cares? Not as if you were doing much.

ComBaTs0uL
05-14-2010, 03:46 PM
Try switching to 720, wont make mountains of difference.

Hope its not this im buying though :@ - http://tinyurl.com/2b8py5s


no my tv is not that one but v-sync as nothin to do with tvs anyway its the game engine...

Reckoner
05-14-2010, 03:46 PM
How come not everyone is reporting this then, just a few people? Strange.

nboland
05-14-2010, 03:48 PM
How come not everyone is reporting this then, just a few people? Strange.

Vast majority might not even know what screen tearing is and don't know what the tell-tale signs are, or theres people like myself who don't care that much for it to bother my experience with the game.

Pauloselhombre
05-14-2010, 04:28 PM
Actually, the general consensu from previous threads is that it doesn't happen anywhere near as much in 720p as it does in 1080p, which kinda makes sense because it isn't pushing the 360 quite as hard in 720p and therefore the framerate wouldn't get to the point of slowdown or tearing as often.

projectraven
05-14-2010, 04:31 PM
Yeah, its tears massively for me too. 1080P. Visually the game is a massive let down overall IMO. Dated

lockload
05-14-2010, 04:39 PM
I have literally no screen tearing at all.

What kind of TV are you using?

Ive played the whole of episode 1 and have not noticed tearing either

Although im not playing on a massive tv

sirxlaughs
05-14-2010, 05:03 PM
The screen tearing issue is most noticeable in one particular section of the game. Anyone who's not there yet will not recognize this problem. Anyone who's past this section knows that it's a small fraction of the game and doesn't particular impair anything important.

Yeah, its tears massively for me too. 1080P. Visually the game is a massive let down overall IMO. Dated

For argument's sake, would you mind explaining why you think it's dated, and perhaps giving an example of a game that isn't?

projectraven
05-14-2010, 05:13 PM
The screen tearing issue is most noticeable in one particular section of the game. Anyone who's not there yet will not recognize this problem. Anyone who's past this section knows that it's a small fraction of the game and doesn't particular impair anything important.



For argument's sake, would you mind explaining why you think it's dated, and perhaps giving an example of a game that isn't?

It happened the second the game started for me. first swing of the camera on the road, its there. Look at the graphics discussion topic, last reply....a game that isnt? Uncharted 2, God of War 3, Mass effect 2, Gears of War 2, Just cause 2, Crysis etc etc

ComBaTs0uL
05-14-2010, 05:15 PM
Yeah, its tears massively for me too. 1080P. Visually the game is a massive let down overall IMO. Dated

I dont agree there, the game looks amazing thats why im upset about the screen tearing a reall shame i would rather take the preformance hit...

slasherjpc
05-14-2010, 05:16 PM
It happened the second the game started for me. first swing of the camera on the road, its there. Look at the graphics discussion topic, last reply....a game that isnt? Uncharted 2, God of War 3, Mass effect 2, Gears of War 2, Just cause 2, Crysis etc etc

I don't doubt your thoughts on the way the game looks but I truly believe you fall in the extreme monority on your view on the visuals. Still your opinion of course but I think many will tend to disagree with you.

projectraven
05-14-2010, 05:17 PM
You cant if the game is double buffered with strict vsync, because the performance hit would likely crush the framerate down to 20 frames a second for lengthy periods.

projectraven
05-14-2010, 05:19 PM
I don't doubt your thoughts on the way the game looks but I truly believe you fall in the extreme monority on your view on the visuals. Still your opinion of course but I think many will tend to disagree with you.

I dont think im in the extreme minority. Your opinion i would say.

slasherjpc
05-14-2010, 05:21 PM
I dont think im in the extreme minority. Your opinion i would say.

I have yet to hear anyone say they were extremely dissapointed with the game visually. Your one of the first. Thats what I'm getting out.

projectraven
05-14-2010, 05:24 PM
I have yet to hear anyone say they were extremely dissapointed with the game visually. Your one of the first. Thats what I'm getting out.

Well this is the alan wake forums- i have been on many others. 360 and multiplats. Still your opinion of my opinion isnt it i guess.

gonzax
05-14-2010, 05:37 PM
not problems at all with tearing here on my 42" LCD screen, component cable at 1080p, except for the first 5 minutes of episode 4 where it was pretty noticeable but as I say, it's 15 minutes out of 15 hours so no complaints at all.

projectraven
05-14-2010, 05:41 PM
http://www.eurogamer.net/articles/digitalfoundry-alanwake-tech-analysis?page=2

It does clearly tear, although its going to vary somewhat depending on the connection you use to your HDTV, and the resolution 360 is scaling to. Rather disconcerting when the tearing in earlier videos was dismissed completely by remedy as a capture problem, when obviously, the game is not strictly vsynced or triple buffered thus does tear, and more than 1 percent of the time

sirxlaughs
05-14-2010, 05:46 PM
It happened the second the game started for me. first swing of the camera on the road, its there. Look at the graphics discussion topic, last reply....a game that isnt? Uncharted 2, God of War 3, Mass effect 2, Gears of War 2, Just cause 2, Crysis etc etc

Name one of those games that does anything remotely close to what Alan Wake is doing. Every object in Alan Wake casts an accurate shadow minus some bushes and the grass. Uncharted 2 and God of War are heavily scripted, ultra linear games that take place in closed quarter environments not even 1/4 the size of Alan Wake's. Those two games rely on animation, a zoomed out camera, and great cinematics to keep people from focusing on their graphical inferiorities. Mass Effect and Gears of War are technical feats of an engine that's been tweaked longer than Alan Wake was even in conception. And neither of them still do what Alan Wake does. Again, small environments with limited detail. Alan Wake has lighting, volumetric fog, organic environments (it's harder to render trees than buildings), a draw distance that's larger than the most of the environments in those games. Alan Wake isn't dated, it's just focused more on lighting and environmental effects. I had a conversation with someone about Uncharted 2 once where I explained that the game, in stills, looks like crap, but Naughty Dog have an uncanny ability to make things that don't look good look good. It might take a second to understand that last sentence. Alan Wake excels where it needs to. Atmosphere and story telling. There's nothing dated about it.

JTX
05-14-2010, 05:47 PM
Well this is the alan wake forums- i have been on many others. 360 and multiplats. Still your opinion of my opinion isnt it i guess.

Most reviews have praised the visuals. I believe your in the minority unless your reading N4G all the time or other boards filled with ps3 and pc fan boys.

projectraven
05-14-2010, 05:55 PM
Name one of those games that does anything remotely close to what Alan Wake is doing. Every object in Alan Wake casts an accurate shadow minus some bushes and the grass. Uncharted 2 and God of War are heavily scripted, ultra linear games that take place in closed quarter environments not even 1/4 the size of Alan Wake's. Those two games rely on animation, a zoomed out camera, and great cinematics to keep people from focusing on their graphical inferiorities. Mass Effect and Gears of War are technical feats of an engine that's been tweaked longer than Alan Wake was even in conception. And neither of them still do what Alan Wake does. Again, small environments with limited detail. Alan Wake has lighting, volumetric fog, organic environments (it's harder to render trees than buildings), a draw distance that's larger than the most of the environments in those games. Alan Wake isn't dated, it's just focused more on lighting and environmental effects. I had a conversation with someone about Uncharted 2 once where I explained that the game, in stills, looks like crap, but Naughty Dog have an uncanny ability to make things that don't look good look good. It might take a second to understand that last sentence. Alan Wake excels where it needs to. Atmosphere and story telling. There's nothing dated about it.

Meh. The game is running 960 x 540 (little over half 1280 x 720) and drops vsync. The big picture when you take a game on technical merit obviously counts more than a lighting effect that only works well in the dark. Trees are just sprites in alan wake. Uncharted 2 and crysis do volumetrics and high precision dynamic shadows, organic environments, SSAO, triple buffering @ 720P etc etc lets not get into a graphics bulletpoint war against other games, because alan wake cannot win. I would also like to show me someone else who thinks uncharted 2 looks crap in stills. Heres a spiffing thread from one of my other haunts: http://forum.beyond3d.com/showthread.php?t=55516

Alan wake is focused on lighting effects to the detriment of the overall image quality. That i can see yes

sirxlaughs
05-14-2010, 05:55 PM
It happened the second the game started for me. first swing of the camera on the road, its there. Look at the graphics discussion topic, last reply....a game that isnt? Uncharted 2, God of War 3, Mass effect 2, Gears of War 2, Just cause 2, Crysis etc etc

I guess there are other variables at work because I didn't experience any notable tearing until a later section of the game that takes place indoors during daylight. Just think of it as the first in a series of great games. The first Uncharted had horrible screen tearing, for example. The engine is new. As with most new things, quirks will always need to be worked out.

projectraven
05-14-2010, 05:56 PM
Most reviews have praised the visuals. I believe your in the minority unless your reading N4G all the time or other boards filled with ps3 and pc fan boys.

Not reading only Ps3 and Pc topics, but then maybe you are only reading 360 forums.....?

JTX
05-14-2010, 05:57 PM
Not reading only Ps3 and Pc topics, but then maybe you are only reading 360 forums.....?

This is about the only gaming forum I read. I mentioned the reviews though not the Alan Wake community or other forums.

projectraven
05-14-2010, 06:01 PM
This is about the only gaming forum I read. I mentioned the reviews though not the Alan Wake community or other forums.

Well its not like i didnt guess that you only read THIS forum is it? Was reasonably clear to me. Several reviews pick up on these points. Many try to avoid such a discussion as this though, because of course a game is not all about graphics not by a long shot. Its merely the salient point in this particular topic

Alan
05-14-2010, 06:06 PM
The tearing is terrible.

They should also release a 720p-patch :lol:

45% from me.

Verdict: Garbage.

sirxlaughs
05-14-2010, 06:07 PM
Meh. The game is running 960 x 540 (little over half 1280 x 720) and drops vsync. The big picture when you take a game on technical merit obviously counts more than a lighting effect that only works well in the dark. Trees are just sprites in alan wake. Uncharted 2 and crysis do volumetrics and high precision dynamic shadows, organic environments, SSAO, triple buffering @ 720P etc etc lets not get into a graphics bulletpoint war against other games, because alan wake cannot win. I would also like to show me someone else who thinks uncharted 2 looks crap in stills. Heres a spiffing thread from one of my other haunts: http://forum.beyond3d.com/showthread.php?t=55516

Alan wake is focused on lighting effects to the detriment of the overall image quality. That i can see yes

Show me a screenshot of Uncharted 2 (as long as it's not a cutscene) and I'll be glad to rip it to shreds for you. Show me an environment in Uncharted 2 that's larger than a small box that doesn't have a static (fake) background. It's nonsense to try and compare these games as apples to apples. The engines are designed for very different things and Alan Wake's engine excels at what it was designed for. The trees in Alan Wake are not sprites. They even blow in the wind, as do the bushes and grass. Again, it's just not an apples to apples comparison.

JTX
05-14-2010, 06:09 PM
Well its not like i didnt guess that you only read THIS forum is it? Was reasonably clear to me. Several reviews pick up on these points. Many try to avoid such a discussion as this though, because of course a game is not all about graphics not by a long shot. Its merely the salient point in this particular topic

How is it reasonably clear to you? Because I stated a fact that most reviews have praised the games graphics? I can't stand other forums that get flooded with bull shit and trolls that insult every exclusive to the console they don't own. It's childish and it gets old and is for the most part not found here too much.

MilitanT-7
05-14-2010, 06:11 PM
projectraven is troll,

projectraven please kill yourself or leave these forum if you dont like the game

projectraven
05-14-2010, 06:13 PM
Show me a screenshot of Uncharted 2 (as long as it's not a cutscene) and I'll be glad to rip it to shreds for you. Show me an environment in Uncharted 2 that's larger than a small box that doesn't have a static (fake) background. It's nonsense to try and compare these games as apples to apples. The engines are designed for very different things and Alan Wake's engine excels at what it was designed for. The trees in Alan Wake are not sprites. They even blow in the wind, as do the bushes and grass. Again, it's just not an apples to apples comparison.

You do realise that alan wake is heavily scripted too? You are aware that the game is essentially a linear path, outdoor corridors connected to some large areas with nothing in them? YOU asked for a game comparison, and are now backing out of this discussion. Frankly only a complete nutter would claim alan wake matches uncharted 2, or crysis, or god of war, whatever you like toe to toe in the technical visuals department. The tree leaves are not fully polygonal, no. You keep insisting on this bulletpoint comparison and still somehow wish the comparison to end???

Im confused with your intentions. Compare, or dont.

projectraven
05-14-2010, 06:15 PM
How is it reasonably clear to you? Because I stated a fact that most reviews have praised the games graphics? I can't stand other forums that get flooded with bull shit and trolls that insult every exclusive to the console they don't own. It's childish and it gets old and is for the most part not found here too much.

No, because im being attacked because i dare suggest something other than your opinion. Its not like i cant link to a valid review, again backing up the truthful points i have made. Its incredible how quickly people turn because someone offers up an intelligent, close analysis and fair reasoning that overturns their preconceptions. You didnt even ask for a link to a review, people assume different opinion = troll.

http://www.gaming-age.com/review/xbox360/alan_wake

This review is mostly positive, but highlights that i am certainly not alone in debate on this games visuals. dont shout troll, just because you dont like what you read, either from me or from certain reviews, thankyou....

slasherjpc
05-14-2010, 06:19 PM
No, because im being attacked because i dare suggest something other than your opinion. Its not like i cant link to a valid review, again backing up the truthful points i have made. Its incredible how quickly people turn because someone offers up an intelligent, close analysis and fair reasoning that overturns their preconceptions. You didnt even ask for a link to a review, people assume different opinion = troll.

http://www.gaming-age.com/review/xbox360/alan_wake

This review is mostly positive, but highlights that i am certainly not alone in debate on this games visuals. dont shout troll, just because you dont like what you read, either from me or from certain reviews, thankyou....

Honestly your pushing your opinion on everyone else as much as they are on you. I understand your visually dissapointed with the title. Nothing more really needs to be said now concerning that from me. Others will disagree and the more you go back and forth pushing your opinion over theirs etc, it will continue. These moments it best to just agree to disagree. Also if you take the majority of reviews and weight how many complain on the visuals versus how many praise, there is clearly difference in what the majority thinks.

JTX
05-14-2010, 06:21 PM
No, because im being attacked because i dare suggest something other than your opinion. Its not like i cant link to a valid review, again backing up the truthful points i have made. Its incredible how quickly people turn because someone offers up an intelligent, close analysis and fair reasoning that overturns their preconceptions. You didnt even ask for a link to a review, people assume different opinion = troll.

http://www.gaming-age.com/review/xbox360/alan_wake

No one here has attacked you...except for maybe militant calling you a troll. I said I believe your in the minority based strictly on the majority of the reviews and not forums. However you have played the game and seen it in person and I have not so my opinion is not really valid at this point. Judging from what I have seen the graphics are not the best but they're not the worst. I don't believe they will take away from the immersion of the game though.

projectraven
05-14-2010, 06:22 PM
Honestly your pushing your opinion on everyone else as much as they are on you. I understand your visually dissapointed with the title. Nothing more really needs to be said now concerning that from me. Others will disagree and the more you go back and forth pushing your opinion over theirs etc, it will continue. These moments it best to just agree to disagree. Also if you take the majority of reviews and weight how many complain on the visuals versus how many praise, there is clearly difference in what the majority thinks.

There are as i said, several reviews and of course reviews dont want to focus too much on graphics. I dont see why i got ambushed, merely for pointing out my ideas, ONCE, and then being interrogated. You talk like i spent this entire topic waxing lyrical about other games visuals, when i spent a couple replies answering questions proposed directly to me.

Wasnt this all about screen tearing anyway? Digital foundry seem to think it tears a fair bit, as does this guy and review here. As does me. I think its safe to say it tears, and im not the only one. Fair does

slasherjpc
05-14-2010, 06:24 PM
There are as i said, several reviews and of course reviews dont want to focus too much on graphics. I dont see why i got ambushed, merely for pointing out my ideas, ONCE, and then being interrogated. You talk like i spent this entire topic waxing lyrical about other games visuals, when i spent a couple replies answering questions proposed directly to me.

Wasnt this all about screen tearing anyway? digital foundry seem to think it tears, as does this guy and review here. as do me. I think its safe to say it tears, and im not the only one. Fair does

I think you might be taking what I'm saying the wrong way. All I was saying is most people seem to think Alan Wake looks damn good. Not everyone but alot of people really think its an amazing looking title. So no attacking here from me.

As for tearing, yes I know it tears, I never was doubting that claim.

JTX
05-14-2010, 06:24 PM
There are as i said, several reviews and of course reviews dont want to focus too much on graphics. I dont see why i got ambushed, merely for pointing out my ideas, ONCE, and then being interrogated. You talk like i spent this entire topic waxing lyrical about other games visuals, when i spent a couple replies answering questions proposed directly to me.

Wasnt this all about screen tearing anyway? digital foundry seem to think it tears, as does this guy and review here. as do me. I think its safe to say it tears, and im not the only one. Fair does

I don't think any ones doubting that the game tears. I think that's pretty much a given at this point seeing as how most of everybody has mentioned screen tearing in the game. I really hope it gets fixed in the future because I can't stand it.

projectraven
05-14-2010, 06:29 PM
I think you might be taking what I'm saying the wrong way. All I was saying is most people seem to think Alan Wake looks damn good. Not everyone but alot of people really think its an amazing looking title. So no attacking here from me.

As for tearing, yes I know it tears, I never was doubting that claim.

Im taking your comments as your opinion. Including the part about 'most' people to be honest. Im sure there are plenty of people out there who are perfectly happy, and good luck to them. Its not really of my concern however, what was my concern from the start here is the topic entitled please patch vsync. Which isnt likely to be possible without seriously damaging performance. Some games have post release patch vsync, e.g saints row, but the performance hit was monstrous. Darksiders too, but on 360 the game had plenty of excess performance to spare and an uncapped framerate so it didnt matter.

Also many 360 titles suffer tearing exacerbated by a connection such as VGA. e.g fable 2...

sirxlaughs
05-14-2010, 06:36 PM
You do realise that alan wake is heavily scripted too? You are aware that the game is essentially a linear path, outdoor corridors connected to some large areas with nothing in them? YOU asked for a game comparison, and are now backing out of this discussion. Frankly only a complete nutter would claim alan wake matches uncharted 2, or crysis, or god of war, whatever you like toe to toe in the technical visuals department. The tree leaves are not fully polygonal, no. You keep insisting on this bulletpoint comparison and still somehow wish the comparison to end???

Im confused with your intentions. Compare, or dont.

You are the one comparing the strengths of other games to the weaknesses of another. Yes, Alan Wake is a linear game, but the environment is larger than any you'll find in Uncharted or God of War. There are no baked shadows. There are no "outdoor corridors". Alan Wake's "map" is one huge area. There are no fake backgrounds. I'm not backing out of it. I'm trying to tell you that you can't make direct apples to apples comparisons. If you're going to use Uncharted 2's strengths, then you must compare them to Alan Wake's strengths. The leaves are not polygons, the trees and most of the small branches are. All foliage in Uncharted 2 is static and is there to "look pretty." Again, show me a screenshot, and I'll tear it apart for you.

jrwhopper
05-14-2010, 07:49 PM
No, because im being attacked because i dare suggest something other than your opinion. Its not like i cant link to a valid review, again backing up the truthful points i have made. Its incredible how quickly people turn because someone offers up an intelligent, close analysis and fair reasoning that overturns their preconceptions. You didnt even ask for a link to a review, people assume different opinion = troll.

http://www.gaming-age.com/review/xbox360/alan_wake

This review is mostly positive, but highlights that i am certainly not alone in debate on this games visuals. dont shout troll, just because you dont like what you read, either from me or from certain reviews, thankyou....

dudeeee you are such a loser this game is fun and no one here cares what you think anyways

RekoO_DekoO
05-14-2010, 07:54 PM
I don‘t actually care about any tech problems in the games.
But just to be clear, if Remedy know about any problems in Alan Wake, I think personally, she should fix it.

Ed Wrap
05-14-2010, 08:04 PM
Alan Wake was produced by a team of 40 people. Some developers have tech teams with more people than that. I still don't understand why this game was expected to be the most graphically impressive thing out there, or why people will so ardently defend it as such.

sirxlaughs
05-14-2010, 08:10 PM
dudeeee you are such a loser this game is fun and no one here cares what you think anyways

Well, that's not going to entice much of a discussion/debate.

projectraven
05-14-2010, 08:22 PM
You are the one comparing the strengths of other games to the weaknesses of another. Yes, Alan Wake is a linear game, but the environment is larger than any you'll find in Uncharted or God of War. There are no baked shadows. There are no "outdoor corridors". Alan Wake's "map" is one huge area. There are no fake backgrounds. I'm not backing out of it. I'm trying to tell you that you can't make direct apples to apples comparisons. If you're going to use Uncharted 2's strengths, then you must compare them to Alan Wake's strengths. The leaves are not polygons, the trees and most of the small branches are. All foliage in Uncharted 2 is static and is there to "look pretty." Again, show me a screenshot, and I'll tear it apart for you.

This is what your original question was: ''Name one of those games that does anything remotely close to what Alan Wake is doing'' -Correct?

So i answered it. You then proceeded to tell me that alan wake is much better visually than all those games i answered with, and then proceeded to tell me that i shouldnt compare. Thus i was confused. you invited comparison, but then decided it wasnt relevant, no?! You cant set out a multiple bulletpoint argument about why this or that is so much better in alan wake, but then pre emptively dismiss all comparisons by any other person.....lol

We both know that i pointed out that i wasnt interested in taking individual technical aspects and breaking them down point to point. This is not the time nor the place. I also wasnt interested in a debate in why i personally am certain Uncharted 2, Gears 2 @ 1280 x 720, Crysis etc are undoubtably greater technically and visually, i was merely here to register my point about vsync as the topic suggests. If you really fancy a breakdown between certain games, jump on the beyond3D forum and tell people why alan wake is technically overall better than uncharted 2. See how far you get on neutral ground, ok?;)

Reckoner
05-14-2010, 08:24 PM
You are the one comparing the strengths of other games to the weaknesses of another. Yes, Alan Wake is a linear game, but the environment is larger than any you'll find in Uncharted or God of War. There are no baked shadows. There are no "outdoor corridors". Alan Wake's "map" is one huge area. There are no fake backgrounds. I'm not backing out of it. I'm trying to tell you that you can't make direct apples to apples comparisons. If you're going to use Uncharted 2's strengths, then you must compare them to Alan Wake's strengths. The leaves are not polygons, the trees and most of the small branches are. All foliage in Uncharted 2 is static and is there to "look pretty." Again, show me a screenshot, and I'll tear it apart for you.

:).....

sirxlaughs
05-14-2010, 08:59 PM
This is what your original question was: ''Name one of those games that does anything remotely close to what Alan Wake is doing'' -Correct?

And none of them do.

So i answered it. You then proceeded to tell me that alan wake is much better visually than all those games i answered with, and then proceeded to tell me that i shouldnt compare. Thus i was confused. you invited comparison, but then decided it wasnt relevant, no?!

You didn't answer it. I didn't say that Alan Wake is better. Go find where I said it. You started comparing the strengths of those games to the weaknesses of Alan Wake. You compared things like resolution. I told you to compare strength vs strength. That's why I describes the foliage, how it moves dynamically with the wind, how everything casts real-time shadows, etc. None of those games do that. Possibly with the exception of Crysis, as that game is still a graphical benchmark.

We both know that i pointed out that i wasnt interested in taking individual technical aspects and breaking them down point to point. This is not the time nor the place. I also wasnt interested in a debate in why i am certain uncharted 2, crysis etc are undoubtably greater technically and visually, i was merely here to register my point about vsync as the topic suggests. If you really fancy a breakdown between certain games, jump on the beyond3D forum and tell people why alan wake is technically overall better than uncharted 2. See how far you get on neutral ground, ok?;)

Crysis, yes. The engine is phenomenal and requires phenomenal hardware to boot. Uncharted 2, while technically impressive, is no more impressive than Alan Wake. You can't even run Uncharted 2 in 1080p w/o losing image quality.

Perhaps like this thread?
http://forum.beyond3d.com/showthread.php?t=57213

Enjoy reading through it. You'll find plenty of differing opinions. Either way, Remedy has said that vsync is on for the game. If I recall correctly, Digital Foundry guessed that it drops vsync to maintain framerate in certain parts.

projectraven
05-14-2010, 09:32 PM
And none of them do.

You didn't answer it. I didn't say that Alan Wake is better. Go find where I said it. You started comparing the strengths of those games to the weaknesses of Alan Wake. You compared things like resolution. I told you to compare strength vs strength. That's why I describes the foliage, how it moves dynamically with the wind, how everything casts real-time shadows, etc. None of those games do that. Possibly with the exception of Crysis, as that game is still a graphical benchmark.

Crysis, yes. The engine is phenomenal and requires phenomenal hardware to boot. Uncharted 2, while technically impressive, is no more impressive than Alan Wake. You can't even run Uncharted 2 in 1080p w/o losing image quality.

Perhaps like this thread?
http://forum.beyond3d.com/showthread.php?t=57213


Enjoy reading through it. You'll find plenty of differing opinions. Either way, Remedy has said that vsync is on for the game. If I recall correctly, Digital Foundry guessed that it drops vsync to maintain framerate in certain parts.

Crysis. Thus i answered it, case closed on that question.

Really this is ENOUGH. You have pushed this and pushed this and pushed this about graphics, and asked for it constantly. Its your opinion alan wake is as impressive as uncharted 2, its my opinion it isnt remotely as impressive as an overall package. Thats it.

Spin your statement. Does Alan wake do all what Uncharted 2 does? NO and emphatically NO. Your statement is completely invalid and irrelevant. You can say that about any old game you choose. ''Does game X do all what game Y does?'' Pointless. As your argument has been. I also dont see resolution as a 'strength'. Its a widely accepted, minimum definition for a widescreen 16:9 HD standard. Which alan wake does not meet, other games do what they do, and they meet it. Simple. That is not a criticism or a point for debate, its a fact.

You are inviting comparison and then arguing that there can be no comparison, all the while telling me what other games dont do, instead of realising that is in no uncertain terms, a two way street.......

Please stop such nonsense immediately, get back on topic, or i will notify administrators

Just for your information, Uncharted 2 does indeed have software upscaling for 1080P on PS3, which smoothes the image reasonably well. Im almost certain now you arent really well informed on technical matters. This seemingly is because vsync can be said to be 'on', clearly you didnt understand that 'dropping vsync' means that it comes off when the going gets tough. This means that NO, vsync isnt ON permanently and thus the game tears as the latency of the framebuffer increases.

Ergo saying that its 'on' doesnt exactly count for a lot especially in the light of this topic....

Should remedy turn it on with no other alterations, chances are that the engine loaded and using the same double buffer the framerate would effectively be capped to 20 frames a second until the load reduced. Course if the game were designed with triple buffering and permanent vsync like oh, lets say uncharted 2, then this problem wouldnt exist no matter the resolution or connection you had.

sirxlaughs
05-14-2010, 10:03 PM
Crysis. Thus i answered it, case closed on that question.

When Crysis was released, there wasn't a computer available that could run at a spec high enough to do shadows and have a draw distance like Alan Wake. So, no, you haven't. If you compare any console game to the maximum settings of the CryEngine 2, it loses.

Really this is ENOUGH. You have pushed this and pushed this and pushed this about graphics, and asked for it constantly. Its your opinion alan wake is as impressive as uncharted 2, its my opinion it isnt remotely as impressive as an overall package. Thats it.

Indeed, it is.

Spin your statement. Does Alan wake do all what Uncharted 2 does? NO and emphatically NO. Your statement is completely invalid and irrelevant. You can say that about any old game you choose. ''Does game X do all what game Y does?'' Pointless. As your argument has been. I also dont see resolution as a 'strength'. Its a widely accepted, minimum definition for a widescreen 16:9 HD standard. Which alan wake does not meet, other games do what they do, and they meet it. Simple. That is not a criticism or a point for debate, its a fact.

I never claimed Alan Wake does everything Uncharted 2 does. Hence my compare strength to strength statement. I also never denied that Uncharted 2 is impressive. Do what who do? Certainly not what Alan Wake does. In fact, the closest examples to Alan Wake would probably be Luigi's Mansion or Eternal Darkness.

You are inviting comparison and then arguing that there can be no comparison, all the while telling me what other games dont do, instead of realising that is in no uncertain terms, a two way street.......

This is not what I'm saying at all. It's simply your misinterpretation. I already gave you areas where Alan Wake is technically superior to Uncharted 2, for example. You still can't see that they are both impressive in their own way. For you, it seems that since Alan Wake doesn't produce what looks like a pretty and colorful image, it's not as technically impressive.

Please stop such nonsense immediately, get back on topic, or i will notify administrators

You are free to do what you will. I've answered the topic question in an earlier post.

Just for your information, Uncharted 2 does indeed have software upscaling for 1080P on PS3, which smoothes the image reasonably well. Im almost certain now you arent really well informed on technical matters. This seemingly is because vsync can be said to be 'on', clearly you didnt understand that 'dropping vsync' means that it comes off when the going gets tough. This means that NO, vsync isnt ON permanently and thus the game tears as the latency of the framebuffer increases.

For your information, Uncharted 2 can be forced into 1080p and does NOT smoothe the image at all. I have the game, and tried it. My TV scales the game better than the game scales itself. You'll find plenty of information about that on the web. Search for it yourself.
I didn't say vsync was on permanently. Which part of "it's on unless the frame drops" didn't you understand? You can use Vsync to lock a maximum framerate and then drop it if the framerate dips. It's obviously not permanently on. It's selectively on. Please refer here for the explanation from a member of Remedy:
http://forum.alanwake.com/showthread.php?t=3691&highlight=vsync

Ergo saying that its 'on' doesnt exactly count for a lot especially in the light of this topic....

I said it's on "until". Please stop with the misquoting.

Should remedy turn it on with no other alterations, chances are that the engine loaded and using the same double buffer the framerate would effectively be capped to 20 frames a second until the load reduced. Course if the game were designed with triple buffering and permanent vsync like oh, lets say uncharted 2, then this problem wouldnt exist no matter the resolution or connection you had.

I guess you didn't read the Beyond3D forum where they touch on the triple buffering dilemma? Perhaps if Uncharted 2 didn't constrain the AI to set paths, 100% scripted events, corridor-style maps, false/static backgrounds, baked shadows, static lighting, etc like oh, let's say Alan Wake, then I wonder what problems it would run into. Again, different games with engines designed to do different things. Both are impressive from a technical standpoint. Not to mention that the first iteration of the Uncharted engine was a mess by comparison.

MorphOS
05-14-2010, 10:09 PM
Uncharted 2 have some slowdown framerate and is 720p not 1080p and donīt have effects if is compared to alan wake. Alan wake is not 720p but have a lot of filters, and of course no slowdown, only little tearing :) (i am sure a fix for this is on the way)

projectraven
05-14-2010, 10:30 PM
When Crysis was released, there wasn't a computer available that could run at a spec high enough to do shadows and have a draw distance like Alan Wake. So, no, you haven't. If you compare any console game to the maximum settings of the CryEngine 2, it loses.

Of course there was a computer around to do shadows and distance much better than alan wake. Millions of them. There just wasnt anyone out there who really wanted to run crysis 960 x 540 without permanent vsync capped @ 30 frames a second, hence most not topping the game out initially. This is probably because educated Pc gamers realise that heavily trading resolution for some effects isnt all that pleasing to the eye. :rolleyes:

You only claimed one side of the story. it only mattered to you what alan wake could do, and uncharted 2 didnt. I simply pointed out it works both ways, and using it as a base is....pointless. I can give areas where Goldeneye on N64 is technically superior to uncharted 2, to alan wake, whatever. But as i have to keep constantly pointing out, overall as a package is more important than bulletpointing games to me. Obviously not to you.

Clearly now you decided that because alan wake isnt colourful, thats the source of my gripes with areas of the game. Thats not even misinterpretation. Its just plain misrepresentation. Gears of war has been mentioned more than once. Not exactly Sesame street is it?

Forcing Uncharted 2 into 1080P certainly smoothes the image for me. Its software upscaling, doesnt impact performance, improves image quality. http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-uncharted-article?page=2 So yes, wrong again. It certainly improves the IQ for me without a shadow of a doubt over plain jane 720P. Maybe you should pay a little more attention? Brilliant upscaling? Not really, but certainly providing considerably better image quality than upscaling all the way from a relatively very low resolution. If not, we may as all go and play wii games on a HDTV and ditch the trend for higher resolutions.

As for your comments about this topic still, You seem to miss the point. Vsync is on, until it aint, so the game tears. Remedy saying it on is as i said, as good as meaningless. Like saying yes, my car has wheels, until they fall off which they do every couple of minutes for many people. Get it?

As for your final comment YET AGAIN inviting comparison and telling me how you think uncharted 2 is limited. You just dont get it do you? Constantly, constantly, constantly pressing an irrelevant comparison while dismissing any other but your own simultaneously. Please......give it a rest already.

Ed Wrap
05-14-2010, 10:39 PM
wall of text

Why do you feel the need to defend this game so vehemently? Who cares if it's not the most technologically impressive thing out there? I don't think even Remedy would make that claim. Alan Wake does one thing, its lighting engine, very well. It's certainly the most comprehensive implementation on current consoles. Does that make the game as a whole technically impressive, especially considering the compromises? I guess that depends on how much you like dynamic shadows.

projectraven
05-14-2010, 10:45 PM
Why do you feel the need to defend this game so vehemently? Who cares if it's not the most technologically impressive thing out there? I don't think even Remedy would make that claim. Alan Wake does one thing, its lighting engine, very well. It's certainly the most comprehensive implementation on current consoles. Does that make the game as a whole technically impressive, especially considering the compromises? I guess that depends on how much you like dynamic shadows.

Hear Hear

sirxlaughs
05-14-2010, 11:22 PM
Of course there was a computer around to do shadows and distance much better than alan wake. Millions of them. There just wasnt anyone out there who really wanted to run crysis 960 x 540 without permanent vsync capped @ 30 frames a second, hence most not topping the game out initially. This is probably because educated Pc gamers realise that heavily trading resolution for some effects isnt all that pleasing to the eye. :rolleyes:

Millions. Ok then. I'm a little insulted that you indirectly grouped yourself with intelligent PC gamers. Other intelligent PC gamers know that resolution isn't everything. They also know that Crysis won't run on PC spec'd like the 360. Another one of those apples to oranges comparisons.

You only claimed one side of the story. it only mattered to you what alan wake could do, and uncharted 2 didnt. I simply pointed out it works both ways, and using it as a base is....pointless. I can give areas where Goldeneye on N64 is technically superior to uncharted 2, to alan wake, whatever. But as i have to keep constantly pointing out, overall as a package is more important than bulletpointing games to me. Obviously not to you.

I claimed that side to show how Alan Wake is actually impressive. I didn't deny Uncharted 2 impressiveness. Anyone who's played and is a fan of Uncharted knows it's impressive. That's the point I was making to you. If you can pull off you're GoldenEye comparison, go for it. As a total package, I feel that Alan Wake achieved exactly what it set out to. It's an atmospheric, psychological thriller and it's awesome. Uncharted is an homage to stuff like Indiana Jones, and it's awesome.

Clearly now you decided that because alan wake isnt colourful, thats the source of my gripes with areas of the game. Thats not even misinterpretation. Its just plain misrepresentation. Gears of war has been mentioned more than once. Not exactly Sesame street is it?

If you say so. I've already made my comparisons. You're opinion is your opinion. Haven't we decided on that already?

Forcing Uncharted 2 into 1080P certainly smoothes the image for me. Its software upscaling, doesnt impact performance, improves image quality. http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-uncharted-article?page=2 So yes, wrong again. It certainly improves the IQ for me without a shadow of a doubt over plain jane 720P. Maybe you should pay a little more attention? Brilliant upscaling? Not really, but certainly providing considerably better image quality than upscaling all the way from a relatively very low resolution. If not, we may as all go and play wii games on a HDTV and ditch the trend for higher resolutions.

I love that you linked that article. I was going to link other threads proving that the upscaled IQ was worse, but here it is straight from your own source:
On the negative side, the scaled picture doesn't look particularly brilliant - even if you own a 1080p display, Uncharted 2 prefers to output native 720p.

As for your comments about this topic still, You seem to miss the point. Vsync is on, until it aint, so the game tears. Remedy saying it on is as i said, as good as meaningless. Like saying yes, my car has wheels, until they fall off which they do every couple of minutes for many people. Get it?

Remedy didn't say it was on permanently. They chose to cap the max fps to 30 and allow the game to tear should it fall below. They chose consistent rate over permanent vsync. How do you patch that? You don't. Get it?

As for your final comment YET AGAIN inviting comparison and telling me how you think uncharted 2 is limited. You just dont get it do you? Constantly, constantly, constantly pressing an irrelevant comparison while dismissing any other but your own simultaneously. Please......give it a rest already.

It is limited. It's limited to what it is, which is a great game. Just as how you say Alan Wake is limited to what it is, which is still a great game. Don't you get tired of talking in circles?

Why do you feel the need to defend this game so vehemently? Who cares if it's not the most technologically impressive thing out there? I don't think even Remedy would make that claim. Alan Wake does one thing, its lighting engine, very well. It's certainly the most comprehensive implementation on current consoles. Does that make the game as a whole technically impressive, especially considering the compromises? I guess that depends on how much you like dynamic shadows.

Because I feel that it is technologically impressive. I didn't make the claim that it was the most impressive, but impressive, nonetheless.
As for your question about the lighting engine. It's not just the lighting. It's the fog, shadows, the way the trees and grass move, etc. Again, other games don't do it b/c they had to compromise to be able to do something else.

Roska
05-15-2010, 05:25 AM
Here is a summary what has been going on in this topic, so you don`t have to read those wall of texts

Alan Wake is dated ... Hurr
No, Alan Wake looks great ... Hurr

MarkusRMD
05-15-2010, 12:20 PM
While I fully understand people have different sensitivity levels to visual artifacts such as tearing, we have pretty in-depth statistics from MGS' test team of the performance throughout the game (although recorded with a development build, the "final" build is a bit faster). Those stats show that ~98% of the total game play time the performance is solid 30fps, and no tearing is in evidence.

We also unfortunately know that the start of Episode 4 has some places and view directions that have performance issues. This was one of the last things we tried to improve, but it's a very different kind of location from the typical Alan Wake visuals with the complex building and surroundings, and really stretched our engine - the engine wasn't designed for that and the layout wasn't optimal for more aggressive LODing - at some points it pushes 2.5 times the vertices a normal Wake location does. Unfortunately it was not fully fixable. Still, I think the uniqueness of the location makes it visually quite impressive.

(I'm intentionally being vague above not to spoil the location to folks who haven't played)

In any case, this was definitely something that causes us to rethink the way we design the locations to catch these kinds of problems earlier. You live and learn. But you can't patch things like this, unless you want a game that drops to 20fps instead of ~27-28 in these cases. And we tried that option too and thought it was a worse option.

killer7ita
05-15-2010, 01:02 PM
But you can't patch things like this, unless you want a game that drops to 20fps instead of ~27-28 in these cases.

That's true. ;)

BTW, i want Xbox720... :lol:

ComBaTs0uL
05-15-2010, 02:27 PM
While I fully understand people have different sensitivity levels to visual artifacts such as tearing, we have pretty in-depth statistics from MGS' test team of the performance throughout the game (although recorded with a development build, the "final" build is a bit faster). Those stats show that ~98% of the total game play time the performance is solid 30fps, and no tearing is in evidence.

We also unfortunately know that the start of Episode 4 has some places and view directions that have performance issues. This was one of the last things we tried to improve, but it's a very different kind of location from the typical Alan Wake visuals with the complex building and surroundings, and really stretched our engine - the engine wasn't designed for that and the layout wasn't optimal for more aggressive LODing - at some points it pushes 2.5 times the vertices a normal Wake location does. Unfortunately it was not fully fixable. Still, I think the uniqueness of the location makes it visually quite impressive.

(I'm intentionally being vague above not to spoil the location to folks who haven't played)

In any case, this was definitely something that causes us to rethink the way we design the locations to catch these kinds of problems earlier. You live and learn. But you can't patch things like this, unless you want a game that drops to 20fps instead of ~27-28 in these cases. And we tried that option too and thought it was a worse option.


i no what you are saying about the fps will be lower but cant you put the option to turn v-sync on in the options like bioshock and saints row for people who would rather take the fps hit, pritty please :)

Ryan C994
05-22-2010, 11:54 AM
Meh. The game is running 960 x 540 (little over half 1280 x 720) and drops vsync. The big picture when you take a game on technical merit obviously counts more than a lighting effect that only works well in the dark. Trees are just sprites in alan wake. Uncharted 2 and crysis do volumetrics and high precision dynamic shadows, organic environments, SSAO, triple buffering @ 720P etc etc lets not get into a graphics bulletpoint war against other games, because alan wake cannot win. I would also like to show me someone else who thinks uncharted 2 looks crap in stills. Heres a spiffing thread from one of my other haunts: http://forum.beyond3d.com/showthread.php?t=55516

Alan wake is focused on lighting effects to the detriment of the overall image quality. That i can see yes

um, just so you know, Alan Wake runs at full 720p, not 540p: http://www.thatvideogameblog.com/2010/04/19/alan-wake-is-720p-remedy-disappointed-over-posted-gameplay-videos/

Maniac
05-26-2010, 09:37 AM
I noticed that V-sync problems seem to lessen when I switched my HDTV into game mode (it's another word for low latency mode), this is probably because enabling this disables 120hz.

moontsuki
05-26-2010, 03:01 PM
Tearing is barely visible to me, played the game through numerous times and only seen it crop up a few times at most, and even then it doesnt last long.

A friend of mine got the game and said there was tearing everywhere, though.

My set up on my 360 is 1080i not p, is that anything to do with it?