View Full Version : Your prefered weapons.
LOLicon
12-23-2005, 06:00 PM
Since Alan Wake is a Silent Hill style game. I wonder what weapon will suit this game.:rolleyes:
For me, I prefer...
1.knife : Alan trusty knife.
2.quick melee weapon : Alan can find anything near him and use them as weapon for instance a pipe, crowbar, broken wooden fence etc.
3.heavy melee weapon : Another version of quick melee weapon but a lot more heavier but longer range and damage such as a long candlestick(I don't know the right word.:( )
4.revolver : .357 Magnum, good damage but come with low capacity and terrible reload time.
5.pistol : A 9mm. parabellum, lower damage than revolver but come with high capacity and faster reload time.
6.shotgun : A horror game without shotgun!? that's imposible.
7.rifle : Come with variety of them
- Winchester rifle: You will remember this from Terminator2 movie and Land of the Dead game(this game's sucks) with a cool looking lever-action loading. Although higher dmg. than pistol but lower than revolver.
- hunting rifle : come with scope so you can snipe enemy from a very long range. Same dmg. from Winchester but consider this a better weapon cause you can easy aim for a headshot.
8.sub machine gun : Thomson -Tommy gun, a great weapon overall. Come with a mafia style magazine, same dmg. from pistol, good for crowded situation. Although this weapon come late in a game and you can't buy them, ammo are very expansive and rare. And due to the size you can't cary this baby all the time.:(
From the FAQ:
How does light have an effect on gameplay?
Light will weaken or hurt Wake's enemies, and creatively taking advantage of any and all light sources within Alan Wake's grim world ought to be one of the interesting aspects of play.
So, I guess a flashlight might be a weapon :)
MentalSentinel
12-26-2005, 02:06 PM
-Revolver(s)
-Shotgun(s)
-Flashlight(s)
and perhaps a Rifle of some kind. I'd like it to be modest in this game.
I guess there will also be different light weapons, light meaning light, like torches, oil lanterns, various flashlights.
sidetwo
12-26-2005, 04:24 PM
I want a Beretta, Shotgun and maybe an Uzi.
I don't want him to be able to handle all weapons, I'd like to see him use whatever is available in the area (ie wooden posts, pipes etc). Though the above 3 weapons would be good to have in there.
I'd like Alan to be a wimp compared to the others, someone who is in way over their head but in order to stay alive will fight. But he won't be good at it since he's only a writer.
This isn't Max Payne.
I'm not sure about automatic weapons, would a sub-machine gun fit into the whole "quiet little town in the middle of the woods" setting?
LOLicon
12-27-2005, 10:02 AM
Thanks for reply. I thought my topic is dead:eek:
Anyway, visit my post about Timing system,daily activities and mental quality in the sticky topic above and tell me what you think about it.:)
This link http://www.alanwake.net/vb/alan-wake-general/12/9/
thanks:)
LOLicon
12-27-2005, 10:07 AM
I'm not sure about automatic weapons, would a sub-machine gun fit into the whole "quiet little town in the middle of the woods" setting?
Hmm. I dont know.
Maybe there's some illegal group in this town.
LOLicon
12-27-2005, 10:20 AM
I don't want him to be able to handle all weapons, I'd like to see him use whatever is available in the area (ie wooden posts, pipes etc). Though the above 3 weapons would be good to have in there.
Totally agree with you:)
But some such as side arm can be carry around all the time. Some modify weapon like saw-off shotgun can be carry all the time too, consider these weapon as side arm.
weapon That can't be holster must be discard in order to perform some action like climbing.
Oh no! what about our precious sniper rifle:cry: I don't want to drop it, noooo
I think we can buy some sort of bag to carry armament. There is something relate to mental quality. "held a weapon or something that can be consider a weapon in public without concealment it can cause Alan to drop his mental qualtity"
Pyyhekumi
12-27-2005, 12:34 PM
1.knife : Too weak. It's good just for opening all the bills and letters he has.
2.quick melee weapon : Crowbar, or car's ring wrench whould be logical in some situations. A saw to cut all the shotguns? ;]
3.heavy melee weapon : Melee weapons needs lots of musle, and Alan doesn't go to gym. ...not that I know. It would look unrealistic if he keeps on killing everybody with that.
4.revolver : .357 Magnum can be found from almost anywhere, so why not.
5.pistol : A 9mm. Can be stored almost anywhere, so it's one trusty weapon.
6.shotgun : Good old two barrel shotgun *boom!*
7.rifle : Some snip weapon is ok. If it rans out of ammos, then Alan can take the scope off.
8.sub machine gun : A uzi is best weapon for the all escape situations from da middle of tight places.
9. Explosives?
LOLicon
12-27-2005, 01:23 PM
1.knife : Too weak. It's good just for opening all the bills and letters he has.
Great idea! You can use knife as a tool too.
Maybe knife won't do damage at all, when unleash Alan will slash feircely that enemy will withdraw from him but this only effect some enemys.
3.heavy melee weapon : Melee weapons needs lots of musle, and Alan doesn't go to gym. ...not that I know. It would look unrealistic if he keeps on killing everybody with that.
Hmm.. When someone at blink of death he will be incredibly more powerful:)
Hmm.. When someone at blink of death he will be incredibly more powerful
Good idea, BTW. Like, when outnumbered and/or on low health, he might get more accurate with guns and faster/give more damage with melee weapons.
Murdoc
12-27-2005, 08:36 PM
Well, after seeing all of the videos, it appears that the flashlight will be some type of assistance. Obviously some handguns will be weapons, too. And, basically, a whole lot of melee weapons.
I also like the idea of increasing the strength or accuracy of the player near death.
I want a minigun, rocketlauncher, and who know's a flametrhower! YEAH! :D
[ok... ok.. I kid... I kid...]
remade
12-30-2005, 06:18 PM
']I want a minigun, rocketlauncher, and who know's a flametrhower! YEAH! :D
[ok... ok.. I kid... I kid...]
:lol:
We have to remember,that Alan Wake isn't Max Payne.
Very interesting to see,how Alan use light to weapon.
Even Payne can't lug all that stuff around :)
But here's a question I just thought of, how is really the light/gun combo gonna work, will you have to switch between them or can Alan hold it cop-style? http://www.americancopmagazine.com/articles/lowlightcombatives/images/lght6.jpg
remade
12-30-2005, 06:38 PM
Yeah,interesting.I bet cop-style.Or player can choose how.Maybe Remedy discover some new combo use them.
guaps
12-30-2005, 09:11 PM
My prefered weapon is my mind.
Remember - a weapon is a device for making your enemy change his mind.
Pyyhekumi
12-31-2005, 02:19 PM
My prefered weapon is my mind.
Remember - a weapon is a device for making your enemy change his mind.
Best way to survive is to drop a crate of marbels on top of the enemys, and just sneak away while they are dancing and falling.
Marcel
12-31-2005, 10:02 PM
Revolver
Some sort of hunting rifle/shotgun
Flashlight with Enigizer batteries
Crowbar or some melee weapon you can pick up off the ground
Jimpy
01-01-2006, 09:04 PM
I want some secret weapon the enemies use.
I want some secret weapon the enemies use.
A crossbow or something like that'd be cool, but no Spirit Bomb Blasters or anything of the sort.
Weapons I'd like to see?
.38 revolver (like the one in the pictures, so that prayer has been answered)
A double-barrel side-by-side shotgun, or a pump-action, either or. The former would make more sense, though, seeing as that's what most farmers have and no doubt there would be some farming going on in Bright Falls.
A Winchester-esque rifle. Aforementioned, it would accomodate the atmosphere.
A Glock 22 or Beretta 92FS... great handguns.
Now, melee weapons...
Baseball bat
Shovel
Pickaxe
Kitchen knife
Steel pipe
Tree branch/fence post, etc.
And you should be able to totally own things with Wake's Jeep.
cyber_toaster
01-01-2006, 11:09 PM
I'd like to see these:
-Revolvers
-WWII Luger (limited ammo of course)
-Other handguns one could find in sleepy little town
-Double barrel shotgun
These I wouldn't care to see:
-Machineguns
-Submachineguns
-Desert Eagle
-Crowbar (too halflifeish)
-No UZIS for Christ sake!
Exactly. No automatics, no magnums, unless it's a revolver, because those are pretty cool.
EuroMuzikFreak
01-02-2006, 01:29 AM
I'm thinking we keep the weapons realistic. This isn't a shooter game, and thus we don't need hundreds of crazy guns with scopes and 100 shot clips and grenade launcher attatchments. So I'm thinking this:
Melee Weapons:
There should be lots of melee weapons, you should be able to use lots of stuff like wrenches, crowbars, baseball bats, etc. But it shouldn't go out of hand (i.e. you shouldn't be able to weild a spoon or toilet seat).
Handguns:
The revolver, of course, and maybe later some sort of semi-automatic pistol. I'm fine with maybe a couple more pistols thrown in there, but no more than 4 or 5 total.
Rifles:
Possibly something like a hunting rifle to be your first rifle, and then maybe something bigger and possibly semi-auto. And if you really feel like it, one with a scope. But nothing more.
Shotguns:
Only one or two shotguns should be available, and they should be pretty normal ones. No auto-shotguns or police shotguns, just your average "I-live-up-in-the-mountains-and-in-case-a-big-bear-comes-into-my-living-room-I-should-be-able-to-kill-it" shotgun.
Machine guns:
No machine guns, unless you just gotta stick one in there for fun.
Heavy weaponry:
Absolutely none of the sort.
Hope this helps and I hope yall agree with me on this. Alan Wake isn't gonna be a straight shooter; it's gonna be much more civilized than that ;).
MetalMilitia
01-02-2006, 10:01 AM
I think it would be nice to have these:
meelee weapons would be uncertain like in the Tresspasser: every single object that is capable of crushing something would be useful as a meelee weapon, ragdoll can do this. Of course there would be a crowbar or something like that, but when a tree blows the pieces were also could be picken up and could be used to beat things 5 or 6 times before it breaks.
The guns:
the revolver will be in the game anyway, so skip it...
I'd like to see a lot of 9mm semi auto guns as m92fs or p226, not too many but 5 or 6 types, and different upgrades to them, so the player could prefer to many things.
No double wielded guns!!!
A pump action shotgun may also be in the game, with its upgrades too
A benelli would be nice
cyber_toaster
01-02-2006, 09:28 PM
Machine guns:
No machine guns, unless you just gotta stick one in there for fun.
<STEREOTYPE>Yes, if the small town was in Canada, but this is afterall the States so anyone could have an assault rifle in their closet for home protection :D</STEREOTYPE>
offtopic:
Speaking of stereotypes what is with those pickup trucks in the trailer anyway? There are lots of those in the states (I'd guess so) but I doubt every single car owner has one. And they all seem to be same make and model also? Yeah, folks at Remedy are bright guys and gals and maybe there are other types of cars in the game than just picups and Wake's stationwagon but the thing caught my eye and bothered me a bit during the video.
EuroMuzikFreak
01-03-2006, 12:18 AM
I definitely agree with "cyber_toaster" on that. If the game turns out to just have pickups and a stationwagon I will be disappointed. I think the cars should be realistic (i.e. no shiny new Bentleys or Ferraris) but there definitely should be a wide variety of cars to be available for the player/Alan to drive. Just normal cars that you'd see parked on the Main Street of a small town would be very appropriate for the game's overall... ambience.
EuroMuzikFreak
01-03-2006, 03:14 AM
I also agree with "MetalMilitia" on pretty much all of his posts. The melee idea (where you can use lots of different stuff as melee weapons) is a great idea, and I really like the part about upgrades and what not. There shouldn't be too many upgrades to weapons, but I think the player should be able to use his weapon the way he wants.
camperz0
01-03-2006, 12:33 PM
I'm not really interested in the weapons. I just want them to work well with the situation. I don't really want to pull at my "Maverick M4A1 Carbine Assault Rifle". I just want "the Shotgun" etc etc.
EuroMuzikFreak
01-03-2006, 04:59 PM
Exactly. I don't want to be carrying around a ton of weapons with me at one time.
Pyyhekumi
01-04-2006, 02:27 PM
Yes, but I don't want to feel like it's all being read from the manuscript. Now you only have this and that weapon... so just live with 'em!
IMO, Mafia had a pretty simple, but good weapons system. You can carry a few handguns, a larger weapon (baseball bat, shotgun, etc.) hidden under your coat/suit, and a weapon in your hands.
Lake_Alan
01-04-2006, 08:45 PM
Shotguns
Pistols
Assault Rifles
Explosives:rockon:
Barbaren
01-04-2006, 09:30 PM
Shotguns
Pistols
Assault Rifles
Explosives:rockon:
oh yeah... explosives... [drool] ... There is nothing better than a really big bang.
But i think that Wake being a "normal" person and all he would't know how to use explosives (like us crazy people) so they would kinda ruin some of the atmosphere in the game. But I think Handguns like revolvers (EVERYONE know how to use a revolver) would be good. Assault rifles might be taking it a little too far.
Handguns (with constantly little or no ammunition), a flashlight, whatever he can pick up from the ground and use as a weapon (or tool), and finally, I think that a FLAREGUN would be extremely cool! Lighting places up for a short time with a flare (which might also be able to scare off the hooded folks). This could get very useful in mines and such. Of course, flares have to be very rare to come by because in RL you can't just find flares everywhere.
camperz0
01-05-2006, 01:59 AM
Yea it's going to be interesting what weapons they choose and are available.
I want a good bashing weapon too (lead pipe);)
Pyyhekumi
01-05-2006, 08:40 AM
Now that you mention that flaregun...
How about some tracer bullet?
Those whould be really cool, especially at night time.
Tracers are cool, but will they suit the game?
Barbaren
01-05-2006, 02:27 PM
Cool indeed, but i really don't think the high tech stuff will fit very well into alan wake :p
Maybe some explosives, but I don't think rocket launchers/hand grenades would fit very well into the game. And please no assault rifles.
Nemesis
01-18-2006, 08:09 AM
For close combat weapons i think all items you can pick up and find in every household. 1 item you can carry(must switch between heavy guns and close combat)
For low damage hand weapons like Baretta or .38 Revolver. 2-3 items you can carry.
heavy damage maybe shotguns1 item you can carry(must switch between heavy guns and close combat)
One thing I have always dreamed of is the ability to use anything, and I mean ANYTHING that has a physics model. HL2 came close to that, as soon as I found out that I can pick up virtually anything, it took me hours to stop picking up pieces of trash just to throw them at other pieces of trash. And when I got the Gravity Gun, I couldn't walk past a box, or a plank without smashing it to the wall :D Still, you can't exactly use a frying pan, toaster or a toilet paper holder as a melee weapon. But I don't think they are gonna put all of that in AW.
gimme railgun ]= and shaft
Barbaren
01-26-2006, 08:59 PM
toilet paper holder as a melee weapon.
:D
Allways dreamed of a game where you can kill people with viritually anything.
Kicking someones ass with a toilet paper holder would be hilarious..
Or even beating someone to death with a slice of bread :D :lol:
heyfunboy
01-29-2006, 12:10 AM
Maybe this is going to a totally different level of gameplay but wouldn't it be cool if he could take a shovel and dig up holes and cover leaves on them? I remember me and a friend did this, when we were young (aka 8-9 yrs. old) and almost broke a guys leg!
What if Wake could dig 6'6 trenches?! How awwwwwwwwwsome would that be? Just kidding!:)
I would like him to find an abandon surplus store and get American Revoultionary War muskets. The aiming for these won't be very accurate and itll take a long time to reload (in the game about twenty seconds) but itll be good for something. Esp. if you butt someone w/ it.
Dynomite, set it up underneath some rocks that are on a cliff/hills/slopes and watch out! You will use this to take out enemies that are preceeding up the hill. However, this might just blow up the rocks. It also might cause pieces of rock to fly toward you. Physics and mathematics applies here.
Flamethrowers (WWII and previous)- Not much juice but can burn the bad guys down.
Pistols/Revolvers
Knives- Youll start out with a dull one and you may find some better ones. To sharpen them while in the woods look for granite rocks to carve it though...
Some of these may totally be stupid, and I agree just make sure you save on battries!!!
matman_91
02-01-2006, 05:50 PM
3.heavy melee weapon : Another version of quick melee weapon but a lot more heavier but longer range and damage such as a long candlestick(I don't know the right word.
In this category, i would really love to see a really heavy sledge hammer. It would be very slow to use, because of the effort involved to lift it, andyou would simply drag it along the ground, so you could move slowly with it, plus the scraping would make a lot of noise, so it couldn;t be a stealth weapon, and you couldn't stash it, so you would just have to leave after use, and it would also take away energy to use it (that is if this game had a 'stamina' thing), but damn it could do some serious damge! I mainly just want a game where you can drag a sledge hammer along the ground in the dark like some kind of psyco :lol:
Ooh, that reminds me: AXES!
Dark_Falls
02-02-2006, 10:30 PM
I'd actually like to have as little 'destructive' weapons as possible, guns and rifles and the like; I mean, a revolver is fine, but I really don't need much else (also, I don't think it really 'fits' in with a horror-writer main character at all ;)) Alone in the Dark 4 (not sure how it worked with the other AITD games) is a good example of this; I managed to do fine with just a flashlight for a great part of the game without wishing anything else.
-DF.
raizok
02-04-2006, 09:13 PM
I also think that Remedy should look to the enviroment and have the player be able to use almost any object as a weapon. Tree branches, hubcaps, pliers, saws, baseballs, a guitar, and so on. Even if the damage they deal out don't amount to much, it would encourage creative thinking.
That would be pretty ambitious though.
Dark_Falls
02-04-2006, 10:40 PM
I also think that Remedy should look to the enviroment and have the player be able to use almost any object as a weapon. Tree branches, hubcaps, pliers, saws, baseballs, a guitar, and so on. Even if the damage they deal out don't amount to much, it would encourage creative thinking.
That would be pretty ambitious though.
*Imagines running around, beating enemies with a guitar*
That would certainly add some comic-relief ^_^
The1wayman
02-04-2006, 11:10 PM
First i must say that this game is not silent hill like, this is not a horror game.
Now the weapons.
I don´t want a max payne like guy, this is a writer so it must be modest with the fire power, first no smg´s or other army type weapons, he as any peaple with out combate training must use what come in hand, pipes,axes,knifes,chairs, he can also make some chivers, with glass or something, small caliber guns, shotgun etc, and this only as a complement to the light as a weapon thing, for exemple you hold a candel to weakening the bad guy and them use the gun or other object to kill it, imo the player must not be able to kill by using only the light or the gun.
Guns with mounted flashlights!
svetty
02-06-2006, 04:31 PM
Noob here so please correct me if I'm completely off-beam but are the enemies mortal? Might they not be relatively immune to straightforward projectile base weaponry?
No idea yet. They could be mortal, they could be immortal, they could be actually non-existant or maybe even extra-terrestrial (not likely), as far as we know.
matman_91
02-06-2006, 06:04 PM
You could just have things like revolvers and shotguns in the day, because thats weant to be real, but in the at night dream part of the game Alan might think of himseslf as a really good fighter ETC, so he could use heavy machine guns and things :) Just a thought.
hellsing
03-05-2006, 05:59 AM
1:a winchester-esque rifle, ala shaun of the dead.
2:a magnum
3:a shovel (is anyone else sick of pipes?!)
4:shotgun (should be rare in a wuiet town though)
5:proton pack.....
just kidding,lol.
6:no explosives, bar gas tanks and vehicles. many games have unessecary explosives, if 50 cents game WAS "loosely based on his life" i dougbt he even lossely raided an office building with a rocket luancher. dumbass.
7:scenery, like a fence that can be electrified, or a dump truck that can be unbraked and let slide into a crowd coming up a hill.
8:torch, with limited battery power, must seek out batteries before nightfall.
9:petrol + matches, hey it makes light.
10:baseball bat ,why not?.
11:rugby tackling, run up behind one and WHAM!, quick getaway as they get up.
12:"time warp" cassette and cassette player, they'lol want to kill themselves after hearing that.
13:allthough if it was near woodland, some hunting gear could help.
14:flaregun, momentary escape tactic.
15:heavy objects, push crates and stuff onto enemies below.
some eternal darkness style sanity effects would be cool to.
Lukester
03-06-2006, 01:17 AM
It would be cool if i could punch a window and use the broken glass as a weapon.
Morry
03-06-2006, 05:17 AM
It would be cool if i could punch a window and use the broken glass as a weapon.
A little too abstract for gaming, really. You would have fans asking why they couldn't rip fence posts out of the ground and swing them around or sharpen sticks to make spears.
KAMUI
03-06-2006, 05:27 AM
I don't really like to see big weapons. Alan is not a soldier or something like that. I think any kind of pistols and melee weapons are enough. Shovel would be cool :hyper:
Lukester
03-07-2006, 01:56 AM
I wonder if Alan has any mind powers? Not powers while will enable him to lift cars. I don't know, 6th sense maybe?
hellsing
03-08-2006, 02:01 AM
what like a spider sense minus the spider bite?
brabee
03-13-2006, 02:53 PM
I think that weapons can make or ruin the game...
Id like beretta 92 and some 357 revolver, classic pump-action shotgun and sawn-off one, crossbow, some hunting rifle AND MAYBE M16 (but it would have to be reasonable appearance! -like getting one from local police?...somehow;))
I also dont want to find ammo in the woods, just somewhere, but maybe buy it in local store? Or if AW would have a safehouse...
And when it comes to melee, I think that just some swing with a flashlight to push enemies away should be enough.
KAMUI
03-13-2006, 03:26 PM
Yea hunting rifle would be good. But stil i don't want more big guns. Would it be fun if you can take AK-47 and blow everyones heads off. ;)
Raven (TLS)
03-15-2006, 04:36 PM
I'm guessing the lighthouse featured in the trailer is one big phat weapon - so torches, car headlights, lighters, room lights etc will all be order of the day. A nice compromise, as mentioned earlier would be a flaregun (both a projectile and light based weapon) and anything to do with fire (again, physcally effecting and a light source). Should make for interesting gameplay, if Remedy take this route.
poobum
03-20-2006, 10:40 AM
Hey everyone, first post - please excuse silly username!
I'm agreeing with a lot of you guys in that I don't think SMG's and other cool weaponry is appropriate. I think that Alan should really be limited as regards to weapons, I mean, in the classic horror films it's all about;
* fear - running away, barricading etc (The Shining!!)
* using anything to hand - like fence-posts, forks/hoes/spades in the garden shed, rocks, whatever...
I think the weaponry should take a back seat though - so it's not about fighting but about survival - like the true classics! I'd like it if Alan would only be using weapons in a total blind panic context, you know - chucking a stone at his pursuers as he runs in total fear!
I'm not totally opposed to offensive weapons here - the idea of him buying a gun from a local shop (does this happen in America?!), or stealing something like a rifle or a shotgun from someones house, or a kitchen knife, etc.. but i dont think it should be central to the game - like you could go without, or just use light stuff and a little fighting for the set-pieces
Sorry for big long post - hope i actually made a point here! :eh:
A way to implement explosive weapons (like a rocket launcher or grenade launcher) is simply by adding it as a bonus weapon for when you've gone trough the game once, or qualify for certain standards (like the Resident Evil games are known to have) to get said weapon or bonus-tool.
This way, you keep the explosive weapon out of the actual game (the first time you play it is the real thing always), and yet give the player something fun to do with the next round of gameplay. God knows how many times I've gone through games like this after having been given more stuff to have fun with on second and even third round. Running around breaking havoc with a rocket launcher is a lot of fun when you want to just explore the world or simply have fun.
So yeah. Letting stuff like that be bonus weapons/tools for when you finish it might be a good idea.
Maddieman
03-27-2006, 04:19 AM
I'm really keen on the idea of light based weapons/tools, as hinted at in this preview (http://www.alanwake.com/forum/showthread.php?t=32)
We have all kinds of ideas that we want to explore in this. Portable floodlights that the player can place anywhere he wants in the world, or motion sensors that turn those lights on automatically when an enemy approaches. When light is a gameplay element even ordinary things such as a lighthouse offer interesting and exciting gameplay possibilities
Car headlights like Raven suggested is a brilliant idea, imo. I'm trying to think what else might work well, besides regular torches and floodlights. Maybe mirrors could be used in combinations with your torch to bounce light around corners, or set up small traps where a floodlight isn't available/practical.
The mirror diea was nice. It'd also be cute if perhaps you walked around with a flashlight inside a house, and lighted a mirror, the light would bounce off of the mirror and reflect realistic. :hyper:
Maximum3d
04-03-2006, 01:23 PM
How about some tracer bullet?
Im loving this idea, night time tracers in the sky and bouncing off environmental objects would be absolutley cool. Please......please. Ha ha.
Corner
04-09-2006, 11:39 AM
Assuming Bright Falls is a fictionary american location...
In a quiet small town, surrounded by mountains and forest you should be able to find hunters weapons, bolt-lever -action rifles, shotguns ( even pump-action ), revolvers and some magazine-fed handguns... a beretta and/or a glock that are commonly used by police forces ( holding 10 rds a clip...which is the maximum amount of ammo allowed for handguns used by civilians and police )... of course police don't only use berettas or glocks EVERYWHERE.
The game is called an action-thriller, so i suppose they'll put in some more full automatic guns, smg's and assualt rifles ( just supposing )... Thriller - meaning exploring dark and scary surroundings...with a flashlight of course...
Guns wishlist...>
a .357 revolver
9mm
shotgun ( both double barrel and pump-action )
rifle ( hunting style, bolt- or lever-action...I'd prefer a lever-action )
ok...an old M-16 would be acceptable since old and used M-16:s aren't that hard to find in the US...but no more than 20 rounds a clip and maybe only available in semi-automatic...( some hunters use M-16:s btw )
Explosives...>
Molotov ( anyone can make one )
Dynamite ( mountains need to be TNT:d )
A can of gas with a napkin as a fuse...:hyper:
A Micro-Nuke like Duke Nukem had in his tooth...( now that's a joke that sucks... :eek: )
Equipment...>
Flashlight ( of course, exploring dark areas )
Torch ( I think it would fit into the atmosphere )
Water ( don't know why I feel like a can of water would have some use in the game...hm...)
Matches, or a lighter ( to make things burn of course... )
Don't wannas'...>
i doubt an smg...don't seem to fit into the story when I looked at the trailer...
No MG:s!!
No Rocket lounchers
Don't see how grenades would fit
Thoughts about the game:::
Somehow I have a feeling that some part of the story will take part in some kind of a mine...of some sort...
Nightmares come true.. Alan Wake struggles with his past, just like Max Payne, lost love, wife killed..child involved???...
Secret government experiment or somekind of...thingie...Giving Alan MG:s and RPG:s..No thanks!!
I don't want to see ONLY dark corners and tunnels, creepy basements n' stuff...The light in the trailer was beautiful!:hyper:
I'd like to see atleast 50% ( preferably more ) of the action and exploration to take place in daylight/sunrise-fall...
So, exploring, thinking and some good fights, all in one pack...that's what I want...+some realism...( when it comes to action )
Equipment...>
Flashlight ( of course, exploring dark areas )
Actually, a Flashlight will not only be a tool, but a weapon as well. The dark hooded characters don't like light.:p
Corner
04-14-2006, 09:14 AM
Yeah, had that in mind...hm...But I think the flashlight wouldn't be a weapon that kills the guys in black cloaks but more like scare them away and keep them at distance...
codename_47
04-28-2006, 06:43 PM
I don't really know too much about the enemy's Alan will be going up against but i'd like to see him with the standard weapons you see in games range of pistols(seen him with one in a screenshot) maybe some automatci firing weapons but especially a Shotgun :cool:
I'm still all ears about the flashlight. :lol:
Corner
04-28-2006, 09:35 PM
Yup, seen that screenshot... I believe it's a .38 as it's a small revolver... in the other hand .357s' are manufactured short barreled too...But it looks a bit too small for a .357...anyway...
Flashlight - see, flash n' destroy! *lightsabre sound to be heard at this moment*
Hehe, actually, Remedy themselves said that the flashlight might be one of his best weapons against the dark hooded guys. After all, they fear light. :p
JFRESH69
04-29-2006, 05:02 PM
A USP compact would be nice, ala Jack Bauer
Sorath
04-30-2006, 01:19 AM
Well, let's think. All useable equipment should be sectioned into two types:
Melee, and ranged.
Melee would include everything from your everday bread-roller to the trophy axe above your furnace.
Ranged would include the rare, effective handgun/shotgun etc.
For ultimate enjoyment, there should be at least 10 different types of handguns, and multiple types of shotguns, so every once in a while you can find a new fun and say "yay!"
Now, for the emotional aspect of the game... this will be horror-based, right? So, what fits best with horror? Spray! No one bursts-fires when a zombie is running at you from a rooftop.
So. If there are any automatic guns (maybe some automatic pistols will be available later in the game), they would very hard to handle, high recoil.. so, you're blanketing the scene in bullets, not scoping in and calmly picking off the three headed abominations crawling towards you.
:love:
Samurai Sword , Sword/Handgun Combo, Sword/Sub Machine Gun Combo.
And it would be cool if he knew some type of fighting (like boxing, karate, ect.) of coarse he learn it in the game or something like that.:p
Sounds very realistic that you just suddenly learn karate or something like that in the middle of a huge mess. :lol:
Colonel Chaos
05-15-2006, 11:17 AM
I'm really interested in the light concept. And i like the idea of limited firearms. Maybe a small gun, a rifle, and something else? There's bound to be a store in the town somewhere that would sell an assortment of different guns with varying properties for different conditions. I really have no idea what those small towns stock. Sniper?
A hunting knife would be cool, but a bow would be pretty neat too (bow and arrow). Perhaps a crossbow at some point? Like i said, i'm not sure how realistic these things are to get ahold of in a town like where Alan is.
Morry
05-15-2006, 11:41 AM
Samurai Sword , Sword/Handgun Combo, Sword/Sub Machine Gun Combo.
And it would be cool if he knew some type of fighting (like boxing, karate, ect.) of coarse he learn it in the game or something like that.:p
*Cue Eye of the Tiger music while Alan goes through a training montage :P
You have to remember, he is a writer, not someone with a forgotten past as an army commando.
You have to remember, he is a writer, not someone with a forgotten past as an army commando.
That didn't stop Harry Mason in Silent Hill (the original) from packing a shitload of ammunition to his ever rising armory, ending up with one hell of a powerful rifle at the end. :p
Then again, he didn't have any close combat fighting technicues, other than an iron pipe he kept beating up zombies with. That, and when you've gone through the game with a spesific ending (I don't remember the specs), you can unluck a Samuray Sword. Not that it was all THAT good, but kinda fun if you like that kind of stuff in a Survival/Horror game. :p
I guess arsenal like the Silent Hill games could work, if they perhaps cut a little down on the ammunition. I mean, Harry had enough ammo to feed an entire army of soldiers running through the game. That was just overdoing it. But if you take Silent Hill 4: The Room, you're left with such little ammunition you can hardly scratch the surface of the ammount of monsters in the game. They did it all wrong again. SH4 is a disgrace compared to the others if you ask me. I mean, come on. THAT little ammunition would be like cutting MORE down on the ammount of ammo and healing items you have in the Resident Evil games. It just makes it impossible. :p
I'm sure Remedy will make the arsenal for Alan Wake fit well with the story. Or I hope they do. :)
I like the crossbow idea, at least it's easier to imagine than a sword/submachinegun combo or a minigun. But then again, it would suck not to have any powerful weaponry at all. Can't imagine fighting the very last, beat-the-game fight (and there has to be one, of some kind) with a revolver or a hunting rifle.
There might be a trick to it too. Like combining lighting effects (like with the lighthouse, or your flashlight) with a weapon to really do damage.
3abad
05-16-2006, 09:58 AM
Hope he will use his hands and legs to fight or .... anything near him like carries Tv or Bottels or small Rocks on the grounds that will be amaizing right !
and throw its on them ( enemies )
LOLicon
07-22-2006, 05:53 PM
Here is some more rifle
M14(You can find more information in wikipedia;) )
A selective fire rifle that firing 7.62 * 51 NATO in a 20 round magazine. This rifle could be ultimate weapon for Alan(M16 it's to powerful to put in this game)
I think tommy gun suits well in this game:cry:
And I think that anyone, writer or not can use a small firearms(In term of small firearms, it's a weapons which can be carried by a single individual, generally very portable, Thanks for Wiki again:) )
I my self have little difficulty learn to use HK33 in the training;)
And enemy don't simply ask "are you writer?" :eek:
Corner
07-22-2006, 08:30 PM
M-14 not a bad idea...M-16 is weaker than an M-14 btw...well, when it comes to soft targets atleast...lighter caliber...
So, is this gonna be a type of zombie-game...?? Just a question..
Doesn't police-forces keep smg's in a lockup on the station? That would be a way to put in a MP5...
Btw...Alan, as a writer -> dual guns?? Does Alan have any experience of firearms at all? He has to if he's gonna start shooting. Or maybe make it seem like Alan learns as he goes. Like, worthless accuracy at the beginning...and poor rate of fire...shooting his toe once in a while... :p
Flashbangs! 'Lotta light! And bang! Scares guys fearing light away...for a while...
Police gotta have flashbangs in their lil' cottage...
I mean, if there's a SWAT team in the city...there's gotta be flashbangs, M4's, MP5's...Maybe even frag grenades... Still, i don't wanna have grenades...just fed up with grenades...toss-boom, toss-boom...same over and over again...
Another question...:: Who's gonna shoot back? With guns i mean...Are there bad people, like, humans that wanna hurt Alan too...?? So confused now that I've thought about this game...
Corner
07-22-2006, 08:35 PM
Oh, and please, not too much voodo-stuff.. Fed up, fed up...
And no karate or kung-fu...make that in the mods if you gotta have that...
Thanks!
LOLicon
07-23-2006, 07:26 AM
I don't think there's any SWAT guy in small quiet town:p
If Remedy decide to add SMGs in this game they'll have to choose between old(tommy gun) or new(MP5).:rolleyes:
Or don't add any SMGs at all.:cry:
LOLicon
07-23-2006, 07:30 AM
Is anyone here ever play Condemned Criminal Origin?
A good game it is ;) You can pick almost any object in the game. I really like to see somethink like that in Alan Wake too:hyper:
Smoke_Tetsu
07-28-2006, 02:05 AM
I know what I'd like to see... lot's of missiles and warheads!
Just kidding, I would like to see Alan Wake use his wits more than guns. So I don't think there should be much if any sub-machine guns or similar weapons in the game and definitely no rocket launchers and flame throwers. Melee weapons and pistols\rifles sound about right to me. Maybe there should be times when he has to use some explosives like dynamite. Sometimes I think he should want to avoid some dangers rather than going in head first blasting everything in his path.
The real question is what types of bad guys is he going to face so then we could pick the appropriate tool to deal with it. Like for example the "hooded dudes" I have seen mentioned, it wouldn't make much sense to shoot them with an UZI don't you think? ;) Likewise as someone else said if people aren't the threat it also doesn't make sense to be shooting up the town with Uzi's. Although I can imagine Alan Wake flipping and using his hand guns\rifles as he has been up for a while and starts hallucinating more and more. But also when I think about it is the games focus more on the psychological thriller part or the action part. That also should determine what kind of weapons he would have. How similar to Max Payne is the game going to be.. where the main difference is Max Payne is a detective\officer and Alan Wake is an author... two different types of characters.
Again he's not a bad ass\commando so I can't imagine him carrying 10 different automatic weapons\rocket launchers\etc. Although when you come down to it you gotta wonder where the characters that do carry around that amount of weapons in games at once keep them (up their ... *whistle*)?
I have read that light weakens some of the enemies in the game and you have to use available sources of light the best you can so a weapon could also be for example be some mirrors or other reflective surfaces to bounce light into and around a room and illuminate it.
[GNZ]Marc
08-05-2006, 05:12 PM
How about using the Flashlight also as weapon ?
Or an pencil ? Alan Wake is a writer i guess he also gots a pen with. Maybe not alone as weapon, to open doors or something else.
I think big weapons like m4 or somethimg else shouldnt be in the game. A writer with an M4 in his hand ? I´ve never seen stephen King with an shot gun, know what i mean ? I think a normal pistol also is enough.
Marc']How about using the Flashlight also as weapon ?
The flashlight IS going to be a weapon, most likely. They did state that light is probably one of the most important weapons against these dark creatures.
[GNZ]Marc
08-07-2006, 06:35 PM
I mean - to hit throw or else with it - not only lightning :)
LOLicon
08-19-2006, 12:36 PM
Marc']I think big weapons like m4 or somethimg else shouldnt be in the game. A writer with an M4 in his hand ? I´ve never seen stephen King with an shot gun, know what i mean ? I think a normal pistol also is enough.
Do you mean M4A1 ? I agree with there shouldn't be any military grade weapons in the game. But if you mean M14, there is a civilian version call M1A(not to be confuse with M1 Garand, a semiauto rifle that hold 8 round per clip.) which automatic mode is cut, so it can only fire in semiauto. ;)
And M4 it's not a big weapon. In military term light weapon it's a weapon that infantry can cary around, that mean even a bazooka is call light weapon(light anti tank weapon). ;)
I am an artist, but once I fire an HK33 assault rifle in part of the training program. It's not that hard like you think but okey if the weapon doesn't fit in the game I don't like to see it either ;)
someguy
09-03-2006, 01:23 PM
How about this you find a car pickup you have a pipe nearby a rope and a dagger you can tie the pipe to the car and but the knife on the end of the dagger combined weapons or but the knife on the end of your rifle ta da bayonet
Corner
09-10-2006, 08:53 AM
:doh:
Corner
09-10-2006, 08:57 AM
Ok...
Revolver
9mm pistol
Winchester rifle
Over-under shotgun
pump-action shotgun
( + somekind of a semi-automated rifle...)
Molotov
TNT
lantern
Maglite
and a 1000W light which kicks absolute ass...:dancing:
knife
shovel
baseball bat
a wall brick
and his feet...and/or fists....Slap em all!! :fight:
urhiel
09-13-2006, 07:41 PM
inside in the game with two or three weapons, you could do anithing, just
one bat of baseball, a gun and a knife, its all, you will feel alone and scared...
Corner
10-10-2006, 04:58 PM
Well, I hope they make a real awesome story of it...
Superbus Von Underduck
10-10-2006, 05:19 PM
The 12-Gauge auto-loader.
The 45 long slide with laser sighting.
Phased Plasma rifle in the 40-watt range.
The Uzi nine millimeter.
Any one of these are ideal for home defence.
Morry
10-11-2006, 01:14 AM
The 12-Gauge auto-loader.
The 45 long slide with laser sighting.
Phased Plasma rifle in the 40-watt range.
The Uzi nine millimeter.
Any one of these are ideal for home defence.
So which'll it be? Maybe i'll close early ;)
Superbus Von Underduck
10-11-2006, 05:27 AM
Excellent! I was wondering whether or not it would slip through the net. :D
Jandor
10-12-2006, 11:39 PM
Since Light will be used to dispell his nemesis in the Dark times.
Definetly going with a trusty Light Sabre, Jedi style.
writersblock
10-13-2006, 03:21 PM
I hope Alan Wake is a total goof and can't shoot straight. Like he's being chased by some weird monster and his flashlight has been holding it at bay. Then It begins to run low but you notice a building near. So you fire a shot or two from your pistol to scare the monster and then make a break for the building. Once inside you have to barricade yourself in. Once you do that you frantically search for some light or batteries. Then more monsters start coming. However, you get the lightsource going and hold them back.
I hope they make Alan Wake kind of normal. Like a fish out of water regarding weapons.:lol:
Morry
10-13-2006, 03:33 PM
I was watching Dead Man last night, and it occurred to me that Johnny Depp's performance was almost exactly what I would expect of Alan Wake. At first William Blake is just an accountant with scarce knowledge of weaponry, but in the end, is able to wield a revolver and rifle with suitable aim.
writersblock
10-13-2006, 03:48 PM
I was watching Dead Man last night, and it occurred to me that Johnny Depp's performance was almost exactly what I would expect of Alan Wake. At first William Blake is just an accountant with scarce knowledge of weaponry, but in the end, is able to wield a revolver and rifle with suitable aim.
Natural progression of the weaponry would be awesome. Like maybe you find a gun but can't use it all that well. As you first use it the aim is a bit sluggish but as you use it more things get better. How cool would it be if you could go to a shooting range or shoot bottles to get better. It is free roam after all.
Only time will tell. People generally get better at things the more often they do them. That really isn't a new concept it's fact. Unless someone has had training then they struggle at everything. Over time things become better with practice. I just hope that this doesn't become a facet fo gameplay. It would feel too much like gta san andreas with cheezy exploitable mini games.
In defense to just finding a gun while in a building or something all Alan has to do is pull the trigger. So maybe after paralyzing or weakening an enemy with light you can simply hit it with a shotgun. This is all speculation an rumor mongering as gameplay wasn't made available to us public chaps yet.
Jandor
10-18-2006, 03:00 PM
He will use his laser pen light pointer that he uses for presentations much like you see the laser point targeting sights used on guns for aiming. The concentrated laser light from his laser pen will carve through the bad guys like a hot knife through butter.
Other light sources:
Road Flares
Flare guns
Chemical glow lights
lightning bugs in a jar
small light generator on bicycle
flashlight
Jandor
10-19-2006, 09:57 PM
Oh yea... forgot about those funky sneakers kids wear now, when they step on the ground a little pyzoelectric cell causes their sneakers to light up.
I can see Alan Wake wearing his sneakers that glow in the dark when he takes a step and doing a mad rendition of River Dance in double time when the bad guys come when it gets dark :)
Corner
11-18-2006, 11:21 AM
..let's just make Alan spit on the bad guys, who fear germs over anything..And when they come close, all he'd have to do is start coughing... This could be made through a cheatcode..like a funny version of god-mode... :D
Maddieman
11-18-2006, 11:44 AM
Not sure if this has been said before, but Alan should be able to wave his torch around like a lightsabre. :)
Morry
11-19-2006, 05:47 AM
Not sure if this has been said before, but Alan should be able to wave his torch around like a lightsabre. :)
And don't cross the streams!!!
Bernhrdt
11-27-2006, 08:29 PM
Hehe, that is strange. I was so sucked in the whole psychological thriller theme, that I did not even think about the game involving weapons.
Well now that I have, I have to go for something like an old hunting rifle and maybe a pistol of some sort - a revolver - the like a successful writer would keep in the top drawer when he is doing his creative work in a quiet summer cottage in the middle of nowhere.
Ranger_
11-27-2006, 09:54 PM
A revolver with a mini chainsaw bayonet attached. Oh sorry. Too much Gears of War:)
magnus
12-04-2006, 04:12 AM
A regular chainsaw wouldn't be bad though. Or a lawn mower, like in BrainDead:rolleyes:.
But seriously, some cool weapons would be the classical baseball bat, a shotgun(to make the male players feel a bit "butch"), molotov coktails, broken beer bottles, knives, broken shard of glass, wrapped in a piece of cloth(for those really sticky situations), and some bare fists:).
...and of course a crusifix made out of a bazooka and a samurai sword, for any time in the gameplay where the player has a religious epiphany.
TonyMontana117
12-20-2006, 08:54 PM
he should be only able to use melee weapons and maybe a pistol...you have to think "Alan Wake is a writer and probable spends more time writing novels than hunting or shooting big weapons" and if you have never shot a 12-guage or anything like that or a submachine gun or a 30-06(hunting rifle catagory) then it takes a while to get used to and quite frankly he looks wimpy and I believe that he should be able to fight when he has to but not see something move in the woods and pull a RPG out of his ass and blow away anything that moves
Stiler
12-21-2006, 01:16 AM
It would be sweet imo if the combat was as frantic/jump out as Condemend's combat was.
For anyone that's played it it would be perfect the realistic/pace of Alan wake imo. The way you could say, pull off a wood piece hanging on a door frame or something or a lead pipe and break it off the enviroment and then use it to hit someone with.
That's one thing I'm hoping as far as combat goes, that it uses more realistic/logical things (not forgetting the light as a weapon, of course).
Imagine someone chasing you into an abandoned building or store or such and you have no weapons on you, so you turn to your enviroment instead, picking up bottles/pieces of wood/etc that anyone might actually use as a weapon.
Razcal
12-27-2006, 01:53 AM
1. A gigantic hunter knife (https://www.hibbenknives.com/catalog/images/rambo_3_ltd.jpg) (Rambo style)
2. HK69 Grenade Launcher (http://www.ufo-aftershock.com/images/weapon_hk69-grenade-launcher.jpg) (Terminator style)
3. Smith & Wesson Revolver Model 29 (http://www.rps.net/QS/GUNS/model29.gif) (Dirty Harry style)
:love:
Debaser
12-28-2006, 01:30 PM
will you be able to kill civillians?
Uh, I'm not sure that is something that's relevant to this game at all. I don't see why it should be possible to kill civillians in this particular game.
Gothmog
12-28-2006, 10:34 PM
I hope not, a psychological thriller would be nice, as oppose to GTA: Brightfalls.
Haha, yes. My thoughts exactly.
TidalSpiral
08-04-2007, 02:50 AM
1) Flashlight (We know he has one, and I'm guessing it will be an early acquired item. However you might have to buy batteries... might serve as a last resort bludgeoning tool.)
2) Zippo Lighter (Will keep burning once lit, so it can be chunked into a pile of dynamite for trapping purposes. The resulting blast would probably generate lots of light too. :D)
3) Machette (There is plenty of reason to have one out in the woods, and even a writer could take off someone's ear with it, then cook it in a camping skillet and feed it to the enemy.)
4) Bow And Arrow (Might exist in parts of the woods where light hunting occurs. Takes two hands and might not stop the undead, but a big wooden bolt sticking out of your kidney is hard to ignore.)
5) 9mm Handgun (Standard survival horror genre weapon. Nothing is quite as sad as pumping a clip into a creature and watching it shake the bullets off like confetti. :( Sad in a funny way.)
6) Pump Shotgun (Just have to. This is the one that makes villains regret life.)
7) Random Objects (I hope more than anything that there are inventive ways to hurt things. Since light will be important, we should have several ways to generate it on the fly. Enough so that we spend time gathering supplies for it.)
8) Chainsaw (I forgot about this beauty until someone mentioned it. As long as they give Alan a maddening look on his face when he uses it, this could be the end all weapon. I can imagine monsters persistently chasing and chasing, breaking doors and windows, then finally Alan goes nuts. "I've had ENOUGH!!!" Then comes charging downstairs with a chainsaw revving and cutting through walls like a madman. Awesome.)
Fjällräven
08-13-2007, 11:59 PM
I would rather have almost no weapon at all. You could find a revolver in a box somewhere. A shotgun would be a little too doom-ish. We want this Oh-my-god-I'm-going-to-die-felling, don't we? And if we have a shotgun we can just shoot all the enemies that comes in our way. No horror feeling at all. And the same goes with a uzi. For christs sake, he's a writer not a weapons expert. I don't think that he knows how to handle a uzi.
A hunting-rifle would be acceptable, but it would destroy the helpless feeling that you have. And the knife-idea, a kitchen knife would be kind of cool. But not a swiss army knife, or a commando knife.
I like the zippo-idea. A piece of wool+a zippo-lighter=fried monsters.
And a lot of objects would be cool. like a monster coming close to Alan and he picks up a fire-extinguisher and beats the hell out of the monster with it. And throwing rocks would be nice, not so effective but nice.
And a gas-tank wich you have in the garage, pour som out in front of you go away a few feet, light a match. Now you now how to fry a monster.
And then some meele weapons, from the pub for example. A bseball bat from the league games in '72(pissed bartender anyone?), broken bottles, poolqueues, poolballs to throw and stuff like that. That is about everything that I've got right now. Cheers mates!
Apoc56
08-16-2007, 09:24 AM
I think you should only have your pistol. But that pistol has got to mean a lot to you. It's your only means of survival against the unknown. It shouldn't be something you find on the ground. It should be an integral part of the story: in finding it, in learning to use it, in fighting for your life with it, and also in losing it. The guns in this game should only add to the atmosphere.
I'm not saying no other guns, but the pistol should be your special gun. That doesn't bar you from picking up a shotgun to use in your current desperate situation, but you shouldn't be able to carry that shotgun everywhere with you. If you have to use your hands for something else then you have to drop it, but you'll always have your pistol.
Its an idea. I'm just the kind of person who likes everything to have a background story, and to have meaning to the character. This is to say that I'm also the kind of person who is bothered when you can carry 10 random weapons in your pockets that are nothing more to the character then items of destruction.
*edit* Although I guess they're probably going to make the flashlight the 'special' item that keeps you safe and that you care the most about. In that case weapons wouldn't have to be so limited, but should still be the basic pistol/shotgun/special (i.e. crossbow/rifle)
Corner
08-18-2007, 08:24 AM
But, then again, it's going to be a psychological action thriller. Supposedly we'll find more than a revolver lyin' around... ( I assume people were talking about what kinda guns they'd like to se in AW ):confused:
I like the idea that it would be kinda adventurish with a couple of guns that pretty much is available to anyone, like a pair of handguns, shotgun, a rifle of some sort combined with a lot of puzzle solving and finding a guy somewhere in a shed in the woods or under a rock...uh...
Anyway... It's windy outside...
I smell funny.
ancient
08-18-2007, 09:11 AM
It's funny how subjectively people stress different words based on their expectations :) Alan Wake is a psychological action thriller to me :) and I hope it'll stay that way. A simple revolver + a light source is more than enough for my needs as I tend to focus on the psychological-sureal-twinpeaksish part of the game.
Besides, having a revolver only looks more realistic to me if we strive for that :) Unless Alan Wake is from Texas where anyone can legally buy the armada of guns :D
Maddieman
08-19-2007, 07:04 AM
The one-gun thing is a cool idea, but I still think we'll need various weapons and items throughout the game, so that by the end of it, you feel more powerful or accomplished (and therefore able to take on bigger challenges / adversaries - like in Max Payne). Also, if nothing else, new weapons act as a suitable reward for completing objectives, and (like zelda) might function in a special way that unlocks new areas to explore (e.g. climbing equipment might allow you to access some house/hut on a hill that couldn't be accessed before).
The other route might be to give Alan a lot of different moves / abilities from the very start (like Mario64, Lara Croft, etc), and have the player steadily learn how to use them in different situations. Or you might combine both (wide range of abilities and inventory) and you get something like Metal Gear Solid.
Or maybe they'll come up with something totally new and unique. :)
Gablash
08-21-2007, 01:57 AM
Throw Gobbos at the enemies! They're fuzzy, obnoxious little a-holes who squeak and make no sense!
...sorry.
Some of the posts sound so much like Dead Rising (crowbar, using things from environment, etc). I think it would be cool if he started off with a basic gun, maybe a 9mm as suggested. But (if) there are bosses in the game, maybe that's how he'll get better weapons. Like, somehow, they have them. Whether wielding them or maybe they just drop them, I dunno. But I think it would be nice to make it as life-like as possible.
Though a Gobbo or two wouldn't hurt.
Fjällräven
08-22-2007, 09:48 PM
The one-gun thing is a cool idea, but I still think we'll need various weapons and items throughout the game, so that by the end of it, you feel more powerful or accomplished (and therefore able to take on bigger challenges / adversaries - like in Max Payne). Also, if nothing else, new weapons act as a suitable reward for completing objectives, and (like zelda) might function in a special way that unlocks new areas to explore (e.g. climbing equipment might allow you to access some house/hut on a hill that couldn't be accessed before).
I personaly don't agree with you there. It is at the end of the game it usually gets more difficult. And since it is difficult, you get this Oh-my-god-i-am-going-to-die-feeling that i want. And if you have a revolver/pistol, shotgun, Winchester rifle, MP5 and an AK-47 etc. etc. It doesn't get this feeling.
The other route might be to give Alan a lot of different moves / abilities from the very start (like Mario64, Lara Croft, etc), and have the player steadily learn how to use them in different situations. Or you might combine both (wide range of abilities and inventory) and you get something like Metal Gear Solid.
This however is interesting. I assume that you mean like Crackdown... If you don't mean it that way, it is just another idea from me. Anyway, I was thinking like this: Since the game gets more and more difficult, you get to know your enemy better.
Maybe you can learn some tricks with the zippo, but you can't learn on your own. Maybe you have to learn from the kids in town. And you maybe can learn how to aim better by becoming friend with an arms-dealer or someting. I assume remedy will come up with something brilliant.
Foofighter07
08-23-2007, 08:01 AM
I haven't read every post so if these ideas have been said I'm sorry in advance. :P
Melee:
I'd like to see the ability to pick up boxes, chairs, rocks, bricks, bottles, etc. and be used to throw at an enemy. Also Kitchen Knife, Baseball Bat, Hatchet, and Crowbar for other melee weapons. They should break over time and have to be replaced with something you can pick up from the environment in desperation.
Pistols:
I'd like to see a Colt 45 Peacemaker or Colt Navy Revolver as an antique weapon that is very powerful. Also a .38 Snub Nose as a start out pistol, a .45 Colt Anaconda, and .357 Colt Python for revolvers. Colt Model 1911, Sig P228, Beretta 92F, and make a Glock of some model carried by the police for automatics. But no dual weild. :)
I'll add in the rest of my weapon ideas later. ;)
Foofighter07
08-24-2007, 07:07 AM
Shotguns:
I'd like to see an old Winchester type shotgun (the kind that was used in the 30-50's) something some old man would have. A Remington 870 or a Mossburg 500 as an improved shotgun. Maybe a double barrel of some kind but not pistol grip sawn off, just the barrel sawn off.
Rifles:
I'd like to see some sort of hunting rifles since I read somewhere there is a deer hunting fesitval? Also an M14 in semi auto from a police station or a gun store. An MP5 from the police station, I'm sure some small town police departments have them.....
Light/fire:
I'd like to see the ability to buy different flashlights. Like to start off with a small cheap flashlight, then a Mag Lite, then one of those hand held spot lights. I'd like to see the ability to dip or soak a branch in gas and then ignite it with a lighter, or dump gasoline all over the place and ignite it with the lighter to create light and damge enemies. :D
Jakeri
09-04-2007, 09:23 AM
well i dont have anything against assault riffles because there couldbe some crazy old redneck who would have one or two assaultrifles. The explosives: dynamites are allways great at least if there is a mine in town. :)
Allso there has to be a motorsaw and hachet in a little town.
Jakeri
09-12-2007, 12:57 PM
For christs sake, he's a writer not a weapons expert. I don't think that he knows how to handle a uzi
well i dont think he is a retard either even I knew how to really handle it when I was 10 yrs old :P Thruth is that everyone can use weapon that isn't broken or then you have to have some serious problems. And if some one doesnt know how to change mag he has to be stupid enough to not press one single button. So thats it about that angle I think. But I'm not saying that uzi would fit in this game i just cant get why people lie to themselves like that.
and if people cant kill civilians that would be just patronizing that gets people angry if it would be like in call of juarez like you accidentally shoot some animal or civilian comes this retarded sign "you shot an innocent reload game" that is just terrible patronizing nobody wants that or does someone? offcource i understand that you cant kill someone cause he/she is part of the story but that should be then just that your bullets don't kill that person.
Paincake
10-04-2007, 07:35 PM
I prefer keeping it real... no AK47 rifles or whatever :lol:
Standard handguns, revolvers, shotguns etc would fit very well to the game.
Anwar
11-05-2007, 10:27 AM
i think alan wake would be much handicapped in the game. He might not have much weapons, but will be able to live the nights through. so some kind of revolvoer and a shotgun will do. but with limited ammo. alan should decide to use it or just run away.
Maddieman
11-05-2007, 11:49 AM
What I don't want to see is the accuracy of the guns be totally screwed because of Alan's limited firearms experience + recoil -- i.e. you fire your pistol, and the bullets spread out in a completely different direction to where you aimed. It kind of made the dual desert eagles in Max Payne 2 a bit frustrating for me - especially in bullet-time where it was obvious.
I don't mind some innacuracy to simulate recoil, etc; but in general, I prefer the rounds to go more-or-less where I point them. I liked how it was done in Resident Evil 4, because when you miss, it's usually because you're panicking (being surrounded, someone about to throw something at you, etc).
chi-town
11-27-2007, 04:21 AM
a pistol, light, shotgun, and stuff around you(like how in HL 2 you could use the Gravity Gun to pick up stuff and in RE4 you could block doors with a cabinet
jon_melon
12-05-2007, 06:27 PM
I sure hope this game does not turn out to be a shooter :S
The ultimate weapon would be many smart ways to use light, and maybe a revolver. That would be enough for me :)
sdrawkcab
02-07-2008, 12:20 AM
The Ultimate Weapon: Can of insect spray+Matches/Lighter
^ Yeah suckers...think about the possibilities with that.
Moving on, I have to agree with Fjällräven taste. However, AW isn't in a town filled with 2 people, there are all types of folks there, some even criminal. I'm sure police presence will be felt. That being said, I think it's nice if AW has his own little pistol/revolver, but more of a "this-is-the-protection-for-my-house-and-girlfriend". You know, one of those "All American" gun toters, but no weapons specialist.
Assuming you can break into people's houses and such...or maybe get into the Police's evidence room or artillery holds, you can get your hands on some sweet stuff. However, I also think that getting these high calibre weapons should be a task that most people will never be able to do. Maybe after beating the game? Maybe getting the weapons are easy, but ammo is another story?
One realistic thing I'd love(regardless of what ammo-packing weapon is being carried) is the fact that ammo's not just lying all over the place. You have a shot gun, you have 4 shots. And because Alan isn't a gun expert, reloading that shot gun is timely, so fleeing with your flashlight is the more sensible approach after you've emptied your clip.
AW does not have magic pants like Max Payne. He can't possible hold 15 guns in his pockets. He either has his flashlight in one hand, hand gun tucked in belt and shotgun in hand. I think, at most, he should be able to only carry 3 weapons, depending on their size and weight.
His lighter, flashlight, lanterns, hand gun and batteries is all I'll really like to see, but to please other people I just threw in some ideas there. Not to forget his light from his car or cell phone. *Damn, thinking about this game, I think it can be all-that-and-a-bag-of-chips.
Valhalla
02-07-2008, 03:33 AM
AW does not have magic pants like Max Payne. He can't possible hold 15 guns in his pockets. He either has his flashlight in one hand, hand gun tucked in belt and shotgun in hand. I think, at most, he should be able to only carry 3 weapons, depending on their size and weight.
I like magic pants
sdrawkcab
02-07-2008, 04:24 AM
Thinking about it...I think Max's coat was more magical.
yogibbear
02-27-2008, 10:38 AM
Going in a slightly different direction...
What if everything we experience in the game is just Alan tripping out while writing his latest thriller?
Maybe the ultimate weapon is a pen or writing in his journal... maybe he experiences situations in the game, or unlocks puzzles, takes photos that add experiences to his journal and ultimately affect the game world in AW.
Also I reckon there'd also be a flashlight, cigarette lighter, knife, magnifying glass, box of matches, flare gun, rope, mirror, pistol, bubblegum, rubber band, squigy, radio, car jack, fence post, pool cue, baseball bat, bathroom rail, camping gear, oil lamp, fishing rod, glowsticks etc...
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