brother_bunsen
01-09-2006, 12:47 AM
Right now, I have to say that I'm disappointed with a couple of things I've seen in the trailer, and I'm hoping that they will be improved long before release date hits.
1.) All of the characters in the trailer besides Alan were exactly the same shape/height (the hooded figures, I mean.) I like variety in character design. Hopefully they will vary these models by release time.
2.) All of the cars except Alan's in the trailer were the exact same truck with different paint jobs (with the exception of something that looked like an ambulance which was parked on one side of the street.) This is just an extension of the previous complaint, I guess. I'm hoping that there will be a large variety of models for all sorts of things. When everyone owns the same television set/house/car/dog, it gets kinda unrealistic.
3.) The water effect looks not at all impressive. This is the one worry I have that I doubt will be addressed before release. I have a message for game designers the world over. WATER IS NOT A FLAT SURFACE WITH A BUMP MAP! Water flows, shifts, swells, breaks, etc. In a game with such a focus on an ocean/lakeside town, there should be a focus on realistic water effects. Remedy has a chance here to pioneer into a new area of environment realism, and I hope that they work hard to improve the water effects in the game so that fluids actually interact with their environment (colliding, say, with the pylons of the pier that Alan is standing on in the trailers.)
I'm not saying that Alan Wake isn't a beautiful game, but I just wonder if you guys caught anything else that you'd like to see improved from what you've seen so far (particles, lighting, etc.)
1.) All of the characters in the trailer besides Alan were exactly the same shape/height (the hooded figures, I mean.) I like variety in character design. Hopefully they will vary these models by release time.
2.) All of the cars except Alan's in the trailer were the exact same truck with different paint jobs (with the exception of something that looked like an ambulance which was parked on one side of the street.) This is just an extension of the previous complaint, I guess. I'm hoping that there will be a large variety of models for all sorts of things. When everyone owns the same television set/house/car/dog, it gets kinda unrealistic.
3.) The water effect looks not at all impressive. This is the one worry I have that I doubt will be addressed before release. I have a message for game designers the world over. WATER IS NOT A FLAT SURFACE WITH A BUMP MAP! Water flows, shifts, swells, breaks, etc. In a game with such a focus on an ocean/lakeside town, there should be a focus on realistic water effects. Remedy has a chance here to pioneer into a new area of environment realism, and I hope that they work hard to improve the water effects in the game so that fluids actually interact with their environment (colliding, say, with the pylons of the pier that Alan is standing on in the trailers.)
I'm not saying that Alan Wake isn't a beautiful game, but I just wonder if you guys caught anything else that you'd like to see improved from what you've seen so far (particles, lighting, etc.)