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View Full Version : The writter and the signal.SPOILERS


TansMetalGuy
10-23-2010, 01:26 AM
Hi guys, Alan wake is my favorite game for 360 ever, but I dont have money to buy it or buy the DLC, I already finished the game a long time ago, and I was looking the forum and I cant believe how much I have missed of this epic game, and since this game has simply the best story ever in a game and I dont have money or space for the DLC I would really like if someone could give me a good resume of what happens on the writter and the signal, for me to be ready for Alan Wake 2.

P.S: Freaking brilliant game thanks Remedy for the best game ever on 360.

LonelyGreyWolf
10-23-2010, 10:40 AM
Hi guys, Alan wake is my favorite game for 360 ever, but I dont have money to buy it or buy the DLC

Wow, wait, wait, wait. Are you saying that you illegally downloaded the game? Or are you just saying that you rented the game? I hope it's the latter, 'cause I'm disgusted if it's the first.

To answer your question...

----------------------------------------------------

The Signal:

Continuing on where the main game finished Alan finds himself outside the diner in a nighttime Bright Falls which quickly changes to daytime. Entering the diner, a surreal déjà-vu dream of the events play out similar to when Alan first arrived with everything eerily familiar but out of place. Alan is unable to remember where he was prior to this moment but knows he must go to the back to the diner. Zane talks to Alan and warns him that he should go no further, and that Alan must focus. Zane plays a video of Alan struggling with reality and talking about events playing out at the moment. Alan realizes where he is: The Dark Place.

Leaving the bathroom, a powerful disturbance causes Alan to lose his balance and focus for a brief second. Nighttime has now fallen on Bright Falls, and the main area of the diner is littered with televisions playing a warning message from Alan himself which later happen precisely as described. Going out the back of the diner, Alan finds himself in the forest surrounding Bright Falls and believes that something went wrong with Departure's ending. Seeking safety from the Taken inside a lone house, Alan finds a manuscript page which he realizes is his work, but the words are jumbled to dream-like fragments. Many of the words from the manuscript appear in front of Alan, but he focuses on one word in particular: "phone." Shining his light on it, a phone appears and Zane tells Alan he can help him, but he has to stop slipping deeper and follow the signal. From there on Alan follows the signal through Bright Falls' streets which makes him encounter multiple disturbance shifts, television warnings, and many Taken. After escaping the Church's mutated Taken-infested basement, Alan sees a manuscript page floating from the sky. Multiple words again appear including one called "friend." Shining his light on it, Barry Wheeler, Alan's friend and manager, appears in a semi-transparent, intangible form to help guide him. Alan realizes the signal is pointing to a structure in the distance which Barry points out is a sawmill. In their conversation, Barry reveals that he is only a figment of Alan's subconscious.

Going deeper into the woods, everything begins to get, in Barry's words, weird as Alan's discarded thoughts coalesce to create strange places that Alan has to ultimately traverse through to get to his goal. Similarly, 'bad' words begin to appear, such as 'enemy', forcing Alan to be careful not to activate them. Upon reaching the Sawmill, Alan begins to remember Alice and wonders about her. Eventually Alan reaches Zane, in his own home. Zane appears and tells him it's not the darkness that's causing this but himself—he is trapped in his own mind. After Alan angrily refuses to believe he is creating the nightmare world around him, Zane is forcibly pushed away and televisions depicting a raving Alan start to attack. After the battle, Alan approaches the main television which is agonizing over "Why...why..why couldn't I make him stop?" A smile appears followed by a powerful scream causing Alan to collapse in agony. Alan echoes a previous scene with Dr. Emil Hartman at Cauldron Lake Lodge, but is soon shown to be back in the cabin in Cauldron Lake laying on the floor surrounded with manuscript pages. Alan, panicking, says that "there’s no way out...I need to get out of here!"

----------------------------------------------------

The Writer:

Alan wakes to a ghost-like image of Dr. Emil Hartman who slowly transforms into his best friend, Barry Wheeler. Barry helps Alan snap back to his current state of reality where he is now standing in the garden of Hartman’s lodge on one side of a gate opposite Barry. After Alan finds his way to Barry, his thoughts and memories begin to combine and form a twisted version of the Old Gods of Asgard rock stage merged with the lodge’s front exterior. Alan fights off a number of Taken and then proceeds through to the rear of the building to meet Thomas Zane. Zane then explains to Alan that he must reach the cabin at Cauldron Lake to either find himself or be lost to the Dark Presence permanently. A manuscript page is provided, giving Alan the ability to clear a path to his next objective, the lighthouse. Using words such as clear, rock and boat, Wake begins to make his way from the lodge’s mountain overlook to the lighthouse. After speaking with Zane, Alan believes he has a better understanding of what he now faces. The environment continues to evolve around Alan, becoming bizarre and progressively unstable as Taken begin to appear more frequently. Eventually Alan finds himself traversing a Ferris wheel composed of mixed imagery based on memories of his encounters from the not-so-distant past. This ultimately leads Wake to an elevator and another conversation with Zane where it is explained that everything is a dream, and though Zane is not sure what happened to the Dark Presence after Alan’s final encounter, he still hasn’t found a way to leave the Dark Place.

Upon exiting the elevator, Wake finds himself in Stucky’s gas station. He leaves the building and continues through the forest, making his way toward a high bridge. As Alan continues forward, Zane once again speaks to him. He explains that the part of Alan that is in control of the current Alan’s surroundings is in the cabin, suffering from a state of insane delusion. The current Alan represents the rational part, capable of thought and planning. It is Zane’s hope for the sane Alan to regain control before his insane side gives in to the darkness. It is further revealed that Mr. Scratch does not represent any part of the actual Alan; though Zane controlled Cynthia Weaver and had written a page about Alan's clicker in the first part of the game, Mr. Scratch was nothing more than a creation of Alan’s to include in his own story. Zane then uses the power of dreams to uproot a large tree in order to bridge a ravine for Alan to cross. As Wake continues, he notices that the actual Alan has switched off the lighthouse, creating an ideal environment for the Taken. Eventually Alan finds himself in a fragment of Hartman’s lodge witnessing a psychoanalytical conversation between Dr. Hartman and his delusional side. The insane part of Wake wholeheartedly agrees with Hartman’s diagnosis and concludes the session by listening to a recording of his wife, Alice, hatefully ranting about Alan’s incessant needs and arrogance. Wake's rational side dismisses the scene as an attempt to bring him down; Zane later confirms that everything is a twisted fantasy of Alan’s imagination, designed to prevent Wake from regaining control of his mind. Another manuscript page allows Alan to ignite the lighthouse’s light, whereupon large groups of Taken manifest in an attempt to prevent his reaching the lighthouse. Beams of light emitted from the beacon cross the landscape and eliminate Taken, allowing Alan to reach his goal. As Alan reaches the top of the lighthouse, he opens a hatch that brings him to the rim of Cauldron Lake.

After a brief memory of Alice, a bridge begins to form from Alan’s spot to the cabin. Barry appears at different points along the bridge to explain to Alan that abandoning his illusions will eliminate everything, including Barry. When Wake shows little sympathy for his imaginary friend’s dilemma, Barry decides to stop Alan. Alan finally arrives at the cabin which is now engulfed by the darkness; a possessed Hartman, the Anderson brothers and Barry attempt to stop Alan from reaching the inside of the cabin. Upon destroying all four memories, Wake enters the cabin and goes upstairs to find his delusional self lying on the floor speaking random nonsense. As the rational Alan places his hand on the other Alan’s shoulder, the two merge, making him whole again. Possessing a new sense of clarity, Wake knows that he might not survive, or find his way back to reality if he slips a second time. Understanding that it could be impossible to leave the Dark Place, Alan approaches his typewriter and begins to write. He mentions a sequel to “Departure.” As the type on the screen comes into clear view, the words, "“Return” by Alan Wake" become visible.

"My name is Alan Wake, and I'm a writer."

spanjoar
10-23-2010, 06:43 PM
Wooow! Nice sum up of the DLC episodes !


P.S: Freaking brilliant game thanks Remedy for the best game ever on 360.

Word! Thank you so much Remedy :)

TansMetalGuy
10-24-2010, 09:23 PM
Wow, wait, wait, wait. Are you saying that you illegally downloaded the game? Or are you just saying that you rented the game? I hope it's the latter, 'cause I'm disgusted if it's the first.

To answer your question...

----------------------------------------------------

The Signal:

Continuing on where the main game finished Alan finds himself outside the diner in a nighttime Bright Falls which quickly changes to daytime. Entering the diner, a surreal déjà-vu dream of the events play out similar to when Alan first arrived with everything eerily familiar but out of place. Alan is unable to remember where he was prior to this moment but knows he must go to the back to the diner. Zane talks to Alan and warns him that he should go no further, and that Alan must focus. Zane plays a video of Alan struggling with reality and talking about events playing out at the moment. Alan realizes where he is: The Dark Place.

Leaving the bathroom, a powerful disturbance causes Alan to lose his balance and focus for a brief second. Nighttime has now fallen on Bright Falls, and the main area of the diner is littered with televisions playing a warning message from Alan himself which later happen precisely as described. Going out the back of the diner, Alan finds himself in the forest surrounding Bright Falls and believes that something went wrong with Departure's ending. Seeking safety from the Taken inside a lone house, Alan finds a manuscript page which he realizes is his work, but the words are jumbled to dream-like fragments. Many of the words from the manuscript appear in front of Alan, but he focuses on one word in particular: "phone." Shining his light on it, a phone appears and Zane tells Alan he can help him, but he has to stop slipping deeper and follow the signal. From there on Alan follows the signal through Bright Falls' streets which makes him encounter multiple disturbance shifts, television warnings, and many Taken. After escaping the Church's mutated Taken-infested basement, Alan sees a manuscript page floating from the sky. Multiple words again appear including one called "friend." Shining his light on it, Barry Wheeler, Alan's friend and manager, appears in a semi-transparent, intangible form to help guide him. Alan realizes the signal is pointing to a structure in the distance which Barry points out is a sawmill. In their conversation, Barry reveals that he is only a figment of Alan's subconscious.

Going deeper into the woods, everything begins to get, in Barry's words, weird as Alan's discarded thoughts coalesce to create strange places that Alan has to ultimately traverse through to get to his goal. Similarly, 'bad' words begin to appear, such as 'enemy', forcing Alan to be careful not to activate them. Upon reaching the Sawmill, Alan begins to remember Alice and wonders about her. Eventually Alan reaches Zane, in his own home. Zane appears and tells him it's not the darkness that's causing this but himself—he is trapped in his own mind. After Alan angrily refuses to believe he is creating the nightmare world around him, Zane is forcibly pushed away and televisions depicting a raving Alan start to attack. After the battle, Alan approaches the main television which is agonizing over "Why...why..why couldn't I make him stop?" A smile appears followed by a powerful scream causing Alan to collapse in agony. Alan echoes a previous scene with Dr. Emil Hartman at Cauldron Lake Lodge, but is soon shown to be back in the cabin in Cauldron Lake laying on the floor surrounded with manuscript pages. Alan, panicking, says that "there’s no way out...I need to get out of here!"

----------------------------------------------------

The Writer:

Alan wakes to a ghost-like image of Dr. Emil Hartman who slowly transforms into his best friend, Barry Wheeler. Barry helps Alan snap back to his current state of reality where he is now standing in the garden of Hartman’s lodge on one side of a gate opposite Barry. After Alan finds his way to Barry, his thoughts and memories begin to combine and form a twisted version of the Old Gods of Asgard rock stage merged with the lodge’s front exterior. Alan fights off a number of Taken and then proceeds through to the rear of the building to meet Thomas Zane. Zane then explains to Alan that he must reach the cabin at Cauldron Lake to either find himself or be lost to the Dark Presence permanently. A manuscript page is provided, giving Alan the ability to clear a path to his next objective, the lighthouse. Using words such as clear, rock and boat, Wake begins to make his way from the lodge’s mountain overlook to the lighthouse. After speaking with Zane, Alan believes he has a better understanding of what he now faces. The environment continues to evolve around Alan, becoming bizarre and progressively unstable as Taken begin to appear more frequently. Eventually Alan finds himself traversing a Ferris wheel composed of mixed imagery based on memories of his encounters from the not-so-distant past. This ultimately leads Wake to an elevator and another conversation with Zane where it is explained that everything is a dream, and though Zane is not sure what happened to the Dark Presence after Alan’s final encounter, he still hasn’t found a way to leave the Dark Place.

Upon exiting the elevator, Wake finds himself in Stucky’s gas station. He leaves the building and continues through the forest, making his way toward a high bridge. As Alan continues forward, Zane once again speaks to him. He explains that the part of Alan that is in control of the current Alan’s surroundings is in the cabin, suffering from a state of insane delusion. The current Alan represents the rational part, capable of thought and planning. It is Zane’s hope for the sane Alan to regain control before his insane side gives in to the darkness. It is further revealed that Mr. Scratch does not represent any part of the actual Alan; though Zane controlled Cynthia Weaver and had written a page about Alan's clicker in the first part of the game, Mr. Scratch was nothing more than a creation of Alan’s to include in his own story. Zane then uses the power of dreams to uproot a large tree in order to bridge a ravine for Alan to cross. As Wake continues, he notices that the actual Alan has switched off the lighthouse, creating an ideal environment for the Taken. Eventually Alan finds himself in a fragment of Hartman’s lodge witnessing a psychoanalytical conversation between Dr. Hartman and his delusional side. The insane part of Wake wholeheartedly agrees with Hartman’s diagnosis and concludes the session by listening to a recording of his wife, Alice, hatefully ranting about Alan’s incessant needs and arrogance. Wake's rational side dismisses the scene as an attempt to bring him down; Zane later confirms that everything is a twisted fantasy of Alan’s imagination, designed to prevent Wake from regaining control of his mind. Another manuscript page allows Alan to ignite the lighthouse’s light, whereupon large groups of Taken manifest in an attempt to prevent his reaching the lighthouse. Beams of light emitted from the beacon cross the landscape and eliminate Taken, allowing Alan to reach his goal. As Alan reaches the top of the lighthouse, he opens a hatch that brings him to the rim of Cauldron Lake.

After a brief memory of Alice, a bridge begins to form from Alan’s spot to the cabin. Barry appears at different points along the bridge to explain to Alan that abandoning his illusions will eliminate everything, including Barry. When Wake shows little sympathy for his imaginary friend’s dilemma, Barry decides to stop Alan. Alan finally arrives at the cabin which is now engulfed by the darkness; a possessed Hartman, the Anderson brothers and Barry attempt to stop Alan from reaching the inside of the cabin. Upon destroying all four memories, Wake enters the cabin and goes upstairs to find his delusional self lying on the floor speaking random nonsense. As the rational Alan places his hand on the other Alan’s shoulder, the two merge, making him whole again. Possessing a new sense of clarity, Wake knows that he might not survive, or find his way back to reality if he slips a second time. Understanding that it could be impossible to leave the Dark Place, Alan approaches his typewriter and begins to write. He mentions a sequel to “Departure.” As the type on the screen comes into clear view, the words, "“Return” by Alan Wake" become visible.

"My name is Alan Wake, and I'm a writer."


Thanks a lot really thanks for your time, and dont worry I rented the game hehe.

LonelyGreyWolf
02-01-2011, 03:05 PM
No problemo.