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Morry
06-12-2011, 01:51 AM
A great bit of news for the team:

Remedy is known for Alan Wake and Max Payne, but the studio also recently helped produce Death Rally for iOS, a game that has been very successful for the studio. Remedy Managing Director Matias Myllyrinne told us during E3 that the game recouped its development costs in three days on the App Store and took a mere eight months to develop.

"A lot of the credit goes to Mountain Sheep for developing a great fun game. We produced it, took it forward and helped - but the heavy lifting is with the dev team as always," Myllyrinne said.

We asked if the success of Death Rally has shifted the studio's priorities. "I think in terms of priorities, Remedy will continue to do what we do best. We love our big movie-like story driven action games - but it is also about applying these strengths in new ways too. There are awesome things happening with digital stuff like XBLA, Steam, iPhones etc. Where you can build a killer value and fun at a low price point and still make money."
http://www.joystiq.com/2011/06/09/death-rally-recouped-remedys-dev-costs-in-three-days/

Congrats, guys!

sidetwo
06-16-2011, 06:14 PM
Thanks, Morry! We've been really happy with the response to Death Rally on iOS - couldn't have done it without the fine folks at Mountain Sheep and Cornfox though!! :)

Maddieman
06-16-2011, 06:22 PM
Oh I thought Remedy developed this one. :o

StrifeXIII
06-25-2011, 04:49 PM
So... What does this mean for the future? o:

Morry
06-26-2011, 01:32 AM
So... What does this mean for the future? o:
Well, you could possibly see more side-projects from Remedy that delve in to casual / handheld games as a way of generating funding for the bigger projects.

Doomfrost
07-01-2011, 09:01 AM
I saw the word Steam and I hope to see the possibility of Death Rally coming to it.