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PetriRMD
08-14-2006, 09:52 AM
This thread is for screenshot discussion. Please note that you can also now rate screenshots here: http://www.alanwake.com/screenshots.html (click on the screenie to open rating dialogue).

sidetwo
08-14-2006, 01:51 PM
4 hours later ;)

Seriously though I'm going to assume that you're looking to hear what people want out of screenshots.

I think it's safe to say (and I'm sure you all agree with me) that we want screenshots of actual in-game gameplay. That should be the focus, something that shows what the game will actually look like while playing. No cutscenes, no closeup of characters.. just gameplay.

[GNZ]Marc
08-14-2006, 01:59 PM
Well thats what we want. Gameplay Screens and maybe if it is possible to show it the public viewers in germany and the other world, a screenshot from those things in the darkness that Alan is fighting around, but not to much just a screen on that we see "something"..

Maddieman
08-14-2006, 02:12 PM
Anyone notice the change yet? :)


I think it's safe to say (and I'm sure you all agree with me) that we want screenshots of actual in-game gameplay.

Yep, no question.

PetriRMD
08-14-2006, 02:40 PM
Ok, so the screenshot rating system is now on-line as well. No new screenies yet though.

Basically in the future, we'd like to give everyone an opportunity to give feedback on as much of the released material as possible. Will be interesting to see whether you guys like the same things that we do :-)

Morry
08-14-2006, 03:13 PM
Why bother voting when so far they're all 5 star pictures hehe. I'm looking forward to more though.

guaps
08-14-2006, 03:27 PM
The water and sky in the Alan_Wake_045 screenshot are amazing, simply amazing. I don't recall ever seening anything as good as this before in any game.

[GNZ]Marc
08-14-2006, 07:34 PM
Well, on every Screenshot the Gamer sees this wonderfull relistic detailed country, sky, water, trees, fields, all the enviorment and the nice things around this are realy great to see ! If I see the Screenshots a feeling is comming up in me like its a real little town, you did a real good job for now. Keep on going ;)

ancient
08-14-2006, 08:12 PM
Screenie #45 indeed looks amazingly "reflective", a perfect stage for the late evening events :)

#12 is another favorite - an impressive characteristic portrait of Alan despite the background being slightly blocky. Facial details are a lot more convincing than of both Maxes.

Yet there's another luminous screenshot released on another site (e3insider.com ?), which shows the lighthouse from the lake's side, being lit by the sunshine. Looks marvelous :)

Kahr
08-15-2006, 06:27 AM
The water and sky in the Alan_Wake_045 screenshot are amazing, simply amazing. I don't recall ever seening anything as good as this before in any game.
I hear that. I wholeheartingly agree.

Maddieman
08-15-2006, 05:39 PM
I thought I should point out that there's a whole bunch of other screens from various sources (magazine scans, previews, etc). While you can't rate them as such, I'm sure Remedy would appreciate feedback on them as well.

http://www.alanwake.co.uk/screenshots/

-
(EDIT: Please try to avoid stealing their bandwidth by posting the image directly - either use an attachment or refer to the image's url. Thanks! :) )

ancient
08-15-2006, 06:52 PM
Thanks, Maddieman. I was talking about this one:

Maddieman
08-15-2006, 07:24 PM
Yes, I think those sunset shots are nothing short of incredible. :cool:

I agree with what you said about screen 12 - and I'm surprised it's got such a (comparatively) low rating. That said, I can't wait to see the model in action, especially with real time shadows being cast on it. I guess it's harder to appreciate the effect in static screenshots, but I think it'll make a massive difference to how 'solid' everything looks and feels.

remade
08-16-2006, 09:24 AM
They are all great,5 stars screenshots.
This is one of my favourite:

http://www.alanwake.co.uk/screenshots/viewshot.php?image=22

Ranger_
08-22-2006, 05:52 AM
Those are all beautiful screenshots. The one I like the most is screenshot 001. I would have to agree with some of the others tough. Gameplay screenshots would be great.

Superbus Von Underduck
08-27-2006, 07:19 PM
I like the one that Ancient is refering to. Most of the shots that I've seen for this game are just glorious, however. I'm looking forward to the next batch of information.

I'm new too. Nice to meet you all. :D

MikaRMD
09-28-2006, 11:48 AM
We have a batch of new screenshots on alanwake.com

Even a couple of exclusives...

Have fun :)

habbahabba911
09-28-2006, 12:04 PM
all the screens i gave 5 except the ones that aren't ingame

mixuk
09-28-2006, 12:05 PM
They're all ingame.

Kalle
09-28-2006, 12:21 PM
We have a batch of new screenshots on alanwake.com

Even a couple of exclusives...

Have fun :)



Nice thanks.


Now the IDF06 video in better quality :D

KekeR
09-28-2006, 12:26 PM
Looking great guys :).

Morry
09-28-2006, 05:12 PM
It truly is great to see that amazing work Remedy have done since their last release of media.

Ranger_
09-28-2006, 05:38 PM
Beautiful work guys. Hope to see the trailer soon.

Kahr
09-28-2006, 05:57 PM
Oh my God, this picture is just so unbelieavably beautiful.

http://www.alanwake.com/screenshots/Alan_Wake_2006_002_thumb.jpg (http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_002)

Taygee
09-28-2006, 07:53 PM
Edited - no begging, sorry...I'm better, now

Exoskeletor
09-28-2006, 10:15 PM
In the photo http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_003 the trees and the plants are being lighted dynamically? HDR i guess, but i think either something is wrong or it's just that the programming isn't finished yet. It's the only think in the photo that doesn't look 100% real.
The plants and the braches can cast shadows on themselfs? (like on crysis/ project offset?) Maybe this is missings and thats why it isn't 100% real.
in all the places of the game alan wake use soft shadows?
in this photo http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_020 i can see that not all the plants have shadows. this will remain in the retail version also?
Also in some photos (including the oe that shows a man with a car), when the trees are close, it looks a little bit different if they are a little far (i like them more when where are far away). are you using a blur effect or something?

Keep up the good work guys

Dmz
09-29-2006, 07:07 AM
those are nice pictures I pretty much gave em all 5s or 4s

Voyager
09-30-2006, 11:37 AM
nature looks great, although i think that trees could be better.
BTW you can get some nice screens of nature from some games that are from 2004

http://img132.imageshack.us/img132/3174/pf2005092017590054rr0.th.jpg (http://img132.imageshack.us/my.php?image=pf2005092017590054rr0.jpg)

PF

http://img143.imageshack.us/img143/5134/pf2005111922454607rp4.th.jpg (http://img143.imageshack.us/my.php?image=pf2005111922454607rp4.jpg)

what I'm saying that we need to see more clasic in game screens...

What i don't like too much are the cars- they apear to be low-poly.


P.S. If it is ilegal to post SS from other games I'm sorry. I didn't check the rules. If it I apologize.

Kalle
09-30-2006, 01:13 PM
What i don't like too much are the cars- they apear to be low-poly.




Yes, it could be better.


http://img223.imageshack.us/img223/918/alanwake2006017ju3.th.jpg (http://img223.imageshack.us/my.php?image=alanwake2006017ju3.jpg)

sylvaing1
10-02-2006, 04:40 PM
Do you have ingame screenshots from the 360? I'm assuming these screenshots are from the PC, right?

Jokke_r
10-04-2006, 07:11 PM
PC and x360 versions will look identical afaik.

Kschreck
10-05-2006, 05:42 AM
http://img220.imageshack.us/img220/3700/alanwakesf0.jpg


First off I would like to say that the atmospher in this game is litterally phenominal. Only Remedy can pull off such a cinematic and creepy game that is actually good. This game looks like it will even out do Resident Evil 4 by Capcom and thats saying alot. Below I would like to take the time and analyze what my person thoughts are on the screenshots on www.alanwake.com.


http://www.alanwake.com/screenshots/Alan_Wake_2006_001.jpg

This screenshot gives me that creepy vive. I want to just run around and go nuts in the forest. It looks so atmospheric like something creepy is just going to appear out of no where and freak you out. It looks like you can carry a handgun and a flashlight at the same time. That is pretty cool and realistic. Alan Wake's character model is a little low res. Especially his hand but still it looks decent. I do hope you can actually explore buildings. We are entering next gen gaming afterall. I have faith in Remedy so I am betting that we will be able to enter these creep buildings. Even if there is nothing good to find it will help the atmosphere of the game. By the looks of it you that is your car in the background and I assume that you could get in it and leave at anytime. Would be nice if you are being chased by some creepy creatures and have to escape using your car. Even lasting for a few seconds running toward your car, starting it and getting out of there will be quite suspenceful. I have not seen much video feed aside from the official trailers and the recent Intel demonstration but I am hoping for some good character animations. For a game thats all about the storyline the characters must be detailed and look believable. Valve did a great job a couple years ago with Half-Life 2 and that was even released for the Xbox. I am sure this game will feature character animations at least as good as Half-Life 2. Overall I am impressed with this screenshot. Looks like it's going to totally creep me out. Can't wait!


http://www.alanwake.com/screenshots/Alan_Wake_2006_002.jpg

This screenshot also looks decent. I like the creepy old coal mine. One thing I did notice is that the windows has textures on them. It looks like you won't be able to go inside of the upper rooms and explore around. I am just hoping that the textures are place holders until the insides are completely modelled. I want to explore inside the creepy coal mine buildings. I'm sure parts of the story could be included in the exploration of these buildings. If not then it will just add to the overall immersion of the world. I also notice the train has textures on the windows. At least it looks that way. I don't expect to be able to drive the train but I do hope that you can see inside of the train and other vehicles. It's one thing I disliked about the Max Payne titles. When you are going through the old warehouses and such you couldn't see through a lot of the doors and it look very fake. Specially after seeing the same low res texture used for almost every window. Hopefully all windows will be see through in this game.


http://www.alanwake.com/screenshots/Alan_Wake_2006_007.jpg

This is basically the same location as above from what I can tell. I can still see the same window textures on all the windows. This screenshot looks very creepy. It looks like it will be an important place and I would assume that you will be doing some exploration here.


http://www.alanwake.com/screenshots/Alan_Wake_2006_020.jpg

This screenshot looks great. With the sun setting and the player standing on the side of a road over looking a huge area field with moutains it shows just how big the world really is. I like how everything looks a little old and run down. It appears that the clouds in the sky are flat. Hopefully the developers can push for more realistic cloud formations and such. If they have not done already. Overall and impressive screenshot. I hope that in some scenes it will be windy, rainy and perhaps the trees and stuff will be blowing around to give a feeling of creepyness.


http://www.alanwake.com/screenshots/Alan_Wake_2006_024.jpg

I don't know what to make of this screenshot. We see a light source in the background. He is holding his flashlight so it's not that. He is running from something yet he doesn't look scared at all. No negative emotions on his face. We see an old barn or bridge and you can see holes and pieces of wood missing. Looks awesome. Grass on the other hand looks a little crappy. It only appears as if small portions on the ground will have grass while most of the ground will still use 2D grass textures. I guess this could be a limitation of the Xbox 360 hardware though it would be cool if the grass and foilage can be improved some in the final product. Another creepy scene. I am really digging the art style behind this game.


http://www.alanwake.com/screenshots/Alan_Wake_2006_017.jpg

This screenshot looks really good. Mostly everything here looks good. Some objects like the car that is opened looks a little low res but the foilage in the background and most aspects of the gas station looks good. I love the use of lighting effects. Speaking of lighting effects I really hope places like this are lit up at night. Would be amazing to drive by and see the gas station sign and lights all lit up. I am hoping that this is the case because the thought is amazing. The shadow effects are also amazing. In the trailer I saw a part where the sun was rising and the shadow went up accross the side of a building. It made the world feel very organic, creepy and real. Very amazing. It also appears that you will be able to go inside of the gas station. Looks like get the cabin keys. Unless you just get them from the employee outside. At anyrate I really hope you can explore these buildings. I do notice that the dirt textures here are very low res.


http://www.alanwake.com/screenshots/Alan_Wake_2006_004.jpg

This screenshot is definitely breathtaking. The amount of detail from the amazing water effects to the sun rising and setting effects. It's all there and it looks brilliant. I never seen such an atmospheric game. It looks like the world is real and it's definitely going to draw people into it. The fog effects look like they need to be tuned some. For some reason they don't look that real. Can't quite figure out why. Almost looks like it's layered on or something. Maybe I am being dumb but gosh I really hope we have to do something in the lake. Perhaps ride across it in a row boat to get to a certain area. Tie it into the story even. Maybe Alan finds out that something is in the lake and needs to find out what it is. Maybe he finds out it's a body. How about going fishing? HA HA ok ok I am dreaming to much now.


http://www.alanwake.com/screenshots/Alan_Wake_2006_003.jpg

Another astonishing screenshot showcasing the living world of Bright Falls. It looks so freakin real. I want to drive down that road and perhaps get out just to look around and explore.


Overall this game is astonishing. For years I have always dreamed of the days that gaming reaches realism. However it wasn't just the console hardware that has slowed down gaming reach this quality but the costs of creating these grand games. It's no easy task creating a game like Alan Wake. I have high hopes for this game but I am betting some stuff won't make it in due to costs and time. Many games today downright suck and feel like rush jobs or glorified tech demos. Half-Life 2 was decent but it took Valve nearly 6 years to create that game. Most first person shooters today feel generic. Call Of Duty 2 and 3 are boring now and feel to similar to the original Call of Duty. The whole experience feels fake. Quake 4 and even Prey are the same way. To linear and to broken. Halo was a great game considering it was a launch title. I was amazed when that came out. It delivered an epic story. Short but good.

I don't even know what is possible on the Xbox 360's hardware. Can the game actually look as good as those pictures? Several developers claim so yet not to many games on the Xbox 360 even come close to the graphics of Alan Wake. I wonder if Alan Wake uses Havok 4.0 (http://www.youtube.com/watch?v=wWjSJ0PHqf8&eurl=) physics technology? I wonder if this (http://www.bit-tech.net/news/2006/10/04/Game_file_sizes_could_soon_be_70_smaller/) could help Remedy in anyway. This allows game developers to create game textures of the same resolutions and keeping the file size 70% smaller then needed. This has been the talk of the internet as of lately and could help keep the file size down for Alan Wake. To help ensure it fits on a DVD-9 when it is released.

To go further, Microsoft has announced that they will be releasing a patch later this year that will enable the Xbox 360 to output 1080p for both movies and games. IGN has the details on that here (http://xbox360.ign.com/articles/733/733658p1.html). Is it possible to do a game like Alan Wake in 1080p? I didn't think so and I am still not sure but the development team behind the game Lair for the PS3 has their game running at 1080p and 60FPS. Whats more important is that the game also renders 32 square miles of terrain and can have over 3000 enemies on the screen at one time but whats even MORE impressive is the developers claim that the game is using less then half of the PS3's power. While I think Alan Wake looks better some people claim that Lair looks better to them. You can watch a demonstration of this video . In theory if the developers can do that stuff with Lair and use not even half of the PS3's CPU I am assuming that Remedy would not have any problems doing 1080p and 60FPS with Alan Wake with full detail. Now these are two totally different games and I know practically nothing about developing a game so I can't really make knowledgeable assumptions here. Just me specualating. At anyrate Lair does look good, big it does do full day and night cycles and it does have amazing water and physics, so I am excited to see what Remedy can do with Alan Wake once they learn how to fully harnest the power of the Xbox 360. The Lair developers claim that all 2-3 generation PS3 games should be able to pull off 1080p with ease. Will this also be the case with the Xbox 360? Who the heck knows.

Getting pass the graphics of Alan Wake I am just as interested in seeing how the gameplay is. Gameplay can make or break a game. Even if the game looks astonishing. The gameplay for Max Payne was pretty decent and bullet time was cool and fit the game very well. I just hope the character animations are good. Would be cool if Alan Wake had similar gameplay as Resident Evil 4. What got me about Resident Evil 4 was how well everything worked. The A.I. blew me away. They where freakin smart. You enter a bulding and put something in front of the doors the enemies would actually bust open the windows. If you where upstairs the enemies would either try and grab a ladder and litterally set it up and climb up and into the window or would simply throw ****tails up into the windows to try and smoke you out. The enmies could even climb over fences and such. Amazing stuff and this was just a GameCube game. I also like the quick actions where it would say "Press A" to jump out of a window or perhaps stab an enemy in the face and then would do a quick cutscene showing the action. The motorboat scene was very awesome where you had to battle this massive boss in the lake while driving around.

http://www.gameinformer.com/NR/rdonlyres/13CE9E5D-6414-4942-BC79-2412FC044B1A/5694/LakeMaster2.jpg

You have to see it in full view to really understand just how epic that scene was. So why bring up RE4? Well RE4 had a lot of positive aspects in gameplay. It was filled with exploration, scares and surprises. While Alan Wake looks to be along ways off it can't hurt to talk about the gameplay. I would honestly suggest the Remedy developers to play through the GameCube version of Resident Evil 4 if they have not done so yet. Amazing game. Anyways I just thought I would share some thoughts on what could possibly be the best Xbox 360 game ever. I have high hopes for this game. Perhaps to high but I can't help it. Cinematic games have always been a part of my overall dream of [url=http://www.nintendoon.com/]total virtual reality (http://www.gamevideos.com/video/id/6557[/url). While thats along ways off it looks like Alan Wake will deliver the perfect immersive atmosphere for such technology. I simply can not wait to see more of this immersive game in action. This game sort of reminds me of the Stephen King movie, The Tommyknockers. Anyways keep up the great work guys because in a couple years from now you may be known as the developer who one uped games like Half-Life 2 and Resident Evil 4. :cool:

dejay
10-06-2006, 11:35 AM
http://www.alanwake.com/screenshots/Alan_Wake_2006_002_thumb.jpg (http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_002)

^ When I first saw that screen at IGN it took me a while to convince myself that it was an ingame screen shot, and was one of the reasons I am here. This screen, like some other screens and video bits that I've seen, has a very dreamlike quality to it - perfect for a game that has a character struggling with the distinction between reality and dream.

http://www.alanwake.com/screenshots/Alan_Wake_2006_003_thumb.jpg (http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_002)http://www.alanwake.com/screenshots/Alan_Wake_2006_004_thumb.jpg (http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_002)
^ Those two shots as well as some others I've seen around the net have gotten me very excited about the scope, freedom and beauty of this project.

MikaRMD
10-06-2006, 03:17 PM
That is one impressive analysis, Kschreck! The time spent on that must have been a serious amount. Good job, sir!

donjuancarlos
10-11-2006, 03:11 AM
Excellent screens.

As a resident of the rockies, one thing I think would improve the look of the mountainy areas is to have trees get shorter (and scragglier?) as you get closer to the top of the mountains, especially the snowy ones. Seeing a tall fir by itself by the snow line looks a little out of place.

Jandor
10-11-2006, 07:41 PM
What is the Windows Vista recommended system to run to this new game?

I am sure it will look even better than it does now on a newer system than on my present system: 866 cpu, geforce 2 pro 64 meg video card, 256 meg ram.

Would game designers recommend the new ATI or Nvidia cards to display the game at its best resolution and FPS?

What is the Game engine operating off of... Open GL, DX9 or possibly the newer windows vista DX10?

Arcipello
10-12-2006, 02:03 AM
First let me say this....... WOW!!:hyper:

now that thats out of the way i may continue.

I myself work for a games company and one of my duties has been to create screenshots for magazines/internet etc to show off the game to its current best, and let me tell you its hard! you either have to show off the game engine to its full i.e your night a day cycle shots, or you have to try to somehow show gameplay which is very hard with a static image, and more often then not the shots end up feeling overly posed.
The game im working on is based on the Doom3 engine but with fairly nice outdoor terrain (not as nice as yours though) unfortunately that mean we have ultra razor sharp shadows for everything, including the terrain itself. imagine a low angle sun casting shadows from a mountain, only the shadow slices across the landscape and never softens:( so yes i envy your engine.

Theres a few things in your shots that caught my eye so ill quickly point them out now.

http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_004

the above trio shot is very nice, especially the middle one! however the shot on the bottom shows white mist in a very dark setting as though its emmiting its own lightsource...it just looks wrong. oh and actually on the middle shot the mountains to the right have very low poly silhouettes, its important to get the mountain tops right and helps give them believable scale.

http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_007

Again more self illumination mist, it should only catch light and not seemingly create it. Also it would be nice to get a few lights in that scene.

http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_001

Apart from Alan's left elbow deformation error, the volumetric light beam from the flashlight needs to be broken up with some form of grainy texture, to give the illusion that little mist particles are catching the light. as of right now it looks more like someones added a near solid gradiant in photoshop, Ive seen a lot of creepy films with flashlights in them and none of them looked like this. There is actually no intensity to the main light:(

http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_002

Probably my favourite shot so far due to the nice lighiting and hint of blue in the shadows (a lot of people dont do this in games). one small thing i would be tempted to add is a more shiny metal surface to the tops of the tracks where the trains have worn and polished the top layers away, you could even add a nice cubemap to reflect the sky on them too!
The vegitation i.e grass is on the bare side of things, you guys have a much nicer engine than ours, but our grass and vegitation still out dos what im seeing here. Also might want to consider adding a bit more detail to some of the imposter trees in the background (the rounded trees)

http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_020

The above shot is very nice indeed:D the only major thing that is letting it down somewhat is the clouds. I know your using some kind of real time cloud generating system (volumetric?), infact it looks very similar to what ive seen used in Just Cause on the 360. I totally understand why they are used but i feel the dont work very well with the realistic style you have set...infact they are boarding on cartoony:( With our game im actually having to create matte paintings for the skydomes of each level, and being able to create the atmosphere lighting that matches the sky image so well is one of the few things i enjoy about working with our engine.

http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_003

Apart from the odd order in which the screenshots are presented i havent really got much to complain about with this one. If i was to nit pick i would say the road seemed a bit too clean, would be nice to see some cracks and tar patches in random areas. Also im starting to notice that the trees all seem to have been trimmed on the side facing the camera, it might be and idea to create a less unified look to the trees, be random with nature!
And on a side note the right edge next to the road is VERY dark. I know you have HDR but even in a natural setting that bottom cliff edge wouldnt be so dark. Infact does your engine have any for of radiosity lighting, obviously realtime is out of the question at the moment but since you have a set day-night cycle and know exactly where the sun will travel across the sky, is it not possible to prebake the radiosity and reveal that baked lighting as the sun moves? infact did that make sense at all:eek:

The lighting system of an engine will make or break the games overall visuals, and as long as you dont go too crazy with your volumetric lighting you will be onto a sure fire winner in terms or realisitc visual quality:)

wish i could say the same for our game

would be nice to chat with other game developers, if you want to chat catch me on msn.....note me for email:D

--------------
my portfolio : www.Artofconway.com

anttitRMD
10-12-2006, 02:32 PM
Thanks Arcipello. Very insightful comments and we are aware of quite a bit of the things you mentioned here already but it's good to hear how other people see things... And even better if the views match your own vision as well ;)

I know what you mean about the baked radiosity (such solutions are usually called PRT, or precalculated radiance transfer I believe - but don't quote me on this because I'm no coder :) ) but there would still be some problems like figuring out shadows for trees swaying in the wind or other dynamic objects as well and we'd need huge bitmaps to store all that data etc. It wouldn't be a 'perfect' solution by any means... But then again, what is? :)

Btw, I really dig your personal work, which I've spotted previously on some art forums. "Forget me not" is truly an inspiring piece of art for me :)

Morry
10-12-2006, 04:14 PM
What is the Windows Vista recommended system to run to this new game?

I am sure it will look even better than it does now on a newer system than on my present system: 866 cpu, geforce 2 pro 64 meg video card, 256 meg ram.

Would game designers recommend the new ATI or Nvidia cards to display the game at its best resolution and FPS?

What is the Game engine operating off of... Open GL, DX9 or possibly the newer windows vista DX10?
Alan Wake requires Vista to run, mainly due to the use of Directx10 technology. For the best performance and intended visuals, the newer DX10 video cards will be ideal.
The Intel Quad Core presentation was running off a Quad Core, 7900GTX setup, which would have been in DX9 mode. The game itself will be completely DX10 compatible.

Arcipello
10-12-2006, 04:56 PM
Yeah nothing is perfect.....yet!

Probably the best use of radiosty lighinting is still found in HL2, it just adds so much and some scenes are damn near photo realistic (obviously the photo sourced textures help :lol: )

Also your probably already using them extensively but cubemaps can really really help to unify all objects within an area...and sorry to mention it again but i think HL2 made fantastic use of them, although i think they should have blended between cubemaps when going from room to room rather than popping them in.

Btw the artists at Splash Damage REALLY like the Max Payne series, especially MP2, weve been replaying it all week and admiring the artwork:D

satan
10-13-2006, 07:26 PM
This screenshot also looks decent. I like the creepy old coal mine. One thing I did notice is that the windows has textures on them. It looks like you won't be able to go inside of the upper rooms and explore around. I am just hoping that the textures are place holders until the insides are completely modelled. I want to explore inside the creepy coal mine buildings. I'm sure parts of the story could be included in the exploration of these buildings. If not then it will just add to the overall immersion of the world. I also notice the train has textures on the windows. At least it looks that way. I don't expect to be able to drive the train but I do hope that you can see inside of the train and other vehicles. It's one thing I disliked about the Max Payne titles. When you are going through the old warehouses and such you couldn't see through a lot of the doors and it look very fake. Specially after seeing the same low res texture used for almost every window. Hopefully all windows will be see through in this game.

You know what ..... reading through those lines, I just thought of a really good idea. But I have to test it on the Doom3 engine first. Coz it 'might' work which is a rare case. In any case I have to test this within a week or else I might just forget about it. :lol:

@ Arcipello:

Those arts of yours are brilliant. Bless me, though I'm not a concept artist. :hyper:

Moreover I have to agree with whatever you said there. But I believe in RMD. This "something" tells me from inside they are gonna fix all of those flaws and make it better day by day. :D

writersblock
10-16-2006, 07:58 PM
The one with the gas station. The car with the hood open. The engine looks absolutely terrible. It looks like a cardboard cut out. Terrible.:rolleyes:

sylvaing1
10-17-2006, 11:35 AM
Yeah, they should have added displacement mapping to the engine texture...

Mariamus
10-24-2006, 11:00 PM
I for one would like to complain about the screenshots...:mad:
They're too good. This is the 3. keyboard i'm on after shortcircuiting them with my own drool! I swear to GoCNf2*<d?ܫE܍Bb^ ]7U9h b...
...
...
make that 4 keyboards....
Won't someone please think of the keyboards!:cry: :love: :giggle:

Fusion
11-03-2006, 10:22 PM
I think the pictures look absolutely stunning. The only thing I would like to say is in the pic where there is 3 pics (day, sunset(or rise), and stormy), it also has the road that curves around that little cliff, well on the stormy pic, you shouldn't be able to see the shadows from the trees like you do (off the left side of the road). Other than that and what has already been said, they are all breathtaking.

thebestbit
11-30-2006, 12:56 PM
Are any of the shots from the 360 version?

Coak
12-01-2006, 06:48 PM
The 360 version isn't going to differ from the PC version, by what we've heard.

thebestbit
12-03-2006, 06:09 PM
Try telling that to people who just wanna bash the console for no reason, would be nice to have some confirmed 360 screen shots to shut them up.

Morry
12-04-2006, 09:19 AM
Can you accept the fact that both the PC and 360 will use identical art assets, meaning the only difference might be some slight shader manipulation?

wakefan
01-16-2007, 05:58 AM
Will remedy release another new picture from alan wake as of January 15, 2007? Just at least 1 new picture

ancient
01-29-2007, 01:09 PM
A quick tip for Remedy:

The "Discuss Alan Wake screenshots here!" link on the main screenshots page (www.alanwake.com/screenshots.html) should actually lead to this topic directly:

www.alanwake.com/forum/showthread.php?t=718

vs Alan Wake forums in general as is done now (www.alanwake.com/forum).

Yeah, it increases the risk of having a dead link on the main page but imagine a casual person who reviews the screenshots, follows the link and bumps into jungly forums with tons of topic branches. It's confusing. It takes effort to find this screenshot discussions page and most certainly some valuable comments (from the casual audience, not the hard-core fans) are lost.

Besides, user interface guidelines dictate that the face name of the link should match the "topic" of the page it leads to. In this case we have "Discuss Alan Wake screenshots" statement, not "Discuss Alan Wake"

Enhancing end-user awareness using crisp and clear language ;)

SkyWalker
01-29-2007, 01:18 PM
Too difficult to rate the screenshot. Almost all the screenshot look great. Btw. When are the gameplay videos and pictures coming?

sidetwo
01-29-2007, 01:19 PM
When are the gameplay videos and pictures coming?

"When it's done" pretty much.

ancient: Yes I'm sure it was supposed to link straight through to this thread like it's done with the video ratings, I'll get in touch with Remedy now about that.

Coak
01-29-2007, 02:22 PM
Don't you have to register to be able to actually discuss the screenshots?

sidetwo
01-29-2007, 02:28 PM
Don't you have to register to be able to actually discuss the screenshots?
Yeah you do, why's that?

Coak
01-29-2007, 04:24 PM
I just thought of the fact thatif someone sees the screenshots and isn't registered on the forums, they are going to have to register, it's nothing actually, nevermind :giggle:

joukoRMD
02-01-2007, 11:37 AM
A quick tip for Remedy:

The "Discuss Alan Wake screenshots here!" link on the main screenshots page (www.alanwake.com/screenshots.html) should actually lead to this topic directly:

www.alanwake.com/forum/showthread.php?t=718

vs Alan Wake forums in general as is done now (www.alanwake.com/forum).



Thanks for the tip. The link has now been repointed to this discussion thread. It was originally added with a bit of haste, and thus wasn't very carefully thought.

- J

Null
02-13-2007, 08:38 AM
Is this Vista Screenshots or we will see the same Experience on XBOX 360?

MRD
02-13-2007, 03:32 PM
From what i know, the Vista and X360 versions will look identical, but the PC version may have better performance (game will run at a higher FPS and be smoother) The X360 version has been mentioned that it will run at least 30 frames per second. While this is still a decent framerate, on the PC it will probably be able to run at maybe even 50 or more FPS if you have a really powerful computer.

ulysses79
02-14-2007, 08:19 PM
hi,
this screenshot from ps2? car is too bad :(

http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_017

MRD
02-15-2007, 01:01 AM
I agree the engine looks like something from PS2. *shudders*

NipWup
02-16-2007, 07:01 AM
Me agree second, like someone said before they look low polly and it looks like the car came strait from the dearlers, in fact all the cars ive seen so far look like they are all brand new. i'd like to see some 'used' aspects of the car
(dust marks, rust, dents and scratches) well it is the country after all.

Id also like to see on the cars, depth and refraction on the headlight/breaklight glass, reflecting mirrors and does anyone know if there is area affect dammage eg: flat tyer or a door comes of when you crash.

btw does the guys (the man leaning on the car) arms look like rubber, and they havent seen the light of day for years.

MRD
02-16-2007, 04:29 PM
Yeah man those arms look rubber

adnanbalic
03-04-2007, 02:27 AM
Looks cool but I wanna see Max Payne 3

bouncy bullet
03-04-2007, 04:33 AM
that guy's arm does look like it needs more detail but his face looks great.
his hands should look dirty if hes a mechanic.

and the engine is too 2d.
but how many times do you think we're actually going to look under the hood?

its not a racing game.

MRD
03-04-2007, 05:33 AM
that guy's arm does look like it needs more detail but his face looks great.
his hands should look dirty if hes a mechanic.

and the engine is too 2d.
but how many times do you think we're actually going to look under the hood?

its not a racing game.

I agree to a certain extent. However, if they want to show us certain stuff in a game, be it engine under hood, it should look good.

Maddieman
03-07-2007, 11:10 PM
Is it just my browser, or is the average score for this screen (http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_007) over 3700? :eek:

Morry
03-08-2007, 01:19 AM
Is it just my browser, or is the average score for this screen (http://www.alanwake.com/screenshots/screenshot.php?shot=Alan_Wake_2006_007) over 3700? :eek:
Haha, its probably missing a bit of the average equation.

ancient
03-08-2007, 06:39 AM
:p It feels like a mismatch in regional settings on the server side (decimal/thousand separators), which confuses the script that calculates the average.

The actual score I believe is 3.745

I once had the same problem with the currency rates when the decimal separator was off by 6 places just because the host environment (Windows) and the program internally used different regional settings. Anyone wants to exchange 1 euro for $1 000 000? :lol:

Maddieman
03-08-2007, 01:23 PM
4.1 now - it's either been fixed, or that was a freak bug. :P

YacozA
03-13-2007, 01:28 AM
awww thanks..... these screens made me ruin my pants

ManInWhite
03-13-2007, 08:59 PM
The 360 version isn't going to differ from the PC version, by what we've heard.

Maybe this means the final-game will look inferior than those screenshots on both 360 and PC.:( :(

MRD
03-14-2007, 02:29 AM
Maybe this means the final-game will look inferior than those screenshots on both 360 and PC.:( :(


What does this mean????

ManInWhite
03-14-2007, 03:23 AM
What does this mean????

I'm saying that this game will not look as good as I expected because of XBOX!
I Hate consoles.:mad:

MRD
03-14-2007, 03:28 AM
I'm saying that this game will not look as good as I expected because of XBOX!
I Hate consoles.:mad:

You are ignorant. How will the game not look good because of xbox, it is being designed FOR XBOX. Look at Gears of War for Xbox 360, i dont see too many games with graphics like that.

joukoRMD
03-15-2007, 08:21 PM
:p It feels like a mismatch in regional settings on the server side (decimal/thousand separators), which confuses the script that calculates the average.

The actual score I believe is 3.745

I once had the same problem with the currency rates when the decimal separator was off by 6 places just because the host environment (Windows) and the program internally used different regional settings. Anyone wants to exchange 1 euro for $1 000 000? :lol:

Hey, sorry I only noticed these posts now... The problem was not because of decimal error, it was because of a typo in input sanitization. Someone had hacked some out-of-range (by that I mean really out of range) values for that and one other screenshot.

The typo is now (or actually quite some time ago) fixed and all out-of-range ratings removed.

- J

PremedGunr
03-18-2007, 07:38 PM
I admitidley don't know much about how graphics are rendered, but I know what I like when i see it. I think that practically everything in the game is amazing looking, except for the ground textures, and a few other things that would make it perfect as far as graphics go. The engine in the car pic is very very tacky looking compared to the beautiful backdrop. The interior of the car looks like a solid static model, which is disappointing. I remember seeing something about this game taking full advantage of a quad core processor, well please don't skimp on the graphics, and physics then. I as assume many others would be willing to pay top dollar for a game and system for a game that would set a new standard in that arena. I am aware that not everyone can afford a top of the line system, but it seems possible to disable the top effects for other systems. Again I am sure budget is in there somewhere also. I am not a CS guy so, again programming not my arena, but it has been a dream of mine since I was kids playing Test Drive to have an incredibly expansive enviroment, with amazing physics and graphics to back it up.

Thanks for your great work, the game looks amazing.:cool:

Auriga
04-10-2007, 10:51 PM
It would be cool to see stereoscopic screenshots of the game. I mean those images, where you have two pictures of the same image but taken from slightly different positions so that when you look at them crosseyed you see a third picture in 3D.


Something like these:

http://homepage.ntlworld.com/mjpowell/Stereoscopic/Stereoscopic.htm
http://images.apple.com/fi/education/hed/fossil/images/fossil1.jpg
http://vanha.math.utu.fi/abi/matohj/galak.gif
http://static.flickr.com/91/256526176_b29fd53fa8_o.jpg

Jokke_r
04-16-2007, 06:19 PM
Stereoscopic screenshots would be pretty cool, they're easy to make manually even if you don't have a set system in place already. Just take a screenshot with the center crosshair pointing at a certain point, then move the screen slightly to the left or right ( by sidestepping or similiar ) while still pointing at the same point and snap another screenshot. But while stereoscopic screenshots are cool a lot of people can't seem to be able to view them correctly, takes some practice to force your eyes to focus, while it shouldn't have long term side effects some people get headaches after awhile.

MRD
04-18-2007, 11:47 PM
Yeah they make me dizzy and i get headache

sdrawkcab
05-18-2007, 05:26 AM
MY WORD! These shots are amazing. I'm a graphic designer, and plan on going into game design soon, and I must say...the shots are absolutely beautiful.

They aren't perfect. I do not know much about game design as of right now and the rendering proccess and how engines work, but I can identify a few problems. *I'm sure these problems may be corrected by now, as I'm late to this thread* One issue I realized with the fog was that it looked too much like steam in some places. Fog does not behave like steam...it spreads...way more than it rises. It's also pretty soft and looks much more identifiable when light is present...*maybe low/dim, concentrated light sources may add to the realness of the fog* - Then again...I am watching pictures...which are quite static, so in-game the fog may actually look like real fog.

The tops of trees and hills seem to be very "paper cut". They are sharp...and appear 2D with some shading to give it a seemingly 3D effect. The ground needs some details, as well as Alan's shoes in some scenes. LOL
http://www.alanwake.co.uk/screenshots/viewshot/X06_all_AlanWake_ss_04.jpg <<< What's up with those feet?

The vehiclular phsyics look some-what low-pol'. Especially the car engine and upholstery of the vehicle in the gas station. Also, does Alan Wake's hair move? I haven't seen it move once in the vids...but I can't be sure, 'cause I wasn't really looking out for that. LOL...*He probably just loves large amounts of gel*

One thing everyone must take into consideration is the amount of money and time that is going into this game. It's a very big deal...and it may cost more to address certain issues(like shoe detail, while there are bigger things to deal with...like game play). Also, the more money Remedy puts in...the more money we consumers may have to put out. LOL

I must say though...I am very appreciative of the team at Remedy for their hard work. From the office assistant to lead designers and sketch artists. It's hard work and you guys are doing a great job. Not to mention you actually seem to be listening to your customers and fans. LOL

Some of the newer screenshots seem to address problems in the earlier shots...and this is good...if my opinion is right? I hope the game has full interactivity with the environment, both outdoors and indoors. *Going inside buildings and exploring them...finding notes/clues would be a great thing in all aspects*

The storyline seems on point, as well as the graphics. I cannot comment on the game play, because I haven't played the game. But the problems in the graphics are minor, and I can appreciate your teams attention to detail. Most of the graphic work seems to be well done...so I can't really complain. And because these graphics are in-game...it has much greater impact...'cause even some so-called "Nex Gen" game cinematics don't look this good. LOL

I must thank Remedy for their hard work, from one artist to another...you have my respect and love...from Max Payne to Alan Wake...I love you guys.

igl
06-25-2007, 04:00 PM
There are quite some geniuses at remedy, code and art-wise!

Gemi-Q
07-17-2007, 07:14 PM
http://www.alanwake.com/screenshots/...e_2006_004.jpg
The last screen shot at night looks a bit low resolution. Maybe its the fog. Fog doesn't appear white unless light reflects off of it. If it was more dewey and foggy looking without the color of the fog maybe that will give this picture a more realistic feel. Just a suggestion.

DanielSmith
10-27-2007, 07:12 AM
It seemed that this guy only have half foot above the ground.

Maddieman
10-28-2007, 06:43 PM
http://www.alanwake.co.uk/screenshot...Wake_ss_04.jpg (http://www.alanwake.co.uk/screenshots/viewshot/X06_all_AlanWake_ss_04.jpg) <<< What's up with those feet?

Well, this is just speculation, but what probably happened was that they motion-captured that sequence on a flat surface (it would be impractical to have a mo-cap studio that perfectly matches all the different surfaces in the game). The 'cinematic' animations for the cutscenes in Max Payne 2 had no clipping/collision detection; so if they're doing the cutscenes in the same way, then you'd expect Alan to either clip through the road or float above it, because it's tilted slightly.

I guess they could fix the animation by hand, implement some simple IK/physics system to automatically correct it; or just leave it, and hope that the scene is so fast no-one notices. This kind of stuff only stands out in screenshots, after all. However, I'm guessing this kind of stuff is logged, and then corrected later on -- probably more important to get the bulk of the game finished first, then polish off the little details at the end.

Ceano
11-27-2007, 08:36 AM
The official screen shots looks amazing, except for the one with the car engine shown...it looks to flat and painted on.

Wraithdagger
11-28-2007, 01:48 AM
The official screen shots looks amazing, except for the one with the car engine shown...it looks to flat and painted on.

Well, mind these screenshots are reeeeeaaaaally old. Come on Remedy, just one new screenshot. You can make it my Christmas AAAAAND b-day present! :D

nuhr
11-30-2007, 12:05 AM
I too hope Remedy will improve the look of the cars. Everything else (environment, lightning effects, character models) looks great. Of course PC and 360 have their limits and it's hard to create such big environments on such a high graphical level, so I understand that sacrifices have to be made. However the cars really pale in comparison to the rest.

dirtylarryuk
12-11-2007, 08:40 PM
PC has it limits?

Most of them got removed by Crysis.

By the time alan wake arrives the 8800 will be probably almost 1.5 years old. And its replacement will already be here.

I'm hoping AW can even blow Crysis away! (and that's no easy feat!). AS crysis just moved games graphics several years ahead of the consoles. The current PS3 and X360 have no chance of being able to produce anything like Crysis on a high end PC.

I'm not 100% sure even what replaces them could.

http://www.youtube.com/watch?v=WFh3tJI6zz4
Crysis running on one of the current fastest PC's on the planet QX6850 (4ghz) 2 Gig DDR, 2x 8800 Ultra XT Sli, Raptor enteprise Raid 0. 22k 3d mark 06. Video generated at 1600 res and captured in REAL TIME at 1600 res HD. 16Q AA and Super Sample Transparency enabled!

urhiel
01-04-2008, 04:17 AM
one thing i wish from the entire game is Remedy try the game dont have long loading times.

i hate it when the game is going on good!!

raizok
01-05-2008, 12:25 AM
Well, this is just speculation, but what probably happened was that they motion-captured that sequence on a flat surface (it would be impractical to have a mo-cap studio that perfectly matches all the different surfaces in the game). The 'cinematic' animations for the cutscenes in Max Payne 2 had no clipping/collision detection; so if they're doing the cutscenes in the same way, then you'd expect Alan to either clip through the road or float above it, because it's tilted slightly.

I guess they could fix the animation by hand, implement some simple IK/physics system to automatically correct it; or just leave it, and hope that the scene is so fast no-one notices. This kind of stuff only stands out in screenshots, after all. However, I'm guessing this kind of stuff is logged, and then corrected later on -- probably more important to get the bulk of the game finished first, then polish off the little details at the end.

Or they could go with NaturalMotion and license the Euphoria engine. People who have seen GTAIV in motion have described the realism of the character's feet over different surfaces (slopes, slight graduations in terrains, etc).

If Remedy wants to be on the cutting edge of tech, they'd definitely be using this.

Maddieman
01-06-2008, 01:22 PM
Yes, in an interview (http://www.escapistmagazine.com/articles/view/issues/issue_109/1332-The-Small-And-Agile-Approach.3), Lasse said they were definitely interested in that technology, but didn't indicate whether they'd be using it for Alan Wake any time soon (maybe a for... dare I say it... the sequel).

He also called NaturalMotion's Euphoria system "very interesting," adding, "We are not using it at the moment, but that's something I can clearly see is the way of the future," partly because it's a good engine, and partly because something like Euphoria can replace a lot of animators.

---

By the time alan wake arrives the 8800 will be probably almost 1.5 years old. And its replacement will already be here.

Probably, but most developers don't generally design their games for the absolute latest, cutting edge PC technology - otherwise only a handful of people would be able to play it. If you categorise pc gamers into those with low, mid-range, and high-end systems; you'd probably want to match the recommened specs with the mid-range level, to reach the biggest audience, while remaining technologically competitive.

The rule of thumb I heard was that the latest technology today, will be mainstream in about 1.5-2 years; and that's what you'd want to aim for with the minimum/recommended specs (assuming your game comes out within that 1.5-2 year window). Then again, if graphics technology is the main selling point of the game, I guess you might lean towards the high-end systems (Crysis).

AwAke4Alan
02-04-2008, 09:58 AM
Hi

I have a request for a Alan Wake screenshot in HQ if possible. Guess I have to ask Remedy. Hope this question is ok.

It's this screenshot here:

http://img88.imageshack.us/img88/5514/alanw03zp0.th.jpg (http://img88.imageshack.us/my.php?image=alanw03zp0.jpg)

I absolutely love it, & was hoping I could get a HQ version of it? I would like it in 2560 pixels wide, for my desktop. It would look so dam nice on my monitor.


Thanks. :)

Valhalla
02-08-2008, 06:50 PM
What is HQ version?

Raveness
02-08-2008, 09:17 PM
What is HQ version?
High Quality version. Pretty much means a higher resolution.

ZoSo
02-21-2008, 10:41 PM
please remedy give us some more screens more than 1 years without new screens

RTsa
02-24-2008, 06:07 PM
I wonder how ber any new media we get will look. That is, if it's recent.

Valhalla
02-24-2008, 09:34 PM
I wonder how ber any new media we get will look. That is, if it's recent.


Thanks to some advanced search methods, I was able to find some new ber media, a screenshot that wasnt shown revealing how Remedy improved the car model. As you remember one thing we weren't too impressed with the old screenshots was the way the car looked in one of them (especially the engine!)

http://image.com.com/gamespot/images/2004/reviews/919220_20040114_screen003.jpg

Morry
02-25-2008, 12:26 AM
Why are you showing us an image of a game from 2004?
As you can clearly see from the url, that screen is from a game clearly NOT Alan Wake. In particular, a game review posted on 14 Jan 2004...

Valhalla
02-25-2008, 01:01 AM
Note to self: Morry has no sense of humor.

Morry
02-25-2008, 11:57 AM
Sarcasm is hard to detect on the internet, so I apologise. The fact of the matter is, I know how easily things can be taken out of context. It only takes one person to take that fake image and parade it around sites like Gamespot and Kotaku, who then believe it to be new media.

Maddieman
02-25-2008, 03:41 PM
Jokes on you Valhalla, if the game actually turns out like Big Rigs (http://uk.gamespot.com/pc/driving/bigrigsotrr/review.html). :cool:

http://hellskitchen.paynereactor.com/Hell%27s%20Kitchen_files/junk/winnar.jpg

Valhalla
02-25-2008, 06:07 PM
Hahaha Maddieman that's hilarious. You photoshopped the AW background right?

Lol its ok Morry, i didn't think anyone might think that's actually an AW screenshot, if they did....may god have mercy on their souls. Hahaha, you guys gotta admit it's hilarious. It got a 1.0 score on gamespot. Check out this game description.

GAME NOTES:
~~~~~~~~~~
Climb up, grab the wheel and...Get Rolling! Get ready for some brake
jammin', CB talkin', convoy rollin' action across America! From the desert
to the plains, you'll be hauling loads and trying to stay one step ahead of
the law, as you climb into your BIG RIG for non-stop driving action. Race
across America and deliver your load to its destination before the
competition. So keep the tank full and your pedal to the metal as you rack
up points and OWN the road!!!

Features:
- 4 BIG RIG trucks with trailers
- 4 unique routes including: Desert, Forest, Plains and Cities
- Daytime and Nighttime driving will challenge even the most experienced
trucker
- 1000's of miles of highways and byways across America
- 3 levels with a variety of wicked challenges including the ultimate
traffic stopper...a police roadblock


INSTALLATION NOTES:
~~~~~~~~~~~~~~~~~~
Extract, mount/burn the bin/cue, install, play, & enjoy!

"Bad games are released all the time, and some are worse than others. This is nothing new. However, it really takes a special kind of awful to be considered one of the worst games ever made" - Gamespot.

http://www.gamespot.com/pc/driving/bigrigsotrr/review.html

sidetwo
02-26-2008, 09:03 AM
It's a proper Alan Wake screenshot but Maddie just added the "You're Winner" on to it:
http://brightfalls.net/image_archive/index.php?fpp=10&fid=73


Check the Media Gallery at BrightFalls.net:
http://brightfalls.net/media/

or the image archive (where the above screen is):
http://brightfalls.net/image_archive/

FelipePl
04-19-2008, 08:39 AM
Hmm... in Alan_Wake_2006_004 screenshot, mountains far away don't mirroring in the water. Bug or something???? maybe use some blur on mirror on objects that are far away???

sidetwo
04-19-2008, 09:05 AM
Hmm... in Alan_Wake_2006_004 screenshot, mountains far away don't mirroring in the water. Bug or something???? maybe use some blur on mirror on objects that are far away???
This is 2006_004:
http://www.brightfalls.net/media/index.php?fpp=10&fid=12

and there's no water in that shot.

Maddieman
04-19-2008, 11:28 AM
Not anymore it isn't. :eh:

http://www.alanwake.com/screenshots/Alan_Wake_2006_004.jpg

It's strange - it does look like something is reflected (the mountains in far background), but it's not as obvious as the ones in the foreground, which are darker. Maybe it's just the distance/angle?

The more practical answer might be that they disable complex reflection/refraction effects on objects far away to boost the framerate. That would make sense, except that the hill in question doesn't look much further away than the surrounding ones.

FelipePl
04-19-2008, 04:41 PM
Yes... that mountains might be far away and something is reflected (trick/effect) but... not that far away so still doesnt looks realistic to me, sorry ;(... see this picture for compare:

http://www.odyssei.com/gallery/13568_nelson_lake_national_park.jpg

The mountains are real - far far away - compare trees sizes, in this picture you cant see them, only colour of them because distance is very long. In game distance is shorter.

Maybe use some other trick/effect or... just make this lake really big and mountain really away ;)

Im agree that they disabled reflections and maked effect as you say Maddieman. But i think how much fps they acquire, and does this worth of it.

By the way - it's still amazing scene

Maddieman
04-19-2008, 06:28 PM
Could it possibly be the edge of a small waterwall? (Look at the top image, right in the middle where the lake ends) The town is called Bright Falls, after all.

It could just be my eyes, but it looks like the mountain in the background goes down below the height of the lake, and stretches further into the background. In which case, the distance is further that it looks, and that might explain why the reflection can't be seen. Maybe. :)

sidetwo
04-19-2008, 07:23 PM
Not anymore it isn't. :eh:

http://www.alanwake.com/screenshots/Alan_Wake_2006_004.jpg

Weird when did that change!? Damnit Jouko :P (if you were the one who did change that that is :P)

joukoRMD
04-21-2008, 07:45 PM
Weird when did that change!? Damnit Jouko :P (if you were the one who did change that that is :P)

Ummh... Based on the file's timestamp, I'd say sometime during Thursday afternoon (of 28. September 2006, that is) :)

sidetwo
04-21-2008, 08:04 PM
Ummh... Based on the file's timestamp, I'd say sometime during Thursday afternoon (of 28. September 2006, that is) :)
haha, the archive of images I had was from a while back so I'm sure something stuffed up somewhere :D

ZeroPoint
05-22-2008, 05:25 PM
Well, that screenshot FelipePI mentioned, it's just near hills/mountains do cast shadows to water, I think. And the lack of such shadows makes water to float a bit above of the scenery.

Some screenshots look pretty bad, because characters clothing does not cast shadows against other clothing, for example the screenshot where Wake is at the gas station, there is no shadows, for the hood against the clothing. Some shadows, just a little bit, could be premade? A cheap solution, but better.

Then not sure if any light source can cast so straight lines on air, yet there is some blurring, it's not enough. (as seen in screenshots with a flashlight). Actually no light source can cast such straight lines. Except a laser. Maybe two cones of light, of brighter, one dimmer, could do the thing? A bit banal solution, but better.

Discussion about radiosity is kinda weird. Needs so much computing power, it seem it's near impossible, if we are talking about a playable came.

Other ways you folks in Remedy are doing a good job. Not the easiest path, trying to create atmosphere and some levels of photorealism.

Keep up the good work and sorry my bad english.

robyboy1
08-02-2008, 09:37 AM
the graphic can improve! like the engine in the car and leaves on the trees!
make it more Detailed and graphic like HD! this game has high standards! I dont like it when dont add detail to everything! besides the little touch ups here and there! Your good! the guys look detailed but why not the cars YOU know what i mean!

The Tree's look kind of bad! the leafs are not good! MAKE the trees more better! IT looks kinda fake and bad! make it more detailed! HD! :) IMPROVE!

MAke Graphics Like Fight Night Round 3 AND UFC 2009! Check IT out the Graphics are GREAT! :) The game looks good! just get everything updated! So i can comment them! :):) Its looking good just make HD! HD! High Quility! Just need touch-ups to make the picture look perfect!!! HD! HD!

kingthetut
08-19-2008, 10:47 AM
ALL the shots look beautiful, please ship the game now!!!!

kingthetut
08-19-2008, 10:50 AM
also the couple shots of the time of day and fog changing are the two most impressive screenshots ive EVER seen of a video game. next time your uploading some (sooner rather than later please) please upload a few more of the scenes changing. maybe some shots of how this effects the characters and structures/ cars.
thank you for such a AWESOME and BEAUTIFUL xbox 360 game!!!

kiddjam
08-29-2008, 04:27 AM
The sparse forest, and stiff leaves are still the major hinderance toward TRUE realism.


CONS: Leaves are single plane polygon, shader with transparency, this is very typical, and boring.

Perhaps some improvement: Can the leaves texture has more details and add about 2x the polygons? Or just add fogs, and dust(soft particles?) on the tree and forest to show some "mistyrious" and realism to it.

No doubt the screenshots rocks, and beat almost any other DX10 games.

Dennis
08-31-2008, 01:14 PM
Is this a Alan Wake Screenshot? I have never seen this screen!


http://www.gameland.ru/post/37170/img/Alan_Wake-05.jpg

Looks a bit like Half Life 2 Lost Coast

trancearena
08-31-2008, 01:38 PM
Is this a Alan Wake Screenshot? I have never seen this screen!
yes and this is old

AnttiApina
08-31-2008, 04:20 PM
yes and this is old

That's weard... Never seen that... :) Still looks great

Maddieman
09-01-2008, 03:02 PM
Yeah there are several screenshots out there which were never released on the official website, and as a result, not everyone has seen them.

Btw, the gamma on that screen looks a bit too high. Here's the original:
http://www.alanwake.co.uk/images/screenshots/tilttv_01.jpg

Incidentally, AlanWake.co.uk has a pretty good screenshot archive:
http://www.alanwake.co.uk/screenshots/1/

As does Brightfalls:
http://www.brightfalls.net/topic/screenshots/

AnttiApina
09-29-2008, 10:38 AM
Everybody has seen the Desktop pic from Remedy... But the AW pic is not everything...

Yep i decided to do this because of boredom. You think the screen of AW was everything? Check again... There are interesting files in the desktop pic.

http://www.brightfalls.net/uploads/2008/09/my_desktop.jpg

First you notice the AW pic. But let's analyze this picture.

-Xbox 360 neigh..something: A possible dev kit?
-Forged Alliance: They play it :P
-Max_Leffa...: A file about Max Payne movie. Leffa is a finnish word and means "Movie".
-Topte...: I can't read the last letter... Something about top ten or what?

-Possible movie file: There is a remedy logo in one of the files. This must be somekind of a movie file. Remedy logo is just a thumb pic.

-WakePR. PR=Public Relations?

-Summer stock: Pictures

-AW_Oct200...: Darn it! Can't see the last number. A possible timetable for October?

-Red-Yel...: I can't read the last part... I have no idea about this.

-Remedy...: A PDF file about company of remedy, maybe?

-Snnt = Rules

-Creds

-Temp: Temporary files?

-2006 - shortcut: Shortcut to 2006 version of Wake?

-Scenario: A pic of Bright Falls?

-Toolbar: A music file is playing (AW music?), Alan Wake Synopsis.
We can also see that the picture is .jpg.

That is all i can find.. If you can find more, please tell us.

What can i say about this? There is something fishy about two of these files.. That file with Remedy logo thumb and AW_October200... What can i say about these files? Wait for October... And TGS ;)

Dennis
09-29-2008, 11:39 AM
Yeah I also think this October 200x sounds like TGS...lets wait and see in a few weeks ;-D

Morry
09-29-2008, 02:23 PM
Haha, I knew someone would eventually get out the ol' magnifying glass and go for it.

All I can say is something to get you more anxious...

No comment.

MarkusRMD
09-29-2008, 05:01 PM
Well, I knew it too. Temp is the folder I moved all stuff from my desktop that I did not want you to see...

The one with Remedy logo is some old team presentation (PPT) file. Vista just generates the thumbnail based on first slide. And in title bar, Winamp's is blanked to save you from my music taste :cool:

Don't read too much into things, I didn't plan every detail...

Maddieman
09-29-2008, 05:23 PM
If you squint, you can just about spot the hidden staff forums as well. :)

sidetwo
09-29-2008, 05:25 PM
If you squint, you can just about spot the hidden staff forums as well. :)
Shhhh :p

bstarter29
09-29-2008, 11:53 PM
O.k. speculation aside, let's talk about the screen. It's absolutely gorgeous. I mean, I don't want to sound like a totaly fanboy or anything, but this one of the most beautiful screens I've ever laid eyes on. The detail is just stunning. I mean AW looked good before, but over the past 2 years Markus it seems you guys have ridiculously outdone yourselves.

nuhr
09-30-2008, 11:16 PM
I agree with Bstarter, even though the image is very dark and the angle is anything but optimal, it looks absolutely stunning.

Yesterday I watched the techdemo of the game again and it still looks great, especially the water and the landscape. Alan's model didn't quite keep up with the beauty of the environment, graphically.

But if the game looks like this new screenshot then W-O-W. Just look at his jacket. The textures look fantastic. it's hard to compare but I'd say it looks even better than Final Fantasy XIII (which uses pre-rendered full-motion-videos).

Of course graphics are not everything, but if the plot and gameplay turn out to be as good as the graphics I will not be able to pick m jaw back up from the floor again.

Seriously, I am just so hyped for the new trailer. It seems like in those years of silence Remedy accomplished way more we could hope for.

crazyeyezkillah
10-02-2008, 08:20 PM
That screen is a pre-render by the looks of it guys. I'm sure Alan Wake will look very nice after all this beauty sleep though ;)

nuhr
10-02-2008, 08:39 PM
yes, it could be pre-rendered, but the Max Payne games used real-time-cutscenes only and since Remedy is a group of graphical experts, I'm wondering why they'd decide to use pre-rendered material instead of doing every scene with their game-engine.

crazyeyezkillah
10-02-2008, 10:30 PM
yes, it could be pre-rendered, but the Max Payne games used real-time-cutscenes only and since Remedy is a group of graphical experts, I'm wondering why they'd decide to use pre-rendered material instead of doing every scene with their game-engine.

Yeh but Crytek are graphical experts and they still use pre-renders. :cool:

sidetwo
10-03-2008, 12:46 AM
That screen is a pre-render by the looks of it guys. I'm sure Alan Wake will look very nice after all this beauty sleep though ;)
None of the screens released by Remedy have been pre-rendered. I highly doubt this is as well.

Remedy doesn't do pre-rendered.

sdrawkcab
10-03-2008, 05:19 AM
Ah...yes...and this is why I love 'em.

Well...this is one of the reasons why I love 'em.

crazyeyezkillah
10-03-2008, 11:16 AM
None of the screens released by Remedy have been pre-rendered. I highly doubt this is as well.

Remedy doesn't do pre-rendered.

Yes but this hasnt really been released as such has it? To me, it just looks like artwork, pre-rendered artwork, like the kind of thing you would have on a menu, dvd case, or during installation etc. I would be (pleasantly) surprised if that is in-game, but it could be.

sidetwo
10-03-2008, 06:09 PM
Yes but this hasnt really been released as such has it? To me, it just looks like artwork, pre-rendered artwork, like the kind of thing you would have on a menu, dvd case, or during installation etc. I would be (pleasantly) surprised if that is in-game, but it could be.
Remedy doesn't do pre-rendered at all. The only shots that could be similar to pre-rendered would be the touched up photos of Ilkka that were used in the original promo advertisements. But they were never passed as in game graphics (nor did they look like them).

So what you see in that screen IS in game.

ryder
10-03-2008, 07:35 PM
Allright guys, u wanna see a new screen? :hyper:
http://pelaajalehti.com/wordpress/wp-content/2008/10/alan_wake_trailer08_shot01_1080p_jpeg.jpg
Its straight from finnish pelaaja-netsite. Its a screenshot from the upcoming gameplay trailer.

Kitt
10-03-2008, 07:36 PM
So.. How about that Angry Alan?

http://i253.photobucket.com/albums/hh69/Helixx51/alan_wake_trailer08_shot01_1080p_jp.jpg

Edit: Lol, Ryder, must have posted right after you, but your link doesn't work? :P

ryder
10-03-2008, 07:57 PM
Edit: Lol, Ryder, must have posted right after you, but your link doesn't work? :P

wtf :eek:, well theres no reason fixin it up anymore 'cos u posted it already;)

bstarter29
10-04-2008, 03:41 PM
Why do people keep saying that the new shot is just the full version of the screen from Markus' desktop? It's clearly not. They're obviously both from the same scene in the trailer, but not the same exact shot.

Alan's looking a little foward and to the right in the desktop pic and in the new one is looking very much to the left.

Kitt
10-04-2008, 04:53 PM
Why do people keep saying that the new shot is just the full version of the screen from Markus' desktop? It's clearly not. They're obviously both from the same scene in the trailer, but not the same exact shot.

Alan's looking a little foward and to the right in the desktop pic and in the new one is looking very much to the left.

Plus, this one has the entire screen capture, which makes it better anyway. ;) I look at that bloke in the background (with a very amazing coat, by the way) and I feel like he's telling Alan he's crazy for thinking there are monsters in the dark after him.. and Alan's just rolling his eyes.. :lol:

samivRMD
10-04-2008, 05:28 PM
#141 Kitt:

Do you have some secret psychic skills or did you hack into a leaked script from us?

In any case, I like your speculation... :)

It's good to be back, I've been way too silent for much too long. Busy working on the darn game you know...

SamiV.

popt2t
10-04-2008, 05:39 PM
#141 Kitt:

Do you have some secret psychic skills or did you hack into a leaked script from us?

In any case, I like your speculation... :)

It's good to be back, I've been way too silent for much too long. Busy working on the darn game you know...

SamiV.

I really hope it`s a hint that the game`s development has gone smoothly,and the game is coming in early 2009. :rolleyes:
BTW
the recently released screenshot looks A-M-A-Z-I-N-G!!
I love you REMEDY!!!!

sdrawkcab
10-04-2008, 06:29 PM
^ Remedy loves you too.

killer7ita
10-04-2008, 07:37 PM
#141 Kitt:

Do you have some secret psychic skills or did you hack into a leaked script from us?

In any case, I like your speculation... :)

It's good to be back, I've been way too silent for much too long. Busy working on the darn game you know...

SamiV.

Sorry... Alan Wake will release only for Vista ?

No "Xp" Version ?

Thanks a lot and good work !!!

Vlado
10-04-2008, 07:54 PM
Kitt felt situation from screen, its not psychic skill, no hack, its just instinct :D

giuseppe81
10-04-2008, 08:50 PM
Sorry... Alan Wake will release only for Vista ?

No "Xp" Version ?

Thanks a lot and good work !!!



Alan Wake is an Xbox 360 and Windows Vista only exclusive

crazyeyezkillah
10-04-2008, 08:52 PM
So you all think thats in-game? Because that looks like pre-rendered CG to me.. I hope it isnt but I just dont see how such a big open world will be able to keep up that level of quality, if it is we may have a Crysis killer but i'll only beleive it when I see it in-game on my computer to be honest. Either way it looks very nice.

giuseppe81
10-04-2008, 09:02 PM
#141 Kitt:

Do you have some secret psychic skills or did you hack into a leaked script from us?

In any case, I like your speculation... :)

It's good to be back, I've been way too silent for much too long. Busy working on the darn game you know...

SamiV.


So aren't u busy anymore? Is the game done? ;)

nuhr
10-04-2008, 10:50 PM
So you all think thats in-game? Because that looks like pre-rendered CG to me.. I hope it isnt but I just dont see how such a big open world will be able to keep up that level of quality, if it is we may have a Crysis killer but i'll only beleive it when I see it in-game on my computer to be honest. Either way it looks very nice.

The image was confirmed to be real-time footage.:)

killer7ita
10-04-2008, 10:55 PM
Yeah ! Great News... so i must buy Windows Vista ? XD

crazyeyezkillah
10-04-2008, 11:23 PM
The image was confirmed to be real-time footage.:)

Oh cool, thats put my mind at rest. :love:

sdrawkcab
10-04-2008, 11:26 PM
^ Remedy has said many times before..."Pre-renders aren't really their cup of tea.

crazyeyezkillah
10-04-2008, 11:59 PM
^ Remedy has said many times before..."Pre-renders aren't really their cup of tea.

Well then, i'm sure they will take me saying it looks like a pre-render as a compliment. ;)

Kitt
10-05-2008, 04:27 AM
#141 Kitt:

Do you have some secret psychic skills or did you hack into a leaked script from us?

In any case, I like your speculation... :)

It's good to be back, I've been way too silent for much too long. Busy working on the darn game you know...

SamiV.

But- I- chk- y- tsk..

*Head explodes*

Maybe I am psychic. Let me know if you get a text message from me, will you? "SNDING THIS USNG MND. LOL HI."

sweetwasabi
10-07-2008, 02:42 AM
Shot looks great guys! Can't wait for the trailer (If I assumed correctly)

trancearena
10-09-2008, 08:29 AM
I think this new shot is rendered at lower resolution (640p or 540p) and upscaled to 1080p.

Stealth Project
10-10-2008, 07:38 PM
First, almost daily-weekly reader for about 2 years, first time poster. I have been waiting since 2005 for this title to come out. I'm a big fan of Max Payne games and of Remedy. I have to say the screenshots for the game are amazing and can't wait to see more. Especially next week for the cinematic trailer, hopefully it will be released online.

I think this new shot is rendered at lower resolution (640p or 540p) and upscaled to 1080p.

I don't think that it is. If you look at Markus Maki's post earlier he mentioned actually lowering the resolution of the game down to take the screenshot, before posting it on the forum.

Also, I have had many of my friends complain that the picture is somewhat blurry. To them I say, it's obvious the camera is looking through a window or something else and distorting the view. Remedy has also apparently included some blur/focus effects in the trailer/screenshot and I think that is being seen in the screen.