View Full Version : Similar to Max Payne?
TheN00binator
05-07-2005, 08:10 PM
So, you guys think this will be very similar to Max Payne? I mean, the title alone suggests just that.
Not that this is a bad thing of course :)
I hope Remedy keep the creepy dream-like levels you see in the max payne series. They freaked me out so much. Mostly so in Max Payne (running along lines of blood to the sound of a woman screaming - *shiver*)
I hope they give us the choice of a First Person Mode in the game too.
Post all the ideas from Max Payne you would like to see again in this new game by remedy :)
sidetwo
05-07-2005, 08:31 PM
Yeah it is remniscent abit of Max Payne, especially in the part of the trailer where the camera zooms out on Alan.
What I'd love to see in Alan Wake though is definitely multiplayer of some kinda, co-op as well would be kickass.
Well, don't you think there's alredy too much FPS nowadays?
Max Payne and Hitman are one of the few TPS games I know, and I like this kind of gameplay! And I hope this will be a TPS title as well...
TheN00binator
05-07-2005, 10:37 PM
Well TPS is decent. But I always thought FPS's were more popular?? I certainly like them more :). Im a huge HL fan ;)
it is more popular.. so why do like everybody else??
Exactly... FPS are more popular, that's one of tthe reasons I like TPS! ;) To make the difference...
xtreme49
05-08-2005, 10:29 PM
I hope it isn't an FPS, I prefer seeing my character.
Nacho
05-09-2005, 02:22 AM
I think it's TPS. I think it may be a survival horror actually which I think would be really awesome.
xtreme49
05-09-2005, 04:42 PM
I would definitely prefer a more survival/adventure based type gameplay rather than all out action. Not that I don't like action, but it was done very well in MP1&2 and I'd like to see something different from Remedy.
It will be an action game.. Trust me on this! ;)
xtreme49
05-21-2005, 12:05 AM
'Remedy bills the game as an action-adventure game, not a shooter'... From the gamespy preview. Looks like they really are heading in a different direction :), sounds good to me.
YTman
05-21-2005, 03:51 AM
I'd like to see something of a horror/thriller as the story goes and a great action setup that doesnt take away from the story.
MentalSentinel
05-21-2005, 08:23 AM
'Remedy bills the game as an action-adventure game, not a shooter'... From the gamespy preview. Looks like they really are heading in a different direction :), sounds good to me.
Yet, in the same review, they state they haven't seen too much gameplay.
I, for one, would badly like another action shooter, but I'm sure I'll enjoy AW anyway. ;)
devsinator
05-24-2005, 02:44 PM
*ninja edit*
ctrl_alt_del
05-27-2005, 10:25 PM
Similar to Max Payne? Any ideas if it might feature bullettime?
Similar to Max Payne? Any ideas if it might feature bullettime?
I dont think so. The prewiews what i've read say else. It's a Psychological Horroraction thriller. In MP you ran in small places like a house, or a little street. In Alan Wake you get to explore a large area. So it wont be like Max Payne i think. Bullettime? It would be cool but hey, it was in MP and it worked excellent. This game aint like Payne so it wouldn't fit in.
Mr.Magnetichead
05-29-2005, 09:37 AM
Please for the love of God do not make this a FPS. I'm tired of FPSers.
Alan Wake is a character driven survival horror game. We are Alan, not some faceless floating gun, I want an over the shoulder view so I can actually se Alan. It will help me associate my actions with his character.
MentalSentinel
05-29-2005, 09:41 AM
http://www.alanwake.net/forum/attachment.php?attachmentid=14
Looks like 3PS to me.
Jokke_r
05-29-2005, 04:38 PM
Please for the love of God do not make this a FPS. I'm tired of FPSers.
Alan Wake is a character driven survival horror game. We are Alan, not some faceless floating gun, I want an over the shoulder view so I can actually se Alan. It will help me associate my actions with his character.
Actually it's 3rd person and a lot of people seem to have the idea that Alan Wake is a Psychological survival horror action whatever game, it's just a Psychological Action Thriller, there's no mention of sruvival nor horror. I dunno who started with that but apparently lots of people think thats the case atm
SamuliRMD
06-03-2005, 07:39 AM
AW will be quite different from MP. Max's levels are basically tubes that you run through. This time there is a huge open world, which already makes the experience a whole lot different.
Psychological Action Thriller is the proper term, Alan is a horror writer, so some people have made the (mis)conclusion that the game is about survival horror.
Vilbert
06-11-2005, 08:47 PM
I agree with TheN00binator about having the choice of a first person mode in the game. Simply having that choise doesn't suddenly change Alan Wake to Serious Sam, as some seem to think.
If game tries to offer something more than hollywood action, like deep atmosphere and scary events and such there needs to be heavy player immersion present. This means that player's awareness must be shifted to the gameworld to get bigger impact from the events, and to get the "being there" feeling. Only way I can achieve this is to use 1st person view. In addition some basic things (like character's movement) need to be realistic, so I can really relate to them.
Please for the love of God do not make this a FPS. I'm tired of FPSers.
Alan Wake is a character driven survival horror game. We are Alan, not some faceless floating gun, I want an over the shoulder view so I can actually se Alan. It will help me associate my actions with his character.
You said "We are Alan". I agree, but how can you feel like being Alan, when you operate him from above and behind trough some floating camera? I could believably feel like being Alan only when using 1st person view. I'm not suggesting of just sticking 2d images of guns or flaslights to the screen, but using actual 3d models.
EDIT:
About the topic
I can't pinpoint any spesific feature from Max Payne which should be in Alan Wake. Graphics already seem to be top notch. Maybe bullet time (slowing time) could be used in some nightmares or some scary "twilight zone" sequences (maybe with some fuzzy visual effects or such). Overall style hopefully will be as strong and original as seen in Max Payne.
guaps
06-11-2005, 09:05 PM
Please don't make it first-person .. first-person view is only good for shooters, and I don't like the whole FPS-shooter-gameplay. ... hmm, I really don't like any first-person games.
Morry
06-12-2005, 01:44 AM
You said "We are Alan". I agree, but how can you feel like being Alan, when you operate him from above and behind trough some floating camera?
The same way they did it with Max Payne. You don't have to always see things in first person to feel as if you are a part of the game. Sometimes seeing things in constant first person can make the player feel as if it is them in the game rather than Alan.
In a game like Deus Ex, I did not feel as if I was JC Denton until the there were conversations in other camera angles.
DreamScape
06-12-2005, 10:51 AM
I for one prefer a single player TPS (third person), Remedy has done it so well with Max Payne 1 and 2. Third person can be very immersive if done right, like getting immersed in a good book, even though you know you're not the main character. In contrast, I never felt immersed in an FPS game, enjoyed them but not immersed, I could never imagine myself in an ultraviolent and/or highly scientific setting. Which is another reason I loved Max Payne, it is very believable with an excellent setting and storyline.
johnadaniels
06-15-2005, 07:02 PM
Make the game 3rd person, but please have a toggle key or an option for FPS. I had to download First Person Mods for both Max 1 & 2.
Some people will not play a 3rd person game, so why not include an option for them to do so!
If Max Payne did not have a FPS mod I would not have purchased them.
Escaler
08-09-2005, 07:11 AM
I'm on a posting rampage... I have absolutely nothing to do. If this is bothering somebody, please tell me and I will stop immediately. To do me justice, none of my posts were spam. Anything like Max Payne? I'm not sure I would want Alan Wake to be like Max. Similar controls and guns would be nice. I could live without the guns, but... Who cares? I'm very adamant about the third-person gameplay, though. I absolutely hate first-person games for some reason. Besides, TPS just goes with the genre.
Awaken
08-09-2005, 07:35 AM
I like third person view. Please, Wake, you must be TPS. And you must have f3 camera control. And you must have Rhona Lake (my sugestion for new Mona Sax character). And I must shut up now...
wefmaster
08-20-2005, 01:28 AM
I prefer Alan Wake to be a third person game... but a "first person mod" would be ok too. But I think this game should be different to Max Payne (although these games are ones of my favourites)... different atmosphere, locations, weapons... and I watched the pictures and videos and it seems to be different ;)
it doesnt have to be like max payne. the character is a writer, not a cop, the setting is a little town in the woods, not new york. maybe wake hasnt even held a gun before. and i have nothing against fps, if they do it properly. youre not just a floating hand with a gun and a shadow circle under you on the floor, but you can look down and see your feet AND your shirt/jacket/coat. but a game like that should be third person. i cant imagine remedy making a fps(or a strategy, or a rpg, or a racing game :D )
yeti skydive
09-20-2005, 06:56 AM
tps please. i enjoyed MP 1&2 because they were immersive tps. dont get me wrong, i lhave love for fps games, but AW just seems right at home in the tps setting. i'm sure just by the way the trailer moved, this is going to be a tps, but things can change. who knows, i wouldnt mind a fps mode if it worked like mgs 2&3.
Uisor
09-20-2005, 02:27 PM
I personally don't think that first-person view is very good for games like this or then you should be able to switch between fp and tp views, like in Morrowind.
I wouldn't mind if it was like Max Payne, an amazing game. However I think there will be a huge difference between them. Looks amazing.
Max Payne was by far the greatest TPS that I have ever played. Everything was right on it.
I personally don't think that first-person view is very good for games like this or then you should be able to switch between fp and tp views, like in Morrowind.
Oooo. Morrowind.
I have to agree with you though. Games like this aren't good with FPS.
camperz0
01-05-2006, 02:08 AM
I like the idea of it being similiar to an RPG- what STALKER is about.
Lukester
03-06-2006, 01:51 AM
I wish there is bullet-time in Alen Wake. :)
sidetwo
03-06-2006, 04:53 AM
Honestly I don't think it would fit. Alan is not an action figure, he's a writer who is unfortunately thrown into this situation.
xxdarksliderxx
03-15-2006, 02:59 PM
How stupid are you people? The images show pictures of Alan Wake. Therefore, a model of Alan Wake has been made. Therefore, it is a 3rd person game. Have you ever seen models of Gordon Freeman? No? Exactly.
Bullet Time: It was a selling feature of Max Payne, why drop it now?
How stupid are you people? The images show pictures of Alan Wake. Therefore, a model of Alan Wake has been made. Therefore, it is a 3rd person game. Have you ever seen models of Gordon Freeman? No? Exactly.
Bullet Time: It was a selling feature of Max Payne, why drop it now?
A model of the character doesn't mean anything. It would be good to get an FPS where you could actually see your feet, legs and clothes or see yourself in a mirror. You could be able to switch between first and third person views.And I HAVE seen a model of Gordon Freeman ;)
And exactly, bullettime was a selling feature of Max Payne, but it does get old (IMO, it was special in MP because it was one of the first games to incorporate it, but it kinda sucks when more-or-less innovative stuff like that gets common (still, gonna love Stranglehold)), and the "use light as a weapon" idea might be the "bullettime" of Alan Wake. Plus, Remedy should do something different than Max Payne, just to show that they can and they have fresh ideas.
Raven (TLS)
03-15-2006, 03:17 PM
darkslider - not sure calling people "stupid" is the way to go mate.
You have to appreciate that alot of people here have become interested in AW because they are fans of Remedy's Max Payne, so there is a natural association and compairsons will be made, especially given that we know so little about AW. You also have to appreciate members age, experience and eagerness. We were all n00bs once, y'k'now ;)
Obviously, a few facts have come to light showing that AW will be nothing like MP, except maybe in some of the styling (camera angles etc), but theres nothing wrong with these comparisons, not matter how uninformed they are.
I, personally, would love AW to be nothing like MP, and I loved MP 1 and 2 (and, indeed, its seems like it won't be).
Maddieman
03-15-2006, 03:41 PM
"Bullet Time: It was a selling feature of Max Payne, why drop it now?"
Why drop bullet-time? For precisely that reason, it's Max Payne's unique selling feature. Sure it's cool, but does it fit Alan Wake? Besides everyone's doing bullet-time now, everything from shoot 'em ups to golfing sims. Are Remedy a one-trick pony? Hell no. Save copy-cat clones to developers without imagination. ;)
And yes, calling people stupid because you don't agree with them isn't smart.
Morry
03-15-2006, 11:35 PM
Bullet Time: It was a selling feature of Max Payne, why drop it now?
It worked in MP because the focus was on explosive gunfights where quick reflexes and bullet time were a key part in the gameplay. If you read the previews for Alan Wake, most of them have one feature that impressed them - the lighting system. One of the key features will be the way lighting affects the gameplay.
vividly_pathetic
04-02-2006, 02:02 PM
I just have to say that this game makes Max Payne look like Pong :D
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