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BRM
11-12-2006, 04:06 AM
I worked for a ferry company over the summer that served the Olympic Peninsula -- specifically, Port Angeles WA. I took several trips there to visit and each time I was always struck by the resemblance the city had to Bright Falls. Thankfully I never visited during the night to see how bad things could get...

http://i67.photobucket.com/albums/h297/canadianstitch/Misc%201/PA/portangeles2.jpg

http://i67.photobucket.com/albums/h297/canadianstitch/Misc%201/PA/PortAngeles.jpg

http://i67.photobucket.com/albums/h297/canadianstitch/Misc%201/PA/pa-stair.jpg

http://i67.photobucket.com/albums/h297/canadianstitch/Misc%201/PA/aaPAFarmersMarket_jpg.jpg

I still get free trips there. Maybe I should return one night with a flashlight and several days of no sleep and see what happens.

Morry
11-12-2006, 05:06 AM
Wow, the similarities in the building structures and layout is just amazing. Thanks for the pic, BRM.

||G||
11-12-2006, 06:26 PM
I don't get it. Everyones talking about towns that all look like bright falls. But how do you know? We've only seen a few pictures that don't even show much of the town...am I missing out on some pictures?

Coak
11-12-2006, 06:48 PM
So? They still look somewhat like Bright Falls :)
And there is no point in seeing pictures of all over the town, as Bright Falls probably isn't modelled after just one town.

sidetwo
11-13-2006, 11:15 AM
I don't get it. Everyones talking about towns that all look like bright falls. But how do you know? We've only seen a few pictures that don't even show much of the town...am I missing out on some pictures?
In the earlier trailers they show a fly through through Bright Falls which shows you quite a lot of it.

Jon-Michael
01-05-2007, 05:00 AM
That does look somewhat light Bright Falls.

Also, the dam in the Intel video with the preview (of sorts) of the game is clearly modeled after Diablo dam, which is a dam I've been to in the Northern Cascades of Washington State.

Nice to know the designers of this game are actually using real life points as part of the game, and not just completely made up locales.