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View Full Version : Free-roaming? GTA-esque?


xtreme49
05-07-2005, 10:06 PM
Watching the trailer and looking at the pictures of large, open landscapes, and a town, it makes me wonder if we will be able to freely explore the world. It doesn't seem particularly likely given Remedy's past games, but seems a possibility anyway. Thoughts?

TheN00binator
05-07-2005, 10:29 PM
I dont think the devs would go as far as that. Roaming around a city/countryside/whatever would just take you away from that immersed feeling you had in their past games, and jolt you back to 'reality'. I think this game will be a lot like max payne in the style of play.

Besides, do you think any PC could handle this kind of graphics throughout an entire city?? Thats a hell of a lot to render. It would slow even the top PC's down to a crawl. (That is, as long as the graphics really are like we saw in the teaser)

[HP]
05-07-2005, 10:32 PM
Well, I don't know... I mean, Remedy said it will be something new, right? So, I think we should expect everything!

Also, this game will be for next generation consoles, and high-specs PC, so they can make great landscapes and who knows roaming around cities...

Uisor
05-08-2005, 12:53 AM
']Well, I don't know... I mean, Remedy said it will be something new, right? So, I think we should expect everything!

Also, this game will be for next generation consoles, and high-specs PC, so they can make great landscapes and who knows roaming around cities...

And since they are producting it themselves, they can do what ever they want and really make it to be something different.

And free roaming isn't something new or different in games, it may still be there, but I don't think it will be THE new thing (like bullettime was in mp1).

sidetwo
05-08-2005, 07:27 AM
"I mean, Remedy said it will be something new, right?"

What they meant by that was to stop everyone thinking that their next game they reveal would be MP3. So that something new was a new game. :)

TruB
05-08-2005, 10:27 AM
im alright with different settings and larger envs.. as long as the mood and the story telling is as good as previous games..

about the comp not being able to handle it.. well there all kind of stuff they can do to make it able to play on a normal computer today.. with dynamic envirionments..
look at gta3 or the other games.. its played on a playstation2 console.. which have around 433 processor.. that a fourth of what comp today has.. its almost half of the xbox..even though consoles are usually better at games then comps.. pc games can be sett to all kind of deffirent settings letting those play with less PCs..

i do not worry..

Uisor
05-08-2005, 01:08 PM
"I mean, Remedy said it will be something new, right?"

What they meant by that was to stop everyone thinking that their next game they reveal would be MP3. So that something new was a new game. :)

But why are they funding it themselves then? If it would be normal TPS/FPS game (definite hit), I'm sure they would get funding from somewhere else :)

Froz
05-08-2005, 01:24 PM
I think it's mostly just props. Who knows though, but watching the teaser it's definately more open than what Max Payne games ever were.

MentalSentinel
05-08-2005, 01:25 PM
They'd probably have a deadline to make then.
I personally find it amazingly cool they self fund the game, we're sure of a great game now!

Uisor
05-08-2005, 01:55 PM
im alright with different settings and larger envs.. as long as the mood and the story telling is as good as previous games..

about the comp not being able to handle it.. well there all kind of stuff they can do to make it able to play on a normal computer today.. with dynamic envirionments..
look at gta3 or the other games.. its played on a playstation2 console.. which have around 433 processor.. that a fourth of what comp today has.. its almost half of the xbox..even though consoles are usually better at games then comps.. pc games can be sett to all kind of deffirent settings letting those play with less PCs..

i do not worry..

Like you said, consoles are better with games (since they are build for that purpose only). Don't know if you follow emulation scene at all, but to play PS2 games with PC you would need a very powerfull PC to run them at good speed, even tho PS2 itself has 433 PCU.

About the Alan Wake. It will propably take at least a one more year before it's going to be released and will propably need powerfull comp to handle it perfectly, but it wont be any different from another games and comp specs they need. Best computers today will run the games fine and I'm pretty sure that todays med spec comps be able to handle those games good enough too.

TruB
05-08-2005, 02:20 PM
you cant really compare with emulators.. when they have to convert the data since its based on ps2 or what ever console you use.. if its made for pc already it will be better graphic with lower specs ever then with emulator..

sidetwo
05-08-2005, 03:42 PM
But why are they funding it themselves then? If it would be normal TPS/FPS game (definite hit), I'm sure they would get funding from somewhere else :)

I'm sure they could get funding regardless of what the game is about.. but they have more control if they fund it themselves.

TruB
05-08-2005, 04:07 PM
some graphics comparing.. of the characters.. to begin with

this is the image release on there websites if alan wake
http://alanwake.leafyisle.net/uploads/images/Alan_Wake_001.jpg

this is a screen from the xbox version.. this is from MP2.. a lovely character.. you thought died not playing on hard mode..
http://www.xbox.com/media/games/maxpayne2/sim-maxpayne2-008.jpg

if you look.. the only thing that really is different is the textures.. and lightning..
so for that part.. it can be ingame and wont require that good comp to do it.. just smarter engine..

sidetwo
05-08-2005, 04:17 PM
the only thing that really is different is the textures.. and lightning..

Plus about 50x more polys.

Just looking at that comparison makes me excited, can't wait to see what it looks like with lip synching and everything!

MentalSentinel
05-08-2005, 04:23 PM
Like you said, consoles are better with games (since they are build for that purpose only). Don't know if you follow emulation scene at all, but to play PS2 games with PC you would need a very powerfull PC to run them at good speed, even tho PS2 itself has 433 PCU.


So why did MP2 have to be downgraded to ground zero to run on the PS2?
The emulators just suck, the PC could handle it.

[HP]
05-08-2005, 08:52 PM
Indeed....
But the main cause was that MP was designed to run only for PC, I supose remedy never though they could see theyr work on PS2,

Uisor
05-09-2005, 03:45 AM
That's right, it was designed for PC and then ported to consoles. The reason why it's shorted and look worse isn't because of the PS2 pcu, but because of it's memory which can't handle the game as it was on PC ( i think).

If it would have been designed for PS2/XBOX from the beginning the result would have been much better (but still I would have got it for PC :p ).

MentalSentinel
05-09-2005, 02:52 PM
Maybe. But games designed for PS2 don't look good either.

[HP]
05-09-2005, 10:39 PM
I don't agree... Due to consoles closed architecture, these have much better graphics then PC sometimes!
Take the recent Konami title, MGS3 for example...

Still, I prefer PC games to consoles...

Uisor
05-10-2005, 02:31 AM
']I don't agree... Due to consoles closed architecture, these have much better graphics then PC sometimes!
Take the recent Konami title, MGS3 for example...

Still, I prefer PC games to consoles...

Well it doesn't look bad at all, but in PC it would look better, especially the textures.

sidetwo
05-18-2005, 05:18 PM
Check this out:

Technology-wise, one of the key things for us was that instead of the very linear experience of the Max Payne games, we wanted to move to a massively large, free-roaming open world.

Taken from:
http://www.gamecloud.com/article.php?article_id=17

Good news eh?

[HP]
05-18-2005, 06:50 PM
I loved that interview!! Man... Can't wait!! :P

xtreme49
05-18-2005, 11:33 PM
Wahey! I was right! :) . Anyway this is pretty exciting seeing all this new stuff and info. The interview also said the gameplay was 'Mission driven', can't wait to see what sorta stuff will come out of this completely new direction they're taking.

DEATH eVADER
06-07-2005, 07:55 PM
Besides, do you think any PC could handle this kind of graphics throughout an entire city?? Thats a hell of a lot to render. It would slow even the top PC's down to a crawl. (That is, as long as the graphics really are like we saw in the teaser)

Theres a simple thing called distance clipping, distance fog and streaming levels...Okay three things

edifice
06-07-2005, 11:55 PM
One of the benefits of next-gen technology, and a meaty PC - naturally. ;-)

jared14
06-08-2005, 02:01 AM
I know that this is kind of off subject, but does anyone have the slightest idea if xbox 360 or ps3 will be able to be played on bigger screen tv's without things getting messed up. I know that the ps2 atleast wasn't able to play on large screen tv's, but I'm not sure about xbox, since it is more powerful, it might be possible.

edifice
06-08-2005, 02:08 AM
I think they're using HDTV on 360.

Morry
06-08-2005, 03:47 AM
Here is an example of PS2 hardware vs the PC (GTA SA)
http://img.photobucket.com/albums/v250/RCagent/DRAWDISTANCEDIFFERENCE.jpg

edifice
06-08-2005, 04:43 AM
It looks beautiful, can't wait to try it out. :-)

SamuliRMD
06-08-2005, 01:11 PM
Watching the trailer and looking at the pictures of large, open landscapes, and a town, it makes me wonder if we will be able to freely explore the world. It doesn't seem particularly likely given Remedy's past games, but seems a possibility anyway. Thoughts?

Yes.

Blackgeni
06-08-2005, 01:26 PM
That's a clear answer :P

jared14
06-08-2005, 02:29 PM
Here is an example of PS2 hardware vs the PC (GTA SA)
http://img.photobucket.com/albums/v250/RCagent/DRAWDISTANCEDIFFERENCE.jpg

The ps2 version looks very shitty compared to the pc version no matter what anyone says, but I still had plenty of fun playing SA on ps2 over my friend's house without even noticing the graphics.

WarGolem
06-22-2005, 05:03 AM
Looking at the graphics on this thing(Alan Wake, of course) makes me wonder if I should spend money on a new graphics card or buy a 360 for probably the same price. :p

blaza
06-23-2005, 09:05 AM
Non-linearity or not, a list of options in dialogues, something else?

I'm thinking it too, that the plot could be a LITTLE interactive (non-linear) and your actions have consequences that affect people and the behaving. Linear storytelling / plot would be kind of intrest decreaser when coming to replay value.

But that is 100% fact that there must be scripted sequences to make the plot go strongly forward. Surely it makes the atmosphere more intense and exciting.

Non-linear plot could be a bad choice too. If you can go everywhere and "do everything" you want without one kind of directioning, it soon feels like foolish bouncing from place to another like in a large multiplayer online RPG with non-linear plot.

So, if the plot is non-linear, the playing feels like a hole in the head. The separate strings of the plot must be bind strongly together, or if we have some non-linear interactivity there, then the plot just must be close enough to "stick together situation". When the plot breaks apart, has holes because of non-linearity or makes the player too confused and makes the vision from the game go messy in head, then the plot needs badly some fixing by making it go less non-linear and guide the player to right track. Just think World of Warcraft's feeling and Max Payne's feeling while playing when it comes to experience of having wonderful plot with exciting events and atmosphere. You decide which one is movie (emotions waking) like breathtaking experience more likely.

So, the important thing is well guided plot, informative world with Alan's own diagnoses from things would be best. And the free roaming combined to that is perfect.

Fifty-fifty, over & out

- panu kuittaa

Squarejawhero
06-23-2005, 10:39 AM
I find it comforting, as an old-skool adventure gamer, that people have great interest in developing storylines in games. It's something in this multiplayer age that I was concerned (much as I'm loving BF2) would phase out, but it seems that recently, what with HL2's criticisms of its plot on the Steam board, and the fanaticism surrounding Halo and it's sci-fi worldview, plot is STILL a massive driving factor.

If only reviewers could stop adding "but the lack of a multiplayer brings the score down" to every damn game. Thanks be some games don't develop it, as it's a massive job to do so on top of the game itself. Unless they can afford to delegate that kind of development, it's more worth pushing the single player element into a exciting, beautifully crafted experience. :)

soraflair
06-24-2005, 05:55 PM
woo hoo free roming Can't wait now thanks man!

raizok
06-24-2005, 06:02 PM
free-roaming is useless if there's a lack of content/things to do.

San Andreas was a huge, HUGE world, but there's actually very little reward for exploring, other than the oysters/graffiti/horseshoes/etc. Fact is, in the countryside, there was almost nothing to do there at all. And barely anything interesting to look at.

I think the devs should look into adding a lot of wildlife. This would fix the problem. I'm sure a lot of people would like to go exploring if they can see owls, squirrels, snakes, rabbits, etc rather than just miles of trees.

soraflair
06-24-2005, 06:07 PM
Good idea It would be even better if you can explore online :) I have a bunch of xbox live friends who woul'nt mind exploring with me :)

Father Weebles
06-24-2005, 06:52 PM
What can people do in a small town?

Hunting
Fishing
Hiking
Camping


Those can add a nice touch to realism, and mabye add a group of hotel buildings in the woods for tourists.


I take it the devs will add some spooky places in the middle of the woods where you'll have to go to for missions and stuff.

raizok
06-24-2005, 07:41 PM
What can people do in a small town?

Hunting
Fishing
Hiking
Camping


don't forget drinking, I think it would be nice to be able to get drunk :)

soraflair
06-25-2005, 03:47 AM
don't forget drinking, I think it would be nice to be able to get drunk :)
If I rember playing vice city it was harder to drive and such so that would be a good adition.

Jon Doe
06-25-2005, 05:03 AM
If I rember playing vice city it was harder to drive and such so that would be a good adition.
I can see the news already....

"Alan Wake,a writer was arested tonight.It seems he ingested some alcoholic beverages and shot a Occult Monk with a revolver.The Monk has survived,but he is intenseive care and pressing assult charges..."

Beach
07-10-2005, 01:31 PM
I can see the news already....

"Alan Wake,a writer was arested tonight.It seems he ingested some alcoholic beverages and shot a Occult Monk with a revolver.The Monk has survived,but he is intenseive care and pressing assult charges..."

Lmao!! nice one

Its the little things really, like if u were in a town in the middle of nowhere, dont u think u would be a little mischevious and drink up or bash a random person or cut down acouple of branches and put them on the road to make car accidents or fish but catch a dead body or to go to great lengths, go swimming and haev something pull you under but only at night time...

Catching birds, using sticks and axes as weapons, bee hives or even speakers! the only thing i enjoyed about San Andreas in the country side was going really fast up a hill into the city..then i quit the game

But maybe in Alan Wake you could go on top of a hill and look down on the city, then grab a bunch of barrels and roll them down the hill..killing everything in town..

or maybe im gettin away from the psychological theme and more into the random fun stage...

but if all those were possible, it would add realism since everything can be used and there are endless possibilities to what you can do which will score points to those who just want to absorb the beauty of the game or those who have finished the game and want to doodle around in it

big2006
08-01-2005, 03:16 AM
-
What about talking to people like Shenmue?
-
Or what about this; you can be free roaming the city looking for Survivors and when you find them they can join you and/or help you out. And to make the game deeper everbody has some kind of problem like on Silent Hill 2.

bakersdozen
08-16-2005, 10:58 PM
im reckoning there may be small amounts of free roamning must most of it (as in max payne) itl be third person and hearing himself thinking giving you orders or being able to read his books and having to do as the book says

jared14
08-18-2005, 05:00 PM
No actually, it is 100% free roaming.

Nightshade
10-14-2009, 08:22 PM
Besides, do you think any PC could handle this kind of graphics throughout an entire city?? Thats a hell of a lot to render. It would slow even the top PC's down to a crawl. (That is, as long as the graphics really are like we saw in the teaser)


I think it will be alright. Contrary to popular belief, there is more
to computer performance than sheer power. Just like in a car, it's
the direction of that power that counts. I think that might just be
one of the aspects of design that they're referring to as "new,"
in that they might actually *try* to write speedy code. (Contrary to
a few of M$'s industrial philosophies)

COEY69
10-14-2009, 08:54 PM
You do know this topic hasn't been active for 4 years right.

shorty
10-14-2009, 09:08 PM
I think it will be alright. Contrary to popular belief, there is more
to computer performance than sheer power. Just like in a car, it's
the direction of that power that counts. I think that might just be
one of the aspects of design that they're referring to as "new,"
in that they might actually *try* to write speedy code. (Contrary to
a few of M$'s industrial philosophies)

Congratulations! You managed to bump one of the oldest treads on this board! :kdude:

northernlights
10-14-2009, 09:11 PM
Hmm.. How does that even happen? I always wonder that when I see old threads bumped.. Care to explain Nightshade? :lol: