Re: Face animation
We have a few different methods of doing facial animation - in-game using FaceFX and motion capture used in cinematics. While I think it'll always be possible to get "fugly" single frames out of any game we definitely learned a lot doing Alan Wake, and will try to improve the way we do things to get best possible looking facials. In fact, we're using some of the improvements in the DLC production already.
It's not alone a matter of the method how or where the facial capture is done, it's about the run-time animation techniques available, skeleton setup and so on. It's a complex problem trying to dodge the Uncanny Valley.
Last edited by MarkusRMD; 04-30-2010 at 07:45 AM.