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#1 |
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Face animation
Ok so some people(reviewers etc.) complains on facial animations in the game.
That they are stiff etc. I think that Remedy should outsource that part of the game to Image Metrics. Image Metrics made facial animations in games like God of war 3, Devil May Cry 4, Uncharted. I have noticed in one picture on Eurogamer that Remedy has used markers to animate face, here http://images.eurogamer.net/assets/a...slideshow=true Image Metrics don't use any markers. Alan Wake looks awesome, i am just bit disappointed when i hear that face animation is stiff. This is thriller game and facial expressions are crucial. Does Remedy considered facial animation in external company like Image Metrics? http://www.image-metrics.com |
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#2 |
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Re: Face animation
I think it's a little too late for them to consider alternatives for Alan Wake now
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#3 |
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Re: Face animation
Hopefully the facials are improved in the future titles.
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#4 |
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Re: Face animation
It seems they outsourced it, the results were going to be amazing as there were some videos on youtube about the technology used by this company, don't remember the name, but it has been talked on this forums.
I don't really know what happened, it's weird, but it looks like these facial animations are the same as what we seen in the last E3, so maybe something strange happened and they didn't make it at the end... |
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#5 |
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Re: Face animation
Check the banners of their clients... Who's among them ?
The game can take you in a journey of fantasy, cause your mind is the creator of fantasy ! |
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#6 |
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Re: Face animation
Alan's wife looking a bit tipsy lol
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#7 |
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Re: Face animation
We haven't seen the finished game yet. Too early to judge.
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#8 |
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Re: Face animation
I suspect it's the result of performance optimizations: the level of detail reduced for models and things like that.
Idéaliser |
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#9 |
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Re: Face animation
Hmmm, so thats why they went to Bright Falls in the first place; they have a weed plantation there. Thats why they stop off at the cafe in the beginning of the game... "Alan, go pick up the key... and the munchies". I knew it
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#10 |
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Re: Face animation
^
![]() Thought I heard Peter Paul's "Puff the Magic Dragon" low on their car's stereo on their trip there. http://www.youtube.com/watch?v=Wik2uc69WbU
Last edited by SeekingtheTruth; 04-29-2010 at 09:41 PM.
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#11 |
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Re: Face animation
That's not Alice final facial animation
Alan... Wake up |
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#12 |
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Re: Face animation
Oh, so would you say that the facial animation is great?
Some are born to light. Some are born to endless night... |
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#13 |
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Re: Face animation
The Facial Animation of Heavy Rain may be a bit better (but there are also critics) but i think the Facial Animation of Alan Wake also will be great. I other Words: I've seen worst
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#14 |
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Re: Face animation
It's quite better.
A lot of post-processing makes a lot of difference
Alan... Wake up |
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#15 |
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Remedy |
Re: Face animation
We have a few different methods of doing facial animation - in-game using FaceFX and motion capture used in cinematics. While I think it'll always be possible to get "fugly" single frames out of any game we definitely learned a lot doing Alan Wake, and will try to improve the way we do things to get best possible looking facials. In fact, we're using some of the improvements in the DLC production already.
It's not alone a matter of the method how or where the facial capture is done, it's about the run-time animation techniques available, skeleton setup and so on. It's a complex problem trying to dodge the Uncanny Valley.
Last edited by MarkusRMD; 04-30-2010 at 07:45 AM.
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#16 |
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Re: Face animation
Always gotta get the best looking facials.
AIM/GT: BxB402 "Super perfundo on the early eve of your day." |
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#17 |
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Re: Face animation
I am not an expert, but LA Noire tech sounds impressive to me.
http://www.eurogamer.net/articles/fi...details-appear "It's obviously cool technology, but the key thing for us is that when you're interrogating someone, you can read their faces and tell if they're lying," said McNamara. "That is a key component of the gameplay." |
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#18 |
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Re: Face animation
Quote:
Yeah i dig a bit and found the name of company. Its "CaptiveMotion".
It seems they outsourced it, the results were going to be amazing as there were some videos on youtube about the technology used by this company, don't remember the name, but it has been talked on this forums.
I don't really know what happened, it's weird, but it looks like these facial animations are the same as what we seen in the last E3, so maybe something strange happened and they didn't make it at the end... http://www.captivemotion.com/ Demo on that site looks very good. So what happend? @Vegan Can you say more about this issue? How post process can improve facial animation? |
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#19 |
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Re: Face animation
The model in the demo has much higher poly count.
What I'd like to improve, is the eye movement. HL 2 is a game from 2004 and still has some of the most amazing facial expressions to date. They even hired a specialist of facial motion and face muscles. It's not only the mouth and eyes that need to be moved: nostrils, cheecks etc.
Last edited by AnttiApina; 04-30-2010 at 02:37 PM.
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#20 |
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Re: Face animation
Quote:
What I don't understand is that if you have 500 markers on an actors face and their movement is being perfectly tracked and transformed to a 3D face, how come the end result look so dead? I mean, couldn't you just do a 1:1 copy from the original captured data to the polygons on the face model? What happens in between that causes the loss in detail?
The model in the demo has much higher poly count.
What I'd like to improve, is the eye movement. HL 2 is a game from 2004 and still has some of the most amazing facial expressions to date. They even hired a specialist of facial motion and face muscles. It's not only the mouth and eyes that need to be moved: nostrils, cheecks etc.
Last edited by Ruuttu; 04-30-2010 at 03:19 PM.
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#21 |
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Re: Face animation
I dunno, the heated argument between Barry and Alan about going to see the Officer seemed pretty good facial expressions to me. Then again, I haven't seen gameplay facial expressions. =| BUT I CANNOT WAIT FOR THIS! MY RATING STILL STANDS. FIVE OF FIVE XD
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#22 |
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Re: Face animation
Quote:
Please use spoiler tags!
Some are born to light. Some are born to endless night... |
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#23 |
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Re: Face animation
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#24 |
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Re: Face animation
Which trailer?
Is The World Getting Smaller Or Am I Getting Bigger? |
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#25 |
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Re: Face animation
Quote:
I've seen all of the trailers, but I've never seen this so-called argument.EDIT: Since it's from actual gameplay and not a trailer, it definitely could have used spoiler tags.
Some are born to light. Some are born to endless night...
Last edited by Red Echidna; 05-01-2010 at 01:34 AM.
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#26 |
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Re: Face animation
It's not a trailer, it's a gameplay release video. Lemme get the link.
http://www.youtube.com/remedygames#p/u/8/uVweiasFENg I call it a heated argument because Alan yells. >.> |
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#27 |
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Re: Face animation
I'm interested to see how Remedy improves the games graphics with DLC.
14 more days!
"It's only after we've lost everything that we're free to do anything." -Tyler Durden |
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#28 |
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Re: Face animation
The facial animation sucks **** because Remedy took Finnish-speaking actors to a motion capture studio in America and had them try to lip-sync English lines.
This is a fact. The mocap studio that did the facial animation is a great studio that does beautiful work. |
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#29 |
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Re: Face animation
Quote:
Argh.The dead eye -syndrome, the unrealistic skin streching etcetera have nothing to do with the actors performance. No blame on the actors, please. I think the main problem is (just a bit too) low poly-count on the face and the animation system driving it, but it's surely not that simple.
Last edited by Ruuttu; 05-13-2010 at 08:24 PM.
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#30 |
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Re: Face animation
@Ruuttu
They have everything to do with the performance. That particular studio uses like 1600 face markers to capture motion of the face. Dead actor --> dead performance --> dead character |
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#31 |
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Re: Face animation
@Ruuttu
go ahead and watch this in fullscreen HQ. it's a video found on the face studio's website: http://www.youtube.com/watch?v=ltlht...layer_embedded When you watch this video, pay attention to the level of asymmetrical detail in the actor's face. pay attention to the realism in the forehead wrinkles. and pay attention to the eyes. dead-eye syndrome is a result of bad face-acting. if you watch closely during this animation, you can actually see the actor reading his lines through the character performance. the character model is continuously looking down... looking down at his teleprompter. the overall facial performance by the actor shows through on the character model and the result is beautiful. THIS is what Alan Wake's characters COULD look like. Also, stop the video around 35 seconds and look at the poly count. Most likely upwards of 1000? So saying that the software used isn't capable of high poly count models is ridiculous. That model has a huge poly count
Last edited by FKNzombies; 05-13-2010 at 08:53 PM.
Reason: update
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#32 |
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Re: Face animation
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#33 |
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Re: Face animation
Remedy, have you put that "updated" facial animation on the game?
Or is coming with the DLC? Chelsea Football Club - CFC' GO BLUES! |
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#34 |
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Re: Face animation
Quote:
It's not that simple. If I recall correctly, Remedy outsourced the facial animations to CaptiveMotion. Once they have that data, though, it's up to them to implement it into their engine. For whatever reason, it just wasn't possible to do and still release the game on schedule. I'm looking forward to seeing the improvements in the DLC and the eventual sequel.
@Ruuttu
go ahead and watch this in fullscreen HQ. it's a video found on the face studio's website: http://www.youtube.com/watch?v=ltlht...layer_embedded When you watch this video, pay attention to the level of asymmetrical detail in the actor's face. pay attention to the realism in the forehead wrinkles. and pay attention to the eyes. dead-eye syndrome is a result of bad face-acting. if you watch closely during this animation, you can actually see the actor reading his lines through the character performance. the character model is continuously looking down... looking down at his teleprompter. the overall facial performance by the actor shows through on the character model and the result is beautiful. THIS is what Alan Wake's characters COULD look like. Also, stop the video around 35 seconds and look at the poly count. Most likely upwards of 1000? So saying that the software used isn't capable of high poly count models is ridiculous. That model has a huge poly count |
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#35 |
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Re: Face animation
@AnttiApina
I didn't say they did lol just saying that the software is capable of driving higher poly characters |
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#36 |
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Re: Face animation
@sirxlaughs
Truth, it was outsourced to captivemotion, i was talking about them in my post. the game's not even out yet, anyway. we'll see how good or bad it is after release. Either way, the game will be amazing |
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#37 |
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Re: Face animation
Street date was broken in some areas. Not to mention that it's talked about in reviews and you can see it in review videos.
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#38 |
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Re: Face animation
@sirxlaughs
you still can't do it justice until official release when 100% of the game is revealed. the only thing i'm really saying is that the studio that did the facial animation for the game is capable of much better facial animation than any of the bad animation caused by the acting performances in A Wake |
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#39 |
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Re: Face animation
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#40 |
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Re: Face animation
Quote:
The studio that did the facial animation isn't responsible for its in-game implementation. That's up to the developers to decide how to put into the game. Again, there are people with the 100%, full retail version of the game already. Even Remedy has said that they'll be improving the facial animations for the DLC, which means they recognize it's not the best.
@sirxlaughs
you still can't do it justice until official release when 100% of the game is revealed. the only thing i'm really saying is that the studio that did the facial animation for the game is capable of much better facial animation than any of the bad animation caused by the acting performances in A Wake |
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