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#1 |
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You know what I don't like about Alan Wake's story? SPOILERS!
I'm not trying to bash Alan Wake here, I'm not trolling, I just want to point out an annoyance.
The problems in Alan Wake really aren't problems they're distractions. There are a few moments in the game where the plot gets moved away and the atmosphere pushed aside because of these flaws. But the most annoying thing to me was Wake's narration. In Episode Two, when you head out of the wrecked visitor's center to turn the lights on, you find that there is an axe shoved through the circuit breaker. It's shocking, but then Wake blatantly narrates "somebody had destroyed the circuit breaker." Or when Wake walks into the puzzle with the log-lift in episode three in the mines. He narrates that he would need the machinery to help him get past it. Can't we just figure that out ourselves? You see, stuff like this gets old. At a few times, the narration is good (in episode three when the bridge is getting torn apart by the poltergeists etc.) But does Wake have to constantly point out everything? I very much disagreed with Ben "Yatzhee" Croshaw's Zero Punctuation review, but he did get the part on Wake's narration right. A few narrations by Wake are great, but the rest just seem pointless to me. Eventually, everywhere you go, he's chirping into your ear everything he thinks about. It takes away what your supposed to be feeling in the story and presents it with what Wake is supposed to be feeling, something that's never quite good in a video game. |
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#2 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
Sorry, but I got to disagree. It's not even often he does that, so I can't see what's annoying about it.
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#3 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
The narration is very important. It's supposed to be as if we are hearing him read the story of the game to us as we play it. Naturally he's going to be pointing out quite alot. It wouldn't be realistic otherwise.
I like to bring a little irony to a firefight-Resistance member from Half-Life 2 |
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#4 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
True, but shouldn't the plot be interpretative? He shouldn't be narrating the dullest details. And even though the affect of the narration (a writer telling his story to the audience) is a good idea, I think it's overly used.
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#5 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
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That isn't a qualm so much of the "story" as it is of the game-play decisions. Unless of course him telling the story about this story in which he wrote a story because someone wrote a story is part of the story.haha that sentence is toooooo much fun to say/think.
Clatu verata n....necktie |
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#6 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
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That is fun to say actually.But anyway, that's what I'm talking about. I don't get why Wake had to narrate that in episode three you have to use the machinery to solve the puzzle. I mean c'mon, at least give the player some more respect there. |
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#7 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
But think about it. It's the same thing in both Silent Hill and Resident Evil, but in text. You walk up to a piano and press investigate and a text will show.. "It's a piano, I wonder what's it doing here?"
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#8 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
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Its a sad occurrence, but not everyone is perceptive enough to pick out certain details in-order to solve a puzzle unless of course they are mentioned...and sometimes not even then. Alan's narration is used a way to clue those people in to what is happening at certain times. Haha at least he doesn't say " And then i rotated the platform 50 degrees by using pressing "A" so that i would be able to walk across the chasm. Unknowingly to me at that point in time, but i would have to repeat this action twice more in order to save Alice " Clatu verata n....necktie |
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#9 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
Noticed this narration does get on some peoples nerves a bit - i've a friend who thinks the same. Personally i have nothing against it, and know why it was there - for the sake of it all being a story being read by Alan.
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#10 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
It hasn't annoyed me at all. In fact I somehow like it. It is small thing compared to some other videogames which main protagonists don't even speak.
But I understand why this bugs some people.
Last edited by Nik'sih Pir'kah; 10-24-2010 at 12:05 PM.
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#11 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
Very well constructed points guys!
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#12 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
That is part of his character. He elaborates too much. Heck, it's even touched up on by Sarah when she mentions that he is a little heavy on the metaphors. He's a writer and is therefore a little long-winded.
In my opinion it help shapes who he is. |
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#13 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
He's a writer this is his way of dealing with the situation at hand. Overly dramatic descriptives to process the unreal situation into a format in which he is already more than used to dealing with unreal events in. a constructed narative.
That adn from a gameplay standpoint things like "and then i heard the chainsaw" just ad to the tension on the players part. |
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#14 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
Good Point, was going to be mine. I like Alan Wake being like this, he's a writer he likes the sound of his own voice
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#15 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
I guess. Just seemed a bit blatant to me.
Do a looney-gooney dance, cross the kitchen floor, put something silly in the world that ain't been there before. |
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#16 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
...But none of your points have anything to do with the story. Those are setting/gameplay mechanics.
If you noticed him speaking too often, then it's quite probably the case that you rushed through the game too quickly. The last person I saw who complained about his narration constantly going off turned out to beat the game in four hours. She ended up hating the game. I wonder why. |
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#17 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
I guess I was wrong then. Interesting points definitely.
Well, I admit when I'm wrong, and I am wrong here. Do a looney-gooney dance, cross the kitchen floor, put something silly in the world that ain't been there before. |
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#18 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
My feeling was that the narration was there to give it a movie/tv show feel. It's obvious they wanted that with the "Previously, on Alan Wake"
Which i loved by the way. |
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#19 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
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Agree, still overall a damn great story, so great that people are still making theories about the ending and characters, what other game makes that???
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#20 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
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#21 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
Ok here is my argument: Would you like to play
1- With a character muted during the play (Boring Game) 2- Or a player talking to himself (In these type of situations AND as Alan Wake is a ''book-like gameplay'' he HAS to narrate everything, and he has to be more ''present'' into what he does otherwise, the player wouldn't feel or sense what's really happening. I think it's a way of making the player realize what he has to do... If you would go to the circuit break and notice the axe... and Alan wouldn't say nothing then you would be: And what now? What I do?... It's a way to transfer from objectives to others. |
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#22 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
I didn't know this thread was still going on.
Do a looney-gooney dance, cross the kitchen floor, put something silly in the world that ain't been there before. |
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#23 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
Apparently it is.
Even though you, dear sir Taken Number 634, (of 3200) have given your statement as to revoking your past ideas, I must give my opinion on the matter. The narration, however so blatant, is as if we are inside Alan's head. The beauty of some videogames is that you assume the role of the character you are playing as. For example, have you ever heard the expression, "I really feel like a really Jedi," when they talk about a Star Wars game? Or, "wow, I really felt like Batman!" when they talk about Batman: Arkham Asylum? Some games are designed to make you feel like whoever you're playing as, in this case, Alan Wake. It's Alan's thoughts, because imagine, if you're in this horrible twisted nightmare, your mind, whether you like it or not, will dictate everything to you. "I think I'll need to get over there by using the machinery," is a subtle thought that forms nonetheless. In Alan Wakes case, it's presented as a narration of a story, or a first person horror novel. Remember! The same thing happens in Batman: AA, Batman sometimes "thinks" rather obvious facts. "These structures aren't stable enough, guess I'll have to climb up...the old fashioned way." Check out my Alan Wake personas (for Firefox only) https://www.getpersonas.com/en-US/ga...ViceroyPhoenix Father Thor...bless this war. |
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#24 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
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Hmm. You have a point. I will have to write that down, I always like taking notes on these sorts of things.
Apparently it is.
Even though you, dear sir Taken Number 634, (of 3200) have given your statement as to revoking your past ideas, I must give my opinion on the matter. The narration, however so blatant, is as if we are inside Alan's head. The beauty of some videogames is that you assume the role of the character you are playing as. For example, have you ever heard the expression, "I really feel like a really Jedi," when they talk about a Star Wars game? Or, "wow, I really felt like Batman!" when they talk about Batman: Arkham Asylum? Some games are designed to make you feel like whoever you're playing as, in this case, Alan Wake. It's Alan's thoughts, because imagine, if you're in this horrible twisted nightmare, your mind, whether you like it or not, will dictate everything to you. "I think I'll need to get over there by using the machinery," is a subtle thought that forms nonetheless. In Alan Wakes case, it's presented as a narration of a story, or a first person horror novel. Remember! The same thing happens in Batman: AA, Batman sometimes "thinks" rather obvious facts. "These structures aren't stable enough, guess I'll have to climb up...the old fashioned way." Do a looney-gooney dance, cross the kitchen floor, put something silly in the world that ain't been there before. |
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#25 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
IMO they had to do that so you don't get bored of walking in a straight path for 1 hour and a half shooting Takens.
Haven't you guys played Max Payne? The same thing here, just in Max Payne it was really fun to hear what was in Max mind. Alan Wake will be missed, Welcome Quantum Break Once you realize what a joke everything is, being the Comedian is the only thing that makes sense |
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#26 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
I did play Max Payne, but I thought that Max's inner monologue (no matter how awesome he is), was too cheesy for my tastes.
Do a looney-gooney dance, cross the kitchen floor, put something silly in the world that ain't been there before. |
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#27 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
The inner monologues of Max Payne where fantastic and it worked great with the graphic novel story telling.
Take a look at Max Payne 1, the 3D graphic may not be up to date anymore but the graphic novels are timeless. When I first heard about Alan Wake I really hoped that remedy would adopt this unique story telling feature for Alan Wake because I loved it so much. But Alan Wake is it's own thing and I see now that graphic novels would be inappropriate for Alan Wake. BTW: I hope that Max Payne 3 will at least hang on to the graphic novels even if the rest of the game will be nothing like Max Payne 1 and 2. If you like the actor JAMES McCAFFREY you NEED to watch my James McCaffrey COLLECTION |
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#28 |
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Re: You know what I don't like about Alan Wake's story? SPOILERS!
I agree with Master_Moridin, Alan is just telling us the story. I personally love the narrations in both Alan Wake and the Max Payne games. I think it's become an important part of Remedy's style of storytelling, too.
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Now about that respect... Alan Wake has probably got the most complex story in any game that I have ever played, and it REALLY forces you to think if you want to understand it and speculate about what's actually going on and what is going to happen in the future. Sam Lake is a mastermind and he has written something truly unique and awesome here. But he has definitely not underestimated the players when it comes to understanding the story. He has given us a lot of room for interpretation and speculation, which is the best part of it all, for me at least. That said, I don't think it's too bad if Alan narrates some of the simple stuff for us.
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