Announcement

Collapse
No announcement yet.

Alan Wake PC - Graphics Settings

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • PC Alan Wake PC - Graphics Settings

    Hi all!

    This post is meant to describe the graphics settings of Alan Wake in some detail, and tell how they affect performance.

    RESOLUTION - Resolution can be adjusted freely based on what your graphics card / monitor tells our game it can do. The game supports different aspect ratios too. Increasing resolution is fairly GPU-heavy as the game also increases the resolution of many of the internal rendering buffers.

    Alan Wake needs a minimum 1024x768 resolution to run. When you first run the game, it tries to run in your desktop resolution unless you have a very slow system (there is a very light-weight automatic performance detection on the first run).

    If you have low performance we recommend you run the game at 1280x720 or 1024x768.


    VSYNC - You can enable or disable the vertical sync. Disabling it causes the game to render "as fast as it can" meaning your frame rate may go up, but also will cause the game to "tear" and the frame rate to feel more uneven.


    GRAPHICS QUALITY - Low, Medium, High or Custom. A few pre-defined settings for different performance levels.


    ANTIALIASING - 2x, 4x, 8x - defines the full screen MSAA level. 8x is pretty expensive for the GPU. Best performance & visual compromise is 4x setting and FXAA set to high. Antialiasing can't be disabled in Alan Wake, as the engine has been designed so that AA is on at all times. If you disable it from e.g. driver's control panel, the game will likely work but you will see visual artifacts.


    FXAA - Off, Low, High. FXAA is a complementary post-processing anti-alias technique. It's not really expensive, but should be turned off on low-end systems. High uses a slightly slower, better quality technique.


    ANISOTROPIC FILTERING - Off, 2x, 4x, 8x, 16x - sets the texture filter mode. Makes the textures look sharper/nicer.


    SHADOW QUALITY - Low, Medium, High. Low is meant for older, low end systems. This setting really affects CPU and GPU performance. Low renders one shadow region less and the shadow draw distance is small. Medium corresponds approximately to what the Xbox360 build does, and high has increased resolution and filtering.


    SSAO Quality - Off, Low, High - Screen Space Ambient Occlusion is a post-processing effect that makes objects look like they fit better in the scene by shadowing the edges. Needs purely GPU power. High uses better quality effect and takes quite a lot of power, Low can look a bit noisy at times.


    BACKDROP QUALITY - Low, Medium, High - affects the rendering quality of the game world's backdrop beyond draw distance (see below). A good compromise on a medium PC may be lowering draw distance but keeping this setting at medium or high, as the performance effect is not huge, but the Low quality backdrop can look a bit blocky.


    GODRAY QUALITY - Off, High. God Rays from the sun are on only during daytime scenes. On a low end graphics card this can take a lot of performance for little visual benefit - it's a cool but rather subtle effect. This setting has no effect on performance or visuals during night time.


    VOLUMETRIC LIGHT QUALITY - Low, High. Filtering and resolution of the Volumetric light effects in the game. This is a night time setting only. High makes lights look really pretty and is not massively expensive for the GPU to render.


    DRAW DISTANCE - Slider that affects the landscape and object draw distance. It also affects the landscape tessellation distance which is a CPU intensive process. Minimum is 650m, max is 1500m during daytime and 1000m during night time. This slider has a large effect on CPU power in the game, but also affects GPU performance. Recommend turning to minimum for low end systems.


    LOD DISTANCE - Slider that changes the distance when objects change from lower level of detail models to the high detail models. It also affects how far small objects are rendered. This can have a rather big impact on performance, both CPU and GPU power. Recommend turning to low on slow systems.


    FOV (under control options) - Slider that affects the FOV factor compared to the default FOV. The FOV in the game is affected by aspect ratio as well as many in-game events (sprinting, boosting), thus this has to be a multiplier rather than a fixed angle setting. Our default FOV in 16:9 is about 80 degrees. Increasing the FOV requires more processing power both from the CPU and GPU - a larger area with possibly more visible objects is rendered.

    -noblur COMMAND LINE OPTION
    This option disables the vector blur in the game. While we think Alan Wake should be played with the blur on, we understand some gamers don't like it. Disabling blur gives a slight performance boost. Note: Initial release has a bug that turns the blur back on at some points in the game, this will be fixed in the first patch.


    That's it! Hope this is helpful. It would be nice to add some detailed/cropped screen shots here to show the difference, maybe someone here could help us with those after launch and a moderator could put them up.
    Last edited by MarkusRMD; 02-22-2012, 08:18 AM.

  • #2
    Re: Alan Wake PC - Graphics Settings

    Sweet, thanks Markus

    Comment


    • #3
      Re: Alan Wake PC - Graphics Settings

      Thank Markus

      Watch out. The gap in the door... It's a seperate reality... The only me is me... Are you sure the only you is you?

      Comment


      • #4
        Re: Alan Wake PC - Graphics Settings

        Thanks Markus! Hopefully this will cut down some of the 28653 questions you've been asked

        Comment


        • #5
          Re: Alan Wake PC - Graphics Settings

          I am fully prepared to give you cash Remedy.

          Comment


          • #6
            Re: Alan Wake PC - Graphics Settings

            How these were on the Xbox360 build:

            Resolution - mix of 960x544 and 1280x720, and some things like fog particles were rendered in half resolution that are rendered in full on PC.

            Vsync - Xbox had "smart vsync" i.e. Vsync on if frame rate above 30, and off if below 30. PC doesn't support a mode like this. American Nightmare Xbox360 btw has a selectable Vsync (on, off, smart).

            Antialiasing and FXAA - We had 4xAA on Xbox. FXAA was added to American Nightmare.

            Anisotropic Filtering - Some textures where it was important had Aniso on Xbox (like the road texture with the yellow line), most were trilinear filtered only.

            Shadow Quality - Xbox360 is somewhere around the medium setting. The rendering differs a bit so no exact comparisons can be made.

            SSAO Quality - Xbox360 build had something like the Low setting - maybe with a bit less noise.

            Backdrop Quality - Xbox360 Alan Wake used Medium.

            GodRay Quality - Xbox360 build had this turned to off except for some specific scenes where we had the performance to turn it on and had most visual impact. The quality was less than "High".

            Volumetric Light Quality - Xbox used the "Low" setting.

            Draw Distance - Xbox build had this at Full - it was mainly added as an optimization. Draw calls are way more expensive on the PC than they are on the Xbox360, and this reduces draw calls.

            LOD Distance - Xbox build had this around the middle mark.

            FOV - Middle / default is the one Xbox360 version used too.

            Comment


            • #7
              Re: Alan Wake PC - Graphics Settings

              Wait. I'm a dumb about these tech's terms... but are you saying that Alan Wake 1 on Xbox 360 uses VLQ (volumetric Light) on LOW? REALLY?

              Come on, what epic lighting engine do you have in your hands Remedy?
              "Now I am become Death, The Destroyer Of Worlds"

              Comment


              • #8
                Re: Alan Wake PC - Graphics Settings

                Originally posted by WakeLestat360 View Post
                Wait. I'm a dumb about these tech's terms... but are you saying that Alan Wake 1 on Xbox 360 uses VLQ (volumetric Light) on LOW? REALLY?

                Come on, what epic lighting engine do you have in your hands Remedy?
                God works for Remedy. Didn't you know that?

                Comment


                • #9
                  Re: Alan Wake PC - Graphics Settings

                  Yeah, well, more strictly speaking it's only about how the shader filters / interpolates the volumetric light beams.

                  Comment


                  • #10
                    Re: Alan Wake PC - Graphics Settings

                    FXAA was added to American Nightmare? awesome sauce!

                    Comment


                    • #11
                      Re: Alan Wake PC - Graphics Settings

                      A little question, could you add resolutions higher than the LCDs native resolution so we can use Downsampling?
                      It's nothing that breaks the game, but would be nice.

                      Comment


                      • #12
                        Re: Alan Wake PC - Graphics Settings

                        hi team

                        a have the big problem, why can't change the resolution? just fix 1280x720 everything can change, only that setting's not don't increase and don't decrease? why? my desktop resolution is 1920x1080p 65" plasma television.

                        Comment


                        • #13
                          Re: Alan Wake PC - Graphics Settings

                          Great game, been dying to place this on the PC for some time. I have to say I have been a little disappointed with the performance so far on my machine. I have a GTX 580 OC'd to 870 running on an i7 @ 3.8ghz with 12gb ram and I have quite large frame rate dips. Volumetric light quality has a massive hit for me. Frame rates can drop as low as mid 40's in a lot of places even with conservative settings. This really does come across as a console port Im afraid. Great game though.

                          Update: Having really tested various graphic settings, I find the biggest hit by far is definitely Volumetric light quality with this set to low I get quite a large improvement in performance. I can max everything else out with this switched to low and get for the most part 60fps (vsync enabled)

                          Further update: The sweetest graphic settings I have found are SSAO Low, Volumetric light quality low, everything else, maxed, these seem to be the heavy performance hitters. I take back what i said, with these settings the game is running pretty sweet, absolutely awesome game
                          Last edited by frozenreads; 02-17-2012, 06:05 PM. Reason: further info

                          Comment


                          • #14
                            Re: Alan Wake PC - Graphics Settings

                            Any pics in difference between low and high settings ?

                            dunno about you guys but on my laptop (dx10) there seems to be very little difference except for the huge impact on the framerate.

                            Comment


                            • #15
                              Re: Alan Wake PC - Graphics Settings

                              Just one little cosmetic thing. In advanced options, there is just one more option behind arrow. Why not just show all settings at once.

                              Comment

                              Working...
                              X