Announcement

Collapse
No announcement yet.

GDC18 DirectX Raytracing Demo

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • GDC18 DirectX Raytracing Demo

    Remedy showed off this tech demo at GDC 2018. It shows what the new DirectX Raytracing feature can do in their Northlight Engine.

    What do you think?

  • #2
    The new Oh Deer diner looks pretty nice!

    "API that enables straightforward access to real-time ray tracing running on development graphics hardware.This technology remains at research level, and as such it is far from being implemented into a video game, but it is an intriguing glimpse of things to come."

    Too bad it'll be years before this gets into any games.

    ASUS P8Z77-V PREMIUM, Intel i7-3770K 4.2GHz
    16GB HyperX DDR3 1600MHz, EVGA GTX 1080 FTW2 2088MHz
    HyperX 240GB SSD, Win 7 64-bit Pro

    Comment


    • #3
      Haha! Rose looks a little different though.

      It looks really good! Admittedly looking at the presentation, the tech is a little too complex for me to grasp, but the video looks really impressive.
      The Sudden Stop - Remedy Fansite

      Comment


      • #4
        It looks amazing from a technical stand-point, but the average persona playing a game would NEVER notice a thing

        Comment


        • #5
          Will Control have this raytraced engine ?

          Comment


          • #6
            The video description says the following:
            This technology remains at research level, and as such it is far from being implemented into a video game, but it is an intriguing glimpse of things to come.
            So I doubt. Even though real time raytracing is possible now, it's still hardly ideal in a game, especially one designed for current-gen console hardware.
            The "Alan Wake development history" fanatic strikes again!

            Comment

            Working...
            X