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Slush 2016 Wrap Up Post

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  • Slush 2016 Wrap Up Post

    Slush is over for another year! While it concluded at the start of this month, recordings from the show has been uploaded daily since then. This year the event hosted several Quantum Break-related lectures from audio design to narrative with company representatives from a range of departments.

    Describing the event is a little unusual, it's sort of like Gamescom meets TED talks, but it's also (and primarily) an event which showcases and celebrates the Demoscene. It's a non-profit event which gathers 15,000 attendees including developers, start-ups, investors, and journalists from 100 countries. You can find out more about the event, here.

    As Remedy had a big presence at the show this year, I thought I'd do a wrap up post showcasing all of the Quantum Break activities.

    During the event there were four Remedy lectures; three of them were recorded but the fourth was photographed.

    Check out the lectures below:

    Music Licensing in the Age of Streaming
    Time: 12:35 - 13:05 / Date: 30th November / Location: Drop Stage.
    Panelists: Richard Lapington (Audio Lead at Remedy), Chris Cooke (Founder & Co-owner of 3CM Unlimited), Helienne Lindvall (Head of Business elations at Auddly) and Tobias Salomon (Attorney at Dottir).

    View the Music Licensing in the Age of Streaming panel, HERE.

    The Role of Music in Remedy’'s Video Games [Slowjam]
    Time: 13:05 - 13:20 / Date: 30th November
    With: Sam Lake (Creative Director at Remedy) and Petri Alanko (Alan Wake and Quantum Break Composer).

    View The Role of Music in Remedy's Video Games talk, HERE.

    Redefining Audio Landscape with Quantum Break.
    Time: 14:40 - 15:00 / Date: 1st December / Location: Green Stage
    With: Richard Lapington (Audio Lead)

    View the Redefining Audio Landscape with Quantum Break talk, HERE.

    Designing The Story In Video Games
    Time: 16:45 - 17:15 / Date: 1st December / Location: Engine Room
    Panelists: Mikko Rautalahti (Narrative Lead at Remedy), Greg Louden (Senior Narrative Desinger at Remedy), Heikki Repo (Creative Director at Cornfox & Bros.) and Reko Ukko (Vice President of Game Design at Seriously). The panel is moderated by Thomas Puha (Head of Communications at Remedy).

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    Last edited by Jaden; 12-24-2016, 10:01 PM.
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