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Quantum Break - State of the Game UPDATED 1.6.2016

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  • #31
    Thanks for keeping us updated Remedy, much appreciated. I look forward to the fixes - in my case specifically the crash on startup fix and I hope the processor related updates solve the problem. I've got a good feeling! Can't wait to play this game, you are great developers!

    Comment


    • #32
      Originally posted by Drhank View Post
      You honestly think it's a fair comparison between that crysis 3 screen and the quantum break, where it's clearly from a distance?

      But I should've put in my reply that I do agree with the rendering being a big problem (I forgot to write that), I just think your comparison image was super-silly. A close up image of the Crysis 3 guy vs a zoomed in at distance view of Will? Lol

      Edit: To clarify, I think your comparison image most of all made it look like QB's graphics are uber-bad, when they're not. If you wanted to show how bad the rendering problem was, you should've put images comparing the rendering process ingame. NOT compare quantum break with other games.

      I don't comparing graphics and it isnt my image. I only say that: "what i see in QB in case of resolution and sharpness compared to Doom 3,UT3 nad C3 reflects this image". This image represents my impressions of the game. QB for me is blurred and unclear because lack of option to render in native resolution, only upscale.

      Comment


      • #33
        Originally posted by Wizofreak9247 View Post


        It is not a rare crash. There are many people who have CPU's (me too) that even can not play because of this Problem. When you buy a game and it startet (maybe with problems but it started) and you can play at least is that one thing, but when you must wait, one day, two days, three days,....one week and longer, and you can play nothing, but you have payed for, it is very very stupid. Sure, we can get a refund, but that is not what we want. We want to play the game. It is a good thing that Remedy works on it, but what means "in a future update" ? The waiting is the worst of it. Every day we must go in the Shop and search for an update. That is terrible.

        I think it would be kool if Microsoft put feedback threads in the Windows 10 Store itself, like Steam basically. That way we wouldn't have to keep opening and closing the store to see if there has been an update, Microsoft could just tell us directly when updates are coming. I know this isn't a Remedy related thing but I'm just saying really...

        Comment


        • #34
          Originally posted by remedy View Post
          the entire development team at remedy entertainment and microsoft studios want to thank all our fans for the success that quantum break has experienced since it launched last week on april 5. We have spent the last four years working on quantum break – the ultimate remedy entertainment game as we call it – and to see how warmly it has been received by gamers worldwide has been exhilarating and incredibly rewarding.

          We are aware that some players are facing issues with the windows 10 version of quantum break and some extent on xbox one. We want to let you know that we are working diligently with microsoft studios on addressing all the feedback; below are the things we know about today that are being worked on.

          We want to thank our fans again for all their continued support for remedy and apologize for any problems you have faced playing quantum break. We are paying close attention to forums and the discussion online about quantum break and are doing our best to solve the issues you are experiencing.

          [size=16px]windows 10 issues & solutions[/size]

          stuttering frame-rate / frame pacing
          there was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a quantum break title update launching in the near future.

          windows 10 performance issues
          remedy is looking into how to improve the overall performance of the game. Part of that is working closely with amd and nvidia to address issues and improve the gameplay experience.

          Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and remedy will continue to investigate and improve the video memory behavior in future updates.

          If you experience this issue, exiting and restarting quantum break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it’s another potential problem.

          graphics drivers:
          we recommend, for amd radeon gpu’s, amd radeon software crimson edition 16.4.1

          we recommend, for nvidia gpu’s, 362.00 from nvidia.

          Keep in mind, these drivers might have an impact on other software on your computer.

          windows 10 frame rate locked?
          in may, microsoft will be enabling the ability for developers to disable v-sync and adding support for g-sync and freesync monitors. This means that uwp games running in full screen, borderless windowed mode will have all of the performance advantages of traditional full screen exclusive mode.

          no option to quit from main menu
          we hear you! By popular demand, we are adding an exit option to the main menu in an upcoming title update. For now, similar to all windows 10 apps, you will need to use alt-f4 or move the mouse cursor to top right corner of the window to the see the x icon, which you can click to exit the game.

          crashing on launch
          we have been able to repro at least one reason for a rare crash on launch– with some simd instructions that require sse4.1. We are working on fixing that in a future title update, and will fix any other issues we find as they are reported.

          image quality
          we are working on giving users more control to turn on and off features like film grain. We love the artistic choice for our game, but we also want to give pc gamers more choice and this will come in a future update.

          does quantum break support sli or other multi-gpu solutions?
          quantum break on windows 10 unfortunately doesn’t support directx12 multi-gpu rendering. Due to the engine architecture, the work needed to support multiple gpus would have been significant and out of scope for remedy for quantum break.

          render technique and resolution on windows 10
          the windows 10 version of quantum break uses the same reconstruction method as on xbox one. If your resolution is set to 1080p, the game temporally reconstructs the image (except ui) from four 720p buffers rendered with 4xmsaa, just like on xbox one. Engine assigns input geometry samples from 4xmsaa rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. In 2560x1440 they would be 1706x960.

          download issues
          we are aware some users are having issues downloading the game from the windows store. There are some known bugs with the way the progress bar is rendered. Microsoft is standing by to help anyone who has issues downloading and the windows 10 anniversary update this summer will massively improve the overall experience for these kinds of big games.

          [size=16px]general issues & solutions (xbox one and windows 10)[/size]

          light flare / blinking lights
          this is a known issue. A permanent fix is being introduced in the next title update in the near future. For now, the problem can be resolved by exiting and re-launching the game.

          film grain
          this is an artistic choice from remedy entertainment. We wanted a cinematic look for our game and “film grain” is part of that look. Depending on the brand of tv you use or if your xbox one is connected to a monitor, the film grain can look very different. Always use “game mode” on your television if such a feature exists. Make sure you adjust your sharpness setting down on your monitor or tv as well as the brightness setting in quantum break.”

          ambient subtitles
          while atmosphere is an important part of quantum break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.

          no dialogue on xbox one
          if your game is missing dialogue, this is probably because you are listening in stereo, but the xbox one is set to play back surround 5.1 or 7.1.

          To solve this on xbox one:
          • scroll left from home to open the guide
          • select settings
          • select all settings
          • select display & sound
          • select audio output
          • set the output to stereo

          cloud save issue on windows 10 and xbox one
          cloud save issues with the windows 10 version of quantum break have been resolved with the march update (windows 10 version 10586.164, 64-bit only). To avoid any issues, please switch microsoft accounts before signing in to the xbox app and/or check windows update to ensure that you are using the latest version of windows 10.

          We are aware of this issue on xbox one and are working to address it in a future update. To avoid any issues, please quit the game before turning off your console.


          please bring back ambient subtitles!

          Comment


          • #35
            Hey, Remedy.
            Didn't even manage to buy the game yet, since the prices in Brazil at MS Store are completely nonsense...

            But I have just created this account to give you a nice hint about digital inclusion.

            Ambient Subtitles
            While atmosphere is an important part of Quantum Break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.
            When you make an "artistic" decision like this, you guys should think of what it could mean for other people with different needs.
            By making this decision you just flat out discarded part of your audience that is hearing-impaired.

            Such feature, ambient sound subtitles (or closed caption), should be seen by developers not as a special extra, but as a requirement for accessibility.
            Last edited by Frannz; 04-14-2016, 06:29 PM.

            Comment


            • #36
              Originally posted by Remedy View Post
              The entire development team at Remedy Entertainment and Microsoft Studios want to thank all our fans for the success that Quantum Break has experienced since it launched last week on April 5. We have spent the last four years working on Quantum Break – the ultimate Remedy Entertainment game as we call it – and to see how warmly it has been received by gamers worldwide has been exhilarating and incredibly rewarding.

              We are aware that some players are facing issues with the Windows 10 version of Quantum Break and some extent on Xbox One. We want to let you know that we are working diligently with Microsoft Studios on addressing all the feedback; below are the things we know about today that are being worked on.

              We want to thank our fans again for all their continued support for Remedy and apologize for any problems you have faced playing Quantum Break. We are paying close attention to forums and the discussion online about Quantum Break and are doing our best to solve the issues you are experiencing.

              [SIZE=16px]Windows 10 Issues & Solutions[/SIZE]

              Stuttering Frame-Rate / Frame Pacing
              There was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a Quantum Break Title Update launching in the near future.

              Windows 10 Performance Issues
              Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.

              Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates.

              If you experience this issue, exiting and restarting Quantum Break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it’s another potential problem.

              Graphics Drivers:
              We recommend, for AMD Radeon GPU’s, AMD Radeon Software Crimson Edition 16.4.1

              We recommend, for NVIDIA GPU’s, 362.00 from NVIDIA.

              Keep in mind, these drivers might have an impact on other software on your computer.

              Windows 10 Frame Rate Locked?
              In May, Microsoft will be enabling the ability for developers to disable v-sync and adding support for G-Sync and Freesync monitors. This means that UWP games running in full screen, borderless windowed mode will have all of the performance advantages of traditional full screen exclusive mode.

              No Option to Quit from Main Menu
              We hear you! By popular demand, we are adding an exit option to the main menu in an upcoming title update. For now, similar to all Windows 10 apps, you will need to use Alt-F4 or move the mouse cursor to top right corner of the window to the see the X icon, which you can click to exit the game.

              Crashing on Launch
              We have been able to repro at least one reason for a rare crash on launch– with some SIMD instructions that require SSE4.1. We are working on fixing that in a future title update, and will fix any other issues we find as they are reported.

              Image Quality
              We are working on giving users more control to turn on and off features like film grain. We love the artistic choice for our game, but we also want to give PC gamers more choice and this will come in a future update.

              Does Quantum Break support SLI or other multi-GPU solutions?
              Quantum Break on Windows 10 unfortunately doesn’t support DirectX12 multi-GPU rendering. Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break.

              Render technique and resolution on Windows 10
              The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.

              Download Issues
              We are aware some users are having issues downloading the game from the Windows Store. There are some known bugs with the way the progress bar is rendered. Microsoft is standing by to help anyone who has issues downloading and the Windows 10 Anniversary Update this summer will massively improve the overall experience for these kinds of big games.

              [SIZE=16px]General Issues & Solutions (Xbox One and Windows 10)[/SIZE]

              Light Flare / Blinking Lights
              This is a known issue. A permanent fix is being introduced in the next Title Update in the near future. For now, the problem can be resolved by exiting and re-launching the game.

              Film Grain
              This is an artistic choice from Remedy Entertainment. We wanted a cinematic look for our game and “film grain” is part of that look. Depending on the brand of TV you use or if your Xbox One is connected to a monitor, the film grain can look very different. Always use “Game Mode” on your television if such a feature exists. Make sure you adjust your sharpness setting down on your monitor or TV as well as the brightness setting in Quantum Break.”

              Ambient Subtitles
              While atmosphere is an important part of Quantum Break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.

              No Dialogue on Xbox One
              If your game is missing dialogue, this is probably because you are listening in stereo, but the Xbox One is set to play back surround 5.1 or 7.1.

              To solve this on Xbox One:
              • Scroll left from Home to open the guide
              • Select Settings
              • Select All Settings
              • Select Display & Sound
              • Select Audio output
              • Set the output to Stereo

              Cloud Save Issue on Windows 10 and Xbox One
              Cloud save issues with the Windows 10 version of Quantum Break have been resolved with the March update (Windows 10 Version 10586.164, 64-bit only). To avoid any issues, please switch Microsoft accounts before signing in to the Xbox app and/or check Windows Update to ensure that you are using the latest version of Windows 10.

              We are aware of this issue on Xbox One and are working to address it in a future update. To avoid any issues, please quit the game before turning off your console.
              some fix for phenom x4 and x6?

              Comment


              • #37
                Still waiting for my code, there was nothing saying it was going to take over a week to get.



                Originally posted by Lauri View Post


                Yup, 7 to 10 days as the product page has always said. We're figuring out whether this could happen sooner.

                The page actually said "shortly after launch"

                http://www.quantumbreak.com/windows10/

                HOW WILL I RECEIVE THE WINDOWS 10 CODE? HOW DO I ACTIVATE IT?
                • After you pre-order a digital copy of “Quantum Break” for Xbox One through the Xbox Store, you will receive a system message over Xbox Live that includes a 5x5 redemption code for the Windows 10 version of the game. Codes will be issued shortly after launch.
                The full description only talks about the $10 code which said it had to be redeemed by Dec 31st and would be sent within 10 days.

                Click image for larger version

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                I pre-ordered and have yet be able to play the game. Not a happy customer.

                Comment


                • #38
                  Something that worries me slightly. It says they are working to add an option to remove film grain for pc users in the windows 10 section but for Xbox one they just say to check for options on your TV. The option to disable it should not be left to fiddling with your tv settings, it should be added to both versions.

                  Comment


                  • #39
                    Another issue which I didn't see listed in the post is the controller lag for xbox one. I'm having huge delay on my xbox and I tried playing with all sensitivity settings but the lag is horrible.

                    Comment


                    • #40
                      Originally posted by belveder1982 View Post

                      some fix for phenom x4 and x6?
                      Don't quote the whole post lol

                      This:

                      Crashing on Launch
                      We have been able to repro at least one reason for a rare crash on launch– with some SIMD instructions that require SSE4.1. We are working on fixing that in a future title update, and will fix any other issues we find as they are reported.
                      will fix the Phenom issue I believe.

                      Comment


                      • #41
                        Remedy feel free to come out and say the PC port was a rushed mess, we all know it was. You should be ashamed of what you developed.

                        Originally posted by Remedy View Post

                        Ambient Subtitles
                        While atmosphere is an important part of Quantum Break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.
                        I can't wrap my head around how dumb this sentence sounds. Have you not seen how other games and even tv and movies do it? They shift the subtitle up and make it a different color or/and wrap in brackets.

                        Comment


                        • #42
                          Originally posted by Primey View Post

                          I can't wrap my head around how dumb this sentence sounds. Have you not seen how other games and even tv and movies do it? They shift the subtitle up and make it a different color or/and wrap in brackets.
                          Just to point out the game already does that. So doing that again would have risked adding another layer of text which by that point would be filling a large portion of the screen which was likely part of the decision.

                          Comment


                          • #43
                            Originally posted by CeliriaRose View Post

                            Just to point out the game already does that. So doing that again would have risked adding another layer of text which by that point would be filling a large portion of the screen which was likely part of the decision.
                            Sorry, but no.
                            Just put the text on the top of the screen then... anything.
                            This is wrong, if you can't see why, read my post 8 posts above.

                            Comment


                            • #44
                              Soooo your doing something that should have been fixed during Alpha testing or at the very least Beta stages of QA... let's be realistic for a moment. You did minimal PC testing and in-order to get the PC version out you rushed it...

                              It was clear that you guys over at Remedy rushed the PC version, I have lost all interest in buying your games after this. What happened to the team after Alan Wake, that port was amazing? Rather than changing the story or the way the game interacts with the player mid way through development you should have focused more on optimization...

                              Comment


                              • #45
                                Originally posted by Remedy View Post

                                Stuttering Frame-Rate / Frame Pacing
                                There was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a Quantum Break Title Update launching in the near future.

                                Windows 10 Performance Issues
                                Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.

                                Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates.

                                If you experience this issue, exiting and restarting Quantum Break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it’s another potential problem.
                                A little late don't you think, a large amount of PC players would have finished the game already... like myself, I have beaten the game. This is something that SHOULD have been fixed during QA no excuses.


                                Originally posted by Remedy View Post
                                Windows 10 Frame Rate Locked?
                                In May, Microsoft will be enabling the ability for developers to disable v-sync and adding support for G-Sync and Freesync monitors. This means that UWP games running in full screen, borderless windowed mode will have all of the performance advantages of traditional full screen exclusive mode.
                                In May... you can disable vsync via config files. I could with Gears of War UE. So yet another excuse.


                                Originally posted by Remedy View Post
                                Image Quality
                                We are working on giving users more control to turn on and off features like film grain. We love the artistic choice for our game, but we also want to give PC gamers more choice and this will come in a future update.
                                No, the issue wasn't the fact their was a lack of options... the issue was that the game looked like garbage on PC overall.


                                Originally posted by Remedy View Post
                                Render technique and resolution on Windows 10
                                The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.
                                Why on Earth would you even bother using this concept that is used to optimize your console game on the PC platform? Some of us have GPU's that cost double if not more than that of the Xbox One sooo what makes you think this was a good idea? How about setting proper LOD's like normal developers with proper level of detail classes, ie for low-high variables?

                                Comment

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